Tom Clancy's Ghost Recon: Future Soldier Review
Satisfying sync shots and a considerable campaign help Ghost Recon: Future Soldier deliver plenty of entertaining action.
Fortunately, these AI issues rarely have an adverse effect on your progress. Yet regardless of how careful you are, things are going to get loud. Open firefights provide good opportunities to use non-suppressed weapons like light machine guns and shotguns, as well as deadly ordnance like frag and incendiary grenades. The AI is aggressive, but not reckless (to borrow a phrase from the ghost leader), and they throw grenades, flank, and suppress your position with vigor. The latter action can trigger a disorienting camera movement that temporarily prevents you from returning fire, a nice change from the clouded field of view seen in other shooters.
As long as you stay behind cover, dodge grenades, and shoot sharply, you can progress through these encounters without too much hassle. The suggested weapon loadout is always up to the task, though Future Soldier does offer an extensive weapon customization mode before each campaign mission. Almost every part of the gun can be analyzed and swapped out for another that favors different attributes, though it takes some time to unlock the more intriguing hardware. Each component is rendered in loving detail, and it's fun to watch the gun spring apart into fragments and then reassemble. You do all this tinkering with the controller or with the Kinect, though the latter is strictly a novelty and almost no help at all when it comes to testing your weapon on the firing range.
Out in the field, your guns fire with realistic reports and bullets impact targets with a squishy thud. Yet while the gunplay is competently put together, the cover-to-cover firefights rarely coalesce into something truly exciting. There's a workmanlike quality to the action that makes you yearn for the thrill of a sync shot, though some set-piece moments help liven things up. Slow-motion breaching maneuvers and on-rails hostage extractions add some dramatic flair, and the mission with a donkey-sized robot (the Warhound) provides some explosive kicks.
Each campaign mission presents four challenges to overcome in order to unlock extra weaponry, and striving to achieve them is a good way to keep things more interesting. You have to tweak your arsenal to pull some of them off, or just bring a few friends along to help your cause. In fact, some seem to all but require additional human players, and you can have one local or up to three online teammates. Coordinating sync shots and advancing on enemies is more enjoyable with a human crew, and there's also a horde mode in which you (and up to three friends) must defend an outpost from waves of enemies. Escalating weapon loadouts, wave perks, and a variety of gear help you make your stand as things get tougher, and the higher waves pose a stiff challenge to even the sharpest ghosts.
There's also a lively challenge to be found in competitive multiplayer, in which two teams of up to six players can compete in a variety of modes. As in the campaign, you can die quickly if caught out, so cover is a powerful ally. But with the exception of the one-life-per-round Siege mode, respawns happen frequently enough that the penalty for death is not very severe, which allows for more brazen tactics. This gives things a more hectic feel, especially in Conflict mode when the objectives regularly shift the focal point of the battle.
Your firearm skills serve you well, but so does reconnaissance. Stunning an enemy instead of killing him and then hacking his data feed may be risky and time-consuming, but the resulting reveal of enemy positions is a very potent reward, especially in the bomb-transporting Saboteur mode. Using your tech to gain an advantage is gratifying, and success in multiplayer earns you levels and new gear for whichever of the three classes you are playing as at the time.
The competitive action evolves as more players bring more gadgetry and guns into the fray, adding some nice diversity, and even the lengthy campaign provides some good reasons to return to it after you've seen it through. Though the standard gunplay isn't very exciting, stealthly skill shots and diverse combat scenarios provide a lot of entertaining and satisfying moments. The action rarely transcends present-day standards, but Ghost Recon: Future Soldier proves that there is still a lot of fun to be found on the battlefields of the future.
I love almost everything Tom Clancy has put out, but I never got this and right at this moment I'm kind of regretting it since I was pretty excited for it before its release. Instead of asking how this game is in general, I wanted to ask more specifically, how long is the campaign and is the story at least OK?
hey i have the system to run this game on highest setting,but its not satisfying,means its too dull,to find enemy i always have to use the magnetic view,can u please recommend the graphics setting to run it on PC?
