More "artificial" increase of difficulty due to lack of creativity in developing combat that is fun and challenging at the same time. I remember it the same tired stuff from the last few SH installments: combat that was frustrating, rather than challenging, due to angle issues and artificially slow attack speeds and impossible targeting. I'd let the series rest in peace indeed, as a user, only then it can really die and rest in peace. I loved Silent Hill 1 many, many years ago, on PS1. After that, the game sequels increasingly started to become just "frustrating and disturbing", rather than "fun and scary".
Silent Hill: Downpour Monster Bash Gameplay Movie
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Check out this gameplay footage from Silent Hill: Downpour of a whole lot of monster bashing shot off of a screen at E3 2011.
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