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The Latest On StarCraft II: Heart of The Swarm at G-Star 2012

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  • Nov 10, 2012

GameSpot's Jonathan Toyad talks to game designer David Kim about the updates and units of the closed beta of the sci-fi RTS. For our recap of G-Star 2012, head here: http://l.gamespot.com/UryMfw

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27 comments
hampton2003
hampton2003

2:21-2:29 thats old alpha footage from wol. whoever edited this video got lazy.

Sahle123
Sahle123 like.author.displayName 1 Like

"We feel that Protoss just needs more stuff than every other race. We also feel that we should rename the expansion since Protoss will probably dominate. Lastly, we also feel the need to put in a bunch of replays of Protoss winning all the time."

 

Good god, this expansion's going to suck. xD

Dradeeus
Dradeeus like.author.displayName like.author.displayName 2 Like

I don't mean to sound cynical, since I sorta liked Starcraft 2, but there's no way they're changing enough about it to justify multiple years of waiting, and the (I would assume) high price of a game. Did it take that long to come up with a few tweaks and a couple more units for each side? I generally like expansion packs, but there's something a little off-putting about this one.

madkings2
madkings2

 @Dradeeus But it's not really about changing the game, that is what sequels are for not expansion. It is a new single player campaign to expand the story and yes new multi player units. Those new units took  a while to develop and balance (still in the process of with the beta) because there is a lot at stake for them to improve the multi player (read esports scene). The new units are being designed in such a way that will let the top level players play the game differently than just make pretty new units and attack if that make sense to you

Nexrad
Nexrad

 @Dradeeus you obviously dont play much if you think it was a few tweaks here and there...

Archxaniotiss
Archxaniotiss

 @Dradeeus i personally play Multiplayer because its quite competitive.Also story was pretty nice.But as the whole (graphics,gameplay,strategic options),it cant be compared to other games such as Company of Heroes or older CNC games(recent were horrible).Its more like a clickfest-do everything fast to win or you lost.

luludooobee111
luludooobee111 like.author.displayName like.author.displayName 2 Like

I wish I could be excited for this. Starcraft 2 just isnt a very fun game. I miss starcraft 1.

moc5
moc5

Bliz is actually going to release this before I die of old age? ...  great!!!

WillyChong
WillyChong

 @moc5 They got Mist of Pandaria and Diablo 3 on high sale, so you can wait. :D

Seifer24
Seifer24 like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 7 Like

Ill tell you what they have done wrong in starcraft 2 in general.

The game requires you to pump adrenaline as much as u need in a shooter.The problem here is that this is a strategy that requires you to have the reflexes of a first person shooter.

You cant play a strategy game with the same adrenaline required in a first person shooter.

Currently in order to play sc2 u need cocaine and 3 bottles of redbull.

Thats why the game sucks balls.

With the same adrenaline required to play starcraft 2 i prefere to play call of duty were my action require less thinking and my actions are more accurate than this crap.

Nexrad
Nexrad

 @Seifer24 its always been about APM in the PRO leagues because there is little room for error.

 

Sorry but your argument is a complete joke in normal competitive games online. Very rarely is it based on APM unless you are extremely slow. 

 

Sorry you arent playing a board game you dont have time to sit around and wait forever to make a move get over it cry baby you have no idea what you are talking about

Sardinar
Sardinar

 @Seifer24 Having High APM /= High Adrenaline.

 

The only time you have high adrenaline in SC2 is when you're forced to THINK and have High APM at the same time. Like, when things do not go as planned and you're forced to react harshly. 

 

The rest of the game, people have high APM because they're comfortable with high APM. When you're just building up army/base,  you could have over 300 APM and be pretty relaxed at the same time. High Adrenaline is only about 10% of every SC2 game.

 

 

sr_fallenangel
sr_fallenangel like.author.displayName 1 Like

 @Seifer24 

Having high APM has always been part of playing Starcraft.  Anyone that played BW knows this.  The fact your too slow to handle it doesn't make it a bad game.  But you entitled to your own opinion. Haters gonna hate.

Sardinar
Sardinar

 @sr_fallenangel  @Seifer24 You can be pretty slow at SC2, I know a lot of Grandmasters with under 120 apm. People simply got the impression that you need high APM only because some players enjoy having high apm. 

moc5
moc5

 @Seifer24 I thought i was just getting slow... glad to I'm not the only one that thinks that.

justinka777
justinka777

 @Seifer24

 i agree, the win factor should be dependent on strategy not mouse speed. if i try to play too fast i start clicking on all the wrong stuf.

Sardinar
Sardinar

Thanks David Kim, but anyone who cared knew that already :P

shadow580
shadow580 like.author.displayName like.author.displayName 2 Like

Resume from replay sounds like a really sweet feature. 

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