Inspirational, I think ken Levine had the right idea that they went too far with the weapon breakage. Thats not spooky or fun thats just frustrating.
System Shock 2 Retrospective Interview
Related Videos
-
Danny explores the bloodline of one of the most influential franchises in first person roleplaying.Posted Mar 24, 2013 | 9:37 | 30,779 Views
-
Jess and Zorine tackle tentacle-faced monsters and hadouken monkeys on a mutant-infested space ship. Will they be able to fight their way through or will their nerves get the better of them?Posted Jan 31, 2013 | 10:11 | 7,575 Views
-
Chris Watters and Tom Mc Shea discuss some of the matchups for round 1A of the Greatest Game Villain contest.Posted Aug 26, 2010 | 5:03 | 28,314 Views
-
Danny battles malevolent AI's and herds of psychotic monkeys in this Random Encounter with System Shock 2.Posted Mar 22, 2013 | 13:28 | 10,863 Views
- Oct 7, 2004
Ken Levine of Irrational Games looks back on the process of creating System Shock 2.
Conversation powered by Livefyre
System Shock 2
Not Following
- Publisher(s): Looking Glass Studios
- Developer(s): Irrational Games
- Genre: Role-Playing
- Release:
System Shock 2 Navigation



