GameSpot Presents: Now Playing - Heavy Rain
- Dec 22, 2009 12:00 am GMT
- Feb 8, 2010 8:00 pm GMT
- Feb 18, 2010 12:00 am GMT
- Mar 8, 2010 5:00 pm GMT
- Feb 12, 2010
- 90,750 (Views)
Kevin Van Ord and Sophia Tong show off part of Heavy Rain in the latest episode of GameSpot Presents: Now Playing!
Oh my god now I'm even more afraid of clowns!!!
JAASONN !!!!!!
I totally agree, clowns are a sure sign of doom...
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that was actually unrealistic. In real life, the clown would've eaten the kid right there. lol
@ thespartaan don't forget red dead redemption.... the games been looking great, you should preorder it...
that boy cannot die.. cant be becuz the car stopped. and pretty much cant stop it from happening. for example punch the clown before the boy get to see him so the balloon and car accident wont happen....is it?
oh man...... what a HUGE screen! imagine me and my buddies playing tekken 6 or dead or alive 4 on this. amazing... the game is nice
i hope ps will released heavy rain in pc..
but i haven't ps3 T.T
god of war 3, heavy rain, gran tourismo 5, mass effect 2, splinter cell and halo reach are the only games worth buying 2010.
if the clown is the origami killer im gonna be so mad
He has 2 kids, he can loose one... lol
its a really good game but i dont have a ps3 :C and this game is so sad,amazing when he was going through the crowd even i was feeling a bit frustration man this game looks nice
Actually thanks to the clown it was easier to find thje kid because of the balloon!!
why would that kid want a balloon? he's about ten...and why did he even cross the street?
played demo.... and... it was friggin amazing! must have game. =D
can't spell "opt ages" - as in they opt ages to review games - without "Gamespot". Patent pending.
stupid drug dealer.Be A MAN!!
i think i'll get enough entertainment watchin a walkthrough on youtube, though this game gives me the itch to save up for a ps3. too bad for my heroin addiction.
I wish I could play this game on PC. It's really amazing.
@SciFiCat To everyone that keeps knockin' the game, saying you should be able to make any decision like let characters die and so on...go to another game site that actually has the full game review already. i have seen nothing less than a 9.0. You CAN let characters die off, you just wont see them anymore as the story progesses. Every choice you make changes the ending, and they said that there are an unbelievable amount of endings you can have. Aside from a slow begining, there were simply no complaints, and it was labled as a "must have" if you are a PS3 owner. And it makes sense to have a slow begining since it is simply introducing and setting up the story. So simply put.... If you have questions or doubts, go to other sites with the full review and see how great this game is and how detailed it is for yourself. Heavy Rain is going to be a best seller. As long as my local store gets it, i'm buying it the day of it's release.
I didn't really care when the kid got hit by the car. He was an annoying little booger.
dam i actually felt bad when the kid died
The way u walk and interact with things(beside the word choosing option) reminds me of Shenmue, which makes me really happy 2 see again and i woundn't mind playing this game.
Some sites have already rewived this.... what's taking you Gamespot ?
The game is way better when playing it than just watching it. Demo rocks! Definetely going to get this.
First game in YEARS I've gotten more excited about before release, vs a plateau of "can I have it yet?" (re: FFXIII) Emotional experience... that's quite a burden for a game to match (past the desire to kill everything in sight, of course). I don't think it's impossible! I'll openly admit I've cried in games before and all such games get my upmost praise and anything I'd ever rate at 10/10. It means the story, dialogue, characters and interactions all came together juuuust right. I'll forgive the voice acting because of the infinite different dialogue branches it would have to cover... I can't totally blame them. Still, this was a pre-order for me the instant I touched the demo. It's too beautiful, artistic and unique to pass up. It looks like it's a call to developers to add truly interactive and varying response content in games, which would be a better advancement this generation of consoles than party game motion sensing.
looks so cool, cant believe the imapct i got from when the kid died,
This game looks pretty deep a new diff experience i guess. Got to agree with zombie people they have animated the main characters so perfectly and filled them with personality that everyone else just seems irrelevant and are there just as brain dead set pieces. I guess if you want a proper story for now read but these guys are pushing some boundaries.
Looks very realistic except some minor problems with animation (sometimes not smooth) and all people look at the same point. Kind of zombies you know. But overall it's feels like in the movie. I'll get this for sure. Joke about the clowns was very funny btw :)
I'm definitely going to get this. I like the experience of this one. Looks very interesting and I have played the demo. Pretty cool if I do say so myself
I mean DISSAPPEARD poof like GONE! What do you need a vleeping dictionatry?!