Great game with laughable Kinect features. I got it ONLY because the box said "better with Kinect", but fortunately, it didn't disappoint me as a classical shooter while using my gamepad.
Multi-player is a lot of fun, when you have a team that communicates well, and there are no server/connection issues. Hopefully, UBISoft will listen to our complaints and install dedicated servers, instead of relying on individual XBOX's being used as host.
Campaign was ok first time around but the "mission failed you've been detected" BS really spoils it in the end.
Yeah the multiplayer is so broke with this game its not even funny.
Dont buy this game if your looking for a great multiplayer experience.
The game doesnt even have dedicated servers!
Its hosted on a players Xbox ala Call Of Dookie.
Homefront has dedicated servers and this doesnt?
After the first patch the teams are so uneven it hurts.
The matchmaking was fine before the patch.
So you see scores like 615-13 and more than likely you will be on the losing team.
Im selling it on eBay as we speak.
Hope I get at least $40 back from this horrible multiplayer game.
Back to Homefront and BF3 until I see a better FPS with Dedicated Servers!
While I probably wasn't going to buy the game anyway, I find it a bit odd that the reviewer only gave it a 7.5 for just a small thing as occasional AI oddity (something that isn't too infrequent), and uninteresting fire fights (which they probably don't differ in CoD or BattleFD much). I'd say this probably deserves as 8.5 or an 8 with what i've seen of it. Just sayin'.
Mr Watters! I just read this. I have to say it's the most short-comprehensive review of GR:FS ever I read!!
@mogwart36 Just because this game is different from the usual modern combat shooters doesn't mean that it is automatically better.
This game is a complete waist of money on the pc, its close to being a joke, multiplayer randomly disconects u every few mins, so its unplayable, and the single player is meh, coop would be good if it didnt crash on my friends pc every 10-15 mins :/
You cant expect much for the PC. UBI ignore console users that demand dedicated servers since the beta stage.The MP (x360) most of the games are plagued with bad lag and random disconnection and host migration. X360 users have been partitioning for dedicated servers since the beta stage, UBI dont give a shit
I hope you can save the game at various intervals instead of having to restart the whole mission from the beginning as in previous Ghost Recons.
@Wizallah You can tag dudes for them to shoot and tell them when to shoot, and command them to help out a downed teammate, but that's pretty much it.
...plus they should have done a better job rendering the faces. They all look so "metal- face" with just the mouth open and close, a little scary, too.
I wish they would stick to their own GR and not to make it like COD or BF. Not the same old "solid" feeling experienced from GRAW 1 and 2. Too many "hi-tech" things distracting in the gameplay, taking away the core of the series.
Got this, i do agree that the firefights aren't the most "exciting" but i look for precision when playing a game like this so i really like the patience needed to play this game. Multiplayer i have fallen in love with due to the fact that you cant run around like an idiot holding fire and killing everything that moves. Its a brilliant game if you give it a chance.
Usually I agree with Chris?s reviews but on this one he is totally and completely wrong. Between the strategic sync shots, to the game dynamics, up to the firefights I think this is the best Ghost ever. Deserves at least an 8.5. Also, what the hell does Chris mean that there are AI oddities and ?unremarkable firefights?? At times you get caught in ambushes where you have to relax and pinpoint the fire or you get killed quickly. I think the story line is pretty good too. Loved both Ghost 1 and 2 but I think so far that this one tops them all.
Agreed! Though i think the only missing component is a straight up Deathmatch & Team Deathmatch as i find the Capture the flag / KOTH game types quite monotonous at times.
Other than that Yes, this is definately worth an 8.5 in my opinion.
@XFFIGHTER I rented it last night and am about halfway through the campaign. There is the occasional f-bomb, but it's not incessant (maybe one every mission or 2.) It's on Redbox so it only costs $2 per night. And yes, I realize this comment was 3 months ago, but I saw there were no other replies so I decided to be nice...
