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System Shock 2 Retrospective Interview

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  • Oct 7, 2004

Ken Levine of Irrational Games looks back on the process of creating System Shock 2.

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6 comments
Alexander2cents
Alexander2cents

Inspirational, I think  ken Levine had the right idea that they went too far with the weapon breakage. Thats not spooky or fun thats just frustrating. 

SY_shoot
SY_shoot

nice game, but this shoot/use bug , I quit :)

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works fine for me

artur79
artur79

Where is the sound on this and why can't I download it?

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