Sub Command User Review
- Gameplay
- 8
- Graphics
- 8
- Sound
- 8
- Value
- 6
- Tilt
- 6
- Difficulty:
- Very Hard
- Learning Curve:
- 1 to 2 Hours
- Time Spent:
- 10 to 20 Hours
- The Bottom Line:
- "Check your bargain bin"
This game is much better on the eyes than its predicessor, which is a good thing. However, although the overall gameplay has been improved, the campaign aspect has suffered. The missions are too hard, and in many cases I have followed my directives perfectly and accomplished all my objectives, but am not given credit for it. For example, I need to take pictures of a missle launch in one mission, but despite doing this, I get yelled at for failing and my next mission is harder than had I succeeded. Fun to play, hard to do anything in campaign. It would be nice if they made the campaign easier, and added a medel and award feature to give you something to strive for.
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I can't get anywhere, but im not doing anything wrong!?!
Review Stats:- 5 out of 8 users agree with this review
- Posted Aug 28, 2004 9:57 pm GMT
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Sub Command
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- Publisher(s): Electronic Arts
- Developer(s): Sonalysts
- Genre: Simulation
- Release:
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