Clowns.....uuuuhh...cant stand clowns
[quote="DeathsHead419"]I also have a hard time buying the whole, gameplay vs story thing, I mean, hasn't technology advanced to the point were we can have great story AND gameplay? Shouldn't the two work together to create a truely imersive expirience, rather than one being a vehicle to move the other along, or a contrived excuse for the other's existance?[/quote]Who says the gameplay was bad or sacrificed for the story? lol... I played the demo and got no such impression.
Game looks amazing, however, the voice acting isnt consistent sometimes its good other times its rubbish
@LordRickIV I am also buying this game for the unique game play and the story. I wouldn't call the game mechanics truly new, but I've played the demo and the whole experience will be so different compared to the millions of FPS's, RPG's and other genres I've been playing to death that this will be a nice breath of fresh air in the world of gaming.
@DeathsHead419 I think there are already a number of games out there that deftly combine fabulous gameplay mechanics with an engrossing story. And I would even say that there's more than a few that throw well developed characters, fabulous voice acting, beautiful graphics, and stellar dialogue into the mix, making them successes across the board. I don't think that in and of itself is cutting edge, rather, I think these sorts of games are the new standard by which new games are being judged. As for Heavy Rain... It's been touted as something like an "interactive movie", but what that actually means, I don't know. I'm going to wait for the reviews to come out before I decide for sure. The demo thoroughly disappointed me and the scene they played through did nothing to change that (Seriously... the dad was IN BETWEEN the kid and the car... how did he survive and the kid not? And why is it important for the player to use screen cues to pull money from your pocket? Couldn't we have just SEEN him do that?). But I'm willing to be wrong if the reviews are favorable. Innovative or not, if it's crap, I'm not going to waste money I could spend on a worthier title.
An emotioal expiriance? Are they nuts? You can't just drop some random people onto a player, immiediatly kill one, then expect some emotional response. Emotions have to be built up, we have to care about the character. If you build a relationship over the course of a game, then kill that person, that's emotional (or rather, has a greater chance of garnering emotion, because nothing can be taken for granted), because we know them. There death has meaning, it has impact. If we just meet someone, then they die, the reaction is more likely to be laughter. You know, 'owned'. Not to mention that this whole scene seems very contrived. How could someone not remember which pocket they had their money in? That clown could have, and if he were real would have, told the dad his son was walking away. He somehow got across the street, fine, then walks back across the street and gets hit on the other side of the road. I also have a hard time buying the whole, gameplay vs story thing, I mean, hasn't technology advanced to the point were we can have great story AND gameplay? Shouldn't the two work together to create a truely imersive expirience, rather than one being a vehicle to move the other along, or a contrived excuse for the other's existance?
Beyond lame. The main character is a lazy father, who falls asleep at the wheel of keeping his kid safe. I'll probably pick Heavy Rain up, but if I have to keep playing situations where I'll feel like an idiot stumbling around trying to solve a puzzle, then this game will fail.
Looks like a movieish game. That scene they did makes me want to buy it.
just imagine if they remade fahrenheit (indigo prophecy) with these graphics and gameplay it would be awesome
I am buying this, not because I'm sure that I'll love this or that the story is anything overly unique (though it is fairly unique for a video game). I'm buying this for the gameplay. Since this seems like something completely different in a world of games rehashed, I feel that is my duty as a gamer to at least try it out. As far as I'm concerned, even if I completely hate this game and the gameplay, I'm happy that I tried something truely new.
I was excited for this game, but this video made it look terrible. The voice acting is laughable and the robotic faces and animation are awful. The controls look kind of clunky/confusing as well. I'll keep an eye on this game, but this preview was very disappointing.
I enjoyed Indigo Prophecy, so i know i will enjoy this as well.
let me start of by saying this game is a definite buy for me. to the people that say: they dont give you choices, they do. its later in the game if you look at those videos and they need to get the story started somehow.
Oh, and SciFiCat, from what I understand, they're planning on releasing a number of future chapters to this game, which makes me think that there's no way you actually CAN catch the killer (though I'm not sure about saving the kid).
I agree with SciFiCat. Based on the demo, I felt that the developers, in trying to make a "game like a movie" stripped all the fun out of gaming: player choice (not blowing things up with a bazooka... though that's fun too). I couldn't choose how to fight the guy in the apartment, and I realized on my third play through that certain reaction buttons didn't even matter as my character would still block even after I put the controller down and sat back to watch. The only active choice I found in the entire demo was at the end of the seedy apartment section when I simply walked away and let the crazy guy beat the crap out of the girl. It's disappointing that, while Quantic Dream says it is aiming for a more mature, emotionally involving game, it doesn't seem to trust the gamers enough to give them the opportunity to get where they need to get in the story on their own.
@SciFiCat that's so true
@ SciFiCat I get what you're saying. It would exhibit real choice but not many would spend $65 to play the game and choose to only play with 3 of the 4 characters available. Even if they did put that choice in some might choose it but will inevitably return and go through that part of the game, rendering that choice little more than pointless.
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