TC's:GRFS was not as "tactical" as expected. The game mechanics were very much like a cross between Gears of War and Call of Duty. Using your squad to sync shot made it a little too easy at times, and the assassination action buttons ("X" and "RT") were so monotonous to use throughout the entire game => seeing the same cut scenes. Certain levels also made it impossible to play in complete stealth due to such concentration of enemies in one area. Even if you wanted to, it was almost impossible to be a complete ghost. Weapon customization was excellent! Multiplayer was just OK. Server lag and less online users created a lackluster element to it. Overall I recommend at least a rent if not a purchase once the price drops below $40. You will love the game the first time through.
is this game worth getting.. im pretty late on this release.. im a battlefield guy so wuld this b a waste of time or is it a good backdoor game
@iWREKK its ok if you like a rainbow six styled game (honestly think rainbow 1 is better than this though) really though if your a battlefield guy then in a couple of weeks this game will be an after thought with the close quarters dlc on it's way. it's a rental at best.
Unbelieveable, im starting to really believe that people are paying for good review scores. ive seen some bs games get higher then this GRFS. Chris Watters says the negitive- unremarkable firefights? wtf? think your review is backwards. never heard someone say a game is negitive for unremarkable firefights? 8/10 atleast sorry chris watters, gamespot fire these bumbs
7.5? This game is Great been playing it for about two days and I'm l oing the slow pace of it an 8.5.in my books
I heard team death match will be coming soon as dlc my God what is going to become of gaming it just wouldn't surprise me if they started selling games with a blank discs and telling us the content will come as dlc later i mean seriously if you companies are worried about money how do you think your consumers feel but then again who cares right. On a lighter note games ok all 80% of it :D
Well regardless of the 7.5 score i think its great, the only thing its missing in my mind is a straight forward Team Death Match. Regarding "Unremarkable firefights", Really??, ill simply translate that comment into: "doesnt provide the same arcacde-esque runnie-jumpie-grenade spamming gameplay as Call of Duty", play it on Elite difficulty and it is highly challenging. Regarding the narrative, Ok so its doesnt have the most thought provoking story, then again what military FPS does?
My conclusion is simply: if your looking for a 'Light Tactical' FPS that requires more thought than the standardised FPS nowadays, you wont be dissapointed.
Im just waiting for the next installment of R6 now and ill be very happy.
These are of course my own personal opinions.
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I find it funny that Gamespot always has to be "that guy" when it comes to reviewing games and score it a point or two points lower than everyone else does.
@Yojimbo25 There have been quite a few lower scores then this one, so I don't know what that really means: http://www.metacritic.com/game/xbox-360/tom-clancys-ghost-recon-future-soldier/critic-reviews?dist=neutral
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- Player Reviews: 35
- Game Universe:
- Tom Clancy's Rainbow Six (DC, GBC, N64, PS, PC),
- Tom Clancy's Ghost Recon (XBOX, PC, GC, PS2, MAC, NGE),
- Tom Clancy's Rainbow Six 3 (XBOX, PS2, GC, MOBILE),
- Tom Clancy's Rainbow Six: Rogue Spear (PC, PS, DC, PS2, GBA, MAC),
- Tom Clancy's Splinter Cell (XBOX, PC, PS2, GC, GBA, NGE, MOBILE, MAC, PS3),
- Tom Clancy's Ghost Recon: Island Thunder (PC, XBOX, PS2),
- Tom Clancy's Splinter Cell Pandora Tomorrow (PC, XBOX, PS2, GC, GBA, MOBILE, PS3),
- Tom Clancy's Ghost Recon: Jungle Storm (PS2, NGE, MOBILE),
- Tom Clancy's Ghost Recon 2 (PS2, XBOX, GC, PC),
- Tom Clancy's Splinter Cell Chaos Theory (PC, XBOX, NGE, PS2, GC, DS, 3DS)