Looks like something for adult crowd...blood and gore...all you toddlers go play LOTRO or sth...SO YOU DON'T HAVE BAD DREAMS!!!
The Haunted: Hell's Reach will be a third-person action game that pits you against the forces of hell. Get the first details here.
The Haunted: Hell's Reach is a third-person action game that pits a team of human demon hunters against the legions of hell itself. This new action game is being developed by the most recent winners of Epic's Make Something Unreal contest--a homegrown project that will be brought to market as a full-fledged cooperative multiplayer game by publisher THQ for the PC, Xbox Live Arcade, and PlayStation Network. Game director Michael Hegemann and creative director Gerhard Weihrauch explain.
GameSpot: Give us an overview of The Haunted. What was the inspiration for making this game?
Michael Hegemann: The Haunted: Hell's Reach is a fast-paced third-person shooter/brawler that knows no compromise. All hell has broken loose, and the forces of evil are rising up. As one of four badass demon hunters, you make a stand against the hellspawn with a huge arsenal of deadly weapons and melee combat [skills] to send the minions back to where they belong. The game can be played alone or together with your friends in various multiplayer modes.
Quite a few people said it looks influenced by the Dark Tower universe, especially the first book. And it is. That style is so perfectly described--it's so distinct and memorable that it sticks with you.
The scenario is also heavily influenced by horror and action films as well as TV shows that most gamers of our generation watched as kids. It's like Evil Dead meets The A-Team. There is a trash/grindhouse vibe to it, and we don't try to be uberserious. It's all about the fun.
Gerhard Weihrauch: In terms of gameplay, the biggest influence was definitely the games created by action mastermind Shinji Mikami of Platinum Games. He's one of my favorite developers!
Resident Evil 4, God Hand, and Vanquish (all praised for their fantastic design) served as main sources of inspiration for The Haunted: Hell's Reach. My goal was to combine elements of all those games into something new and interesting that fans of hardcore action games, like me, would enjoy playing.
GS: We understand that The Haunted is a third-person action game about a war between humans and demons. Where and when does the game take place? Who are the primary characters in the conflict?
MH: The game takes place in the near future when a demonic threat rises in haunted places that were once sanctuaries of evil. You play as a demon hunter who has to liberate these places, take them out of "hell's reach," and prevent the demonic apocalypse. The fight takes you all around the world--to ghost towns, high mountain castles, ancient excavation sites, and even to hell, where you face the demon lord Abaddon.
The characters (Bruce, Hector, Jacob, and Caleb) are four demon hunters who once bound their lives to soulstones and fight the purest form of evil in order to redeem themselves for their questionable past lives. They were villains in our world and are now heroes in theirs. Each of them has his own motivation in dealing with the demonic threat, which they express once in a while when killing minions. Jacob has found faith and sees himself as weapon of God; Hector is happy when things blow up; for Bruce, killing is not unlike professional engineering; and Caleb has his wisdom and deeper knowledge of what really goes on. Together they stand as one.
Inspiration comes from over-the-top-style action heroes from the 1980s and newer sources like 300, as well as game characters like Kratos. We try to get as far away from military-type characters as possible, since there are enough obedient soldiers already.
GS: Why go third-person rather than being a first-person shooter? What does this different perspective let you do that a first-person perspective wouldn't?
GW: One of the key advantages of a third-person perspective is that you can see your character and everything around him. This grants players a much better overview of the gameplay situation and lets him judge threats more easily. In first-person shooters, the field of vision is always the limiting factor in terms of information that you can give players about what's going on, unless you add a lot of additional "helpers" in the form of heads-up display elements.
Another important gameplay element in The Haunted: Hell's Reach is our melee system, which includes various attacks and executions. Following up a combat roll with an uppercut or combining a back elbow into a back kick just wouldn't work very well in first-person. At the very least, it would look pretty silly and feel disorienting. Take Mirror's Edge, for example--as awesome as this game was, the first-person melee elements just didn't work very well.
So from a design perspective, a third-person view just lets us do more interesting things with gameplay than a first-person perspective. Also, I think that players connect more with their characters if they can see them.
GS: We understand that The Haunted is going to focus primarily on team-based multiplayer. Will there be any single-player component? If so, could you tell us about it?
MH: We are a tiny independent team and don't really have the resources or people required to create a full-blown single-player campaign that can compete with actual big-budget productions. Therefore we set the focus on the arcade and multiplayer experience. A lot of games have "horde" and "play as the monster" modes these days, but we aim to be the definitive game that is really focused on these particular game types. We don't need to make any trade-offs since we are not working with a huge intellectual property, so we don't need to as be careful about what we do. We can take risks and try out new things.
I love the fact this game reminds me of a Quentin Tarantino movie similiar to From Dusk Till Dawn. And it's four player co-op!
this was a great mod for unreal 3. i think u still can get this mod at moddb.com, have fun and its a small community of gamers that still play this game.
looks interesting from the trailer once again... just wonder if it will stand up in actual gameplay mechanics... and it better have alot of diffferent creatures and areas to keep you going through the levels. I'm just becoming wary because so many games are not as good as they seem anymore when they finally come out
Another action game across platforms? I have a bad feeling about this, PC gamers are bound to be thrashed again by poor controls, no-brain story telling and awkward camera angles... I wish they would go exclusive for one platform and make a decent game for once
How about a soundtrack featuring The Haunted and voice acting starring Peter Dolving? I think it would actually fit. Looks bloody fun.
dudes, this is an old but great award winning mod to UT3 made by some awesome moders. like The Ball was, that's why it looks this way. i can't believe THQ got serious about it and published it under their seal. not much of a comercial title, but for a downloadable game it should do fine.
Gorefeast? You should play the mod first, before you can say anything. Gore, blood and violence are not the point they are trying to make. You cant judge a game based on violence. Resident Evil is violent. Both GOW (gears and god) are violent. Did they stopped being great games? No.
if it were up to me ALL GAMES would be 3RD PERSON ! this looks to be a game to look into , it's $20 new but , then again it could be a fast buck quick release scheem because all the Big name games will not be out for a couple more months yet ? WARNING : this could be bait !
The underlying plot of the four character having been "bad people" and are now fighting legions od demons for redemption sounds interesting to me, but I must agree that this does look like a game that will be sold on the amount of blood and guts you can paint walls with.
I loved this mod for Unreal 3. Sadly no one ever played online :/. Well it is nice to know that this is going to be an actual release it was fun as hell.
My love, and want for all games to start having CO-OP mode as a standard, is the only reason I may keep an eye on this. Although that trailer was just... awful.
Unoriginal, both the concept and the mechanics.....Stop recycling ya freagin losers....Wot's wrong with u ppl?!?!
I think "game developers" should put third person perspective in first person shooters for an option, that my opinion!
quote "It's like Evil Dead meets The A-Team. There is a trash/grindhouse vibe to it and we don't try to be uber-serious. It's all about the fun"... Added to tracked!
- Release Date: TBA (US)
- Release Date: Oct 24, 2011 (US)