every DLC pack for every game should be free becouse that stuff should have been in the game in the first place.
Todd Howard D.I.C.E. 2012 Opening Keynote Address
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Show Episodes
- February 8, 2012
- Skyrim's Todd Howard
- DICE 2012 Keynote
- Feb 8, 2012
Entitled - "Why We Play, Why We Create." Bethesda's Todd Howard talks about best practices in creating compelling games.
companys that dont fixes the glitches in there game dont treat there game like its a work art.thay trat it as something thay rushed it out just so people well buy it.all thay care about is $$$$$$$$$$ MONEY
also the spell combination/creation was a feature i really loved in oblivion. i was so dissapointed when i discovered they removed it...
damn, i hope they decide to put all that in some massive update... except for giant mudcrabs. I can do without those...
When i first returned to gaming 3 years ago i played all kind of different games from various developers but until i found Bethesda i had never realized what it was to be a 'Gamer'. I love anything and everything they make, and yes they may have bugs and glitches etc but they work real hard to fix these errors. They created and own the title 'Open World'!!! Superb work Bethesda, i have fully whooped Skyrim (1000G) on Xbox and have nearly done the same on PS3. Keep up the immensely Brilliant work guys :)
Todd Howard is an excellent speaker. Thanks Gamespot for hosting this video for us to see. I would have loved to have been at the conference to see it in person.
"your ideas are not as important as your execution" hmmm, nice theory, let me know when you actually make a game that embraces that and maybe i'll give you my money.
Imagine going to the game jam with skyrim, 'so this is The elder scrolls 5, what have you got?' 'This is Rage, it's 25GB', 'so it's an open world game?' 'no it's a shooter on consoles'.
Gaming Pride maybe important but it is the overall experience of a playing a game that hits home. Skyrim is a very good game but there could be so much more to do to make it an awesome game. Fixing the developers goofs in creating a smooth running game, instant of many short quests with little tie in develop a story around why am I joining the Brotherhood or Champions, give it purpose. So much more I could write about in developing a far better gaming experience beyond pride.
I would have highly prefered to see something along the lines of what this video showed us about Skyrim, inside the collectors edition. Opposed to that crappy documentry we got in the collectors edition. This video showed me more about the game I love then the collectors edition DVD. WTF HAPPENED WHEN THEY MADE IT ?!?!
I Liked All of the possible DLC for SKYRIM, But I Especially liked The Followers Training & Up-Grades.
aswell there should be enhanced fighting techniques like combat rolls and combat kicks :)
NATURAL DISASTERS! have earthquakes tornados hurricanes.volcanos ane even ice ages..you have to live underground and do missions underground ONLY for a certain amount of time. that should be a dlc added map DRAGON MOUNTING. but it should be limited. you should be able to pick up to 3 dragons. and name them what you wish. if you want another dragon you'll have release one I HATE having to wuss out every time im on my horse and a bunch of frost trolls on my ass, so mounted combat is necessary THROWABLE WEAPONS! boomerangs black eggs to blind your enemy and even rocks to throw at people. and lasty the froilage of seasons would be more realistic
I really enjoyed it, just wish there were better updates out, that were easier to install.
he didnt criticize Dead Island..he was telling TRUTH... Dead Island was big let down because many ppl thought it was going to be story driven, but it was just zombie slauthering game
Skyrim is, to me, one of the best examples of the advancement in today's art form and style. It is a masterpiece to me, and I can not ever stop playing it just to witness the fascinating art designs.
I hope those are possible dlc for the game and not mods. They all looked nice, and I want to fight that giant mudcrab.



