Spelunky! Review
Game Emblems
The Good
Enticing rewards tempt you into Spelunky's dangerous and exhilarating world.
More likely than not, when you stumble, it's because you pushed beyond your own abilities and came away scarred and sad. But there are times when the game's limitations lead to an untimely death. The controls, sharp as you could ask for most of the game, can fail in the most inopportune places. You might pick up the wrong item amid the clutter on the ground, or inadvertently grab on to a ledge when you wanted to fall straight down. These momentary hiccups can be disastrous. The visuals aren't always distinct enough to quickly communicate what you're carrying or if you're hanging from a ledge or standing on solid ground, and that hesitation is deadly in such dangerous environments.
At other times, Spelunky doesn't seem to play fair. Most of the time, debris is nothing to fear. You bomb some rocks and walk through the new path without thinking twice. But there are random times when a rock shoots out unexpectedly, taking away one of your precious life hearts before you can react. At other times, you carry an item to help vanquish foes. Tossing a pot or key is an invaluable way to kill enemies without getting too close, but there are unexpected side effects to contend with. The item may bounce off a nearby surface and strike you, hurting you in the process. Such setbacks feel cheap because the slightest difference in trajectory can make the difference between life and death, and there are enough dangers without the added difficulty of friendly fire thrown into the mix.
These problems are very real and can derail a run in a hurry, but they aren't ultimately so damning as to keep you away from this adventure. Rather, these blips become just another in the long list of dangers you have to be constantly vigilant of. What's so impressive is how you can use supposed obstacles to your advantage. For instance, the spiked totem poles in the jungle end your journey in a flash. But you could toss a passed-out caveman next to one of these and watch with malicious glee as he's impaled by this pointed tool of death. There are also many ways to make use of the damsel, hunk, or dog you can rescue in each level. As you carry them to safety, you can use them as a weapon or a decoy, or to set off traps, and you can even lay them on an altar to please a pagan god.
Spelunky isn't quite as punishing as it first appears. When you die, you do start back at the beginning without any valuables you earned. However, there are shortcuts to unlock as well. Each section is made up of four stages, and when you clear those, you meet a digger carving out a direct path to the new world. Pay his price, and you can warp there straightaway. But the cost is steep. His demands force you to play the game differently. For instance, when he requires a set number of bombs, you have to be prudent with your explosives. Whereas previously you might have carved a straight path to the exit, now you have to follow the natural route, baddies and all, and that tweak gives you new appreciation for Spelunky's flexibility.
For those who fear going through this dangerous land alone, there's a four-player cooperative mode (local only) that changes how you play. The action stays focused on one player on a single screen while the other players scramble to keep up. That aspect is unfortunate because a split-screen or online option where multiple explorers could venture down separate paths could have added a level of complexity unseen in single-player. However, there are some nice touches that make co-op worth experiencing. Once a player dies (and that should happen quickly), he or she turns into a ghost that can interact with the environment. Blow on enemies to push them away, or brush past a dynamite block to make it explode, and you can help your friends progress from the confines of the afterlife.
Though there is a simple charm to cooperative play, competitive action is too chaotic for its own good. Once again, up to four players take part in offline matches to prove who the best adventurer is. This too is limited to a single screen, and everyone rushes to and fro to bomb, shoot, or otherwise exterminate friends. The action moves so quickly with so much going on that it's hard to figure out what's happening, so this mode is good for temporary distraction rather than long-term enjoyment.
Neither cooperative nor competitive modes are where Spelunky excels because the core of this game is designed around the exploits of a lone survivor in a hostile world. Spelunky doesn't extend a helping hand when you're down. It doesn't have mercy. And that stubbornness is one of the main reasons it's so hard to pull away from the game. When you finally conquer something that has been hounding you for hours, you feel like the best darn explorer on the planet, and that feeling overshadows all the hardships you overcame down the troubled path you traveled.
Spelunky!
- Publisher(s): Microsoft Game Studios
- Developer(s): Derek Yu
- Genre: Action
- Release:
- Classification Board: PG





