Transformers: Fall of Cybertron Review
Transformers: Fall of Cybertron offers some entertaining action, lots of explosions, and few surprises.
- Flight levels are great fun
- Several sequences make you feel remarkably powerful
- Roller coaster of a final level
- Strong cooperative and competitive play.
- Unfocused campaign is too often more exciting to watch than to play
- Final encounter is a joke
- Level design at odds with shooting model.
The Transformers may be more than meets the eye, but Transformers: Fall of Cybertron has an obvious goal: to let you control numerous Autobots and Decepticons while filling the screen with as much fire and brimstone as possible. Developer High Moon strives for metal-on-metal sensory assault, which is both a strength and a weakness. When the game thinks big, your eyes and ears are treated to larger-than-life spectacles; gargantuan robots sprawl across your view, and you annihilate mechanical monstrosities with a single keystroke. But Fall of Cybertron's most exciting moments are those you watch, not those you play. It can be a lot of fun, but the visual thrills don't consistently translate into stimulating gameplay.
There is excitement to unearth, however--it just takes a while for it to come into focus. The first half of the single-player campaign never finds a groove. You spend several levels in control of the kingly Optimus Prime, who sounds more than ever like an elder statesman, morally incorruptible and in complete control of his emotions. As in Transformers: War for Cybertron, you can morph from robot form to vehicular form and back again, though shooting, driving, and shooting-while-driving aren't Prime's only skills. He also fires artillery, ducks under beams, orders air strikes, lifts heavy objects, comforts his subordinates, and pulls levers.
That's normal shooter stuff, of course, but Fall of Cybertron's first half has you spending so much time watching explosions, performing single-button tasks, and occasionally tapping a key to make things die, that the full-fledged action seems like an afterthought. There aren't many extensive shooting sequences here. Instead, you get tossed from one task to the next without any kind of rhythm developing. Battles heat up just in time for you to find another door to open or another scripted event to witness. Aspects of the flat early hours carry over to later hours as well. Every major showdown between main players is interesting to watch but boring to play. That includes the game's final encounter, which you conquer not by overcoming a challenging enemy, but by performing a quick-time event. An event that involves only one button.
Yet even before you leave Optimus Prime behind for other Transformers, there are momentary pleasures that keep you invested. Some of these moments are power trips: you speed across a bridge, mowing down the nameless bots that dare cross your path. Others build atmosphere: a facility morphs around you as you walk through it, making you wonder what might be causing such an anomaly. All the while, you get a real sense that the planet of Cybertron has reached its expiration date. Environments are in various stages of collapse, and the skies burn with sparking metal and the blistering exhaust of Decepticon dropships.
From here, Fall of Cybertron cycles you through various Transformers, changing up the gameplay--and then changing it up again just when you get the hang of things. One mission encourages stealthiness, having you go invisible and sneak behind sentries for a one-key execution. As Jazz, you play as a sort of bionic commando, grappling from platform to platform, using your mobility to stay out of the sights of the foes that continually hound you. Aside from the levels in which you soar through the skies in vehicular form, careening about as Jazz is one of the most enjoyable things to do in Fall of Cybertron, in part because you must stay light on your feet if you want to stay alive. The controls are smooth and the animations are fluid, so zipping from spot to spot is never a struggle, just a joy.
Land battle sequences play out as a standard third-person shooter and are generally solid, though there is an odd disconnect between the mechanics and the level design. Most Transformers are glass cannons--that is, you might do a lot of damage, but you're also surprisingly vulnerable, considering you're a huge hunk of metal. The game even encourages you to use cover, and indeed, several areas seem ripped right out of a cover shooter. Friends and enemies regularly use cover, but you yourself cannot; you can't even duck. Wading directly into the fray is dangerous, and more time than you'd want is spent trying to find a safe spot for your shields to replenish, rather than standing strong.
Larger levels fare better, encouraging you to morph back and forth from bot to vehicle. The best of these have you zipping through the air and dropping death on your foes in aerial form, and then landing on platforms and finishing off the survivors. Sadly, there are only a few such levels; others are more interested in sending you on a power trip than in making you earn your triumphs. In several instances, such as when you stomp about as Grimlock, you lose ranged weapons in favor of melee attacks, wreaking havoc on waves of foes by slashing, swiping, and breathing fire. There's little strategy involved--you just press buttons and keys, and view the dramatic display of death that ensues. It's exciting to watch, but you're not working very hard for the victory.
This constant flipping from one type of gameplay to another is a departure from the monotony that crept into War for Cybertron. At times, the game focuses so much on mixing things up that it loses focus: developer High Moon never deepens or strengthens any single mechanic before it moves to the next. But in the final levels, something miraculous happens: Fall of Cybertron weaves these disparate threads together into an exciting sequence that puts you in control of one bot after another so quickly that all you can do is ride this overcharged roller coaster and relish in its hyperactivity and visual excess. A boss fight featuring the agile Jazz might again be the highlight here, as it is one of the few times in which Fall of Cybertron puts a clever spin on mechanics it previously explored.
Game is Amazing! I agree Warmuro, much better than War for Cybertron (No upgrades, ester eggs, buggy multiplayer in PC ver, but with co-op and nice boss fights in the end of chapters) In Fall of Cybertron story is Strong (UPGRADES!!) yes, linear but much intresting than was in WfC and after 8h (Normal) single player we can play very funny Multiplayer (playing all the time!). 9/10 from me.
Sample of Multiplayer > http://youtu.be/rHUdUawZG0U
Ah, and looks like the editor kevin likes to watch rather than play. When i played the game (i've also completed) i never felt that i'm out of action, and game is not boring that much. At least you feel yourself in action much more than Max Payne 3, which is the game that you watch %50 of the game and mostly you can't skip the scenes. However, i didn't like all the weapons. Some of them quite useless and boring. Best Transformers game so far, but i'm not satisfied as a Transformers fan. I wanna see these robots in open world which you can destroy buildings, cars etc. in the next game. 7.5/10 from me.
Absolutely better than War for Cybertron, but it's not a great game that we expect from Transformers legend. There're no really good games made about Transformers and The Lord of the Rings but i'm still waiting for it. Hope you understand what i mean.
Interesting Action Sequences.....For More http://www.helbreathusa.com/
Well, compared to you guys I have a different opinion.
The graphics are out dated.
Textures miss any dept and it looks flat overall.
Also the compaign is too short which is my highest critic. It does not even take 12 hours to finish, waaaay too short.
Of course it made great fun, but for 50 euros you can expect much more than this.
After playing the entire campaign and spent many hours in multiplayer, I'm convinced this lard didn't play the game. Phoned this one in, Kevin?
The Story is pretty cool & fun, if your a fan of G1 you will love it, if your not a fan its still pretty cool
The online play is really fun though with all the most popular gamemodes from games like COD & BF
The game deserves a much higher score than it got, id give it an 8 at least
To sum up this game, in my opinion, the graphic is pretty good. Combats are fun, the plot is interesting (well, at least it has more twist and turns than Bay's Transformers). Sound and voice acting are acceptable, they has some problems but are minor so I can overlook (or overheard?) it easily when enjoying the spectacular graphics.
The reviewer said this game has too much scripted scenes that it almost is an interactive movie and he considered that a bad point. Well, ME has the same amount of scripted scenes and nobody said a thing
If I must compare this game with another, it would be, yeah, Mass Effect. And according to what I has played, Mass Effect is not much better than this game. Only differences are the choices in the story and characters.
There are more to say but in conclusion, if you like ME, there is a high chance you will like this too.
Why this game has 7.0 score if it is almost as good as ME, you ask? I think because it is too similar with the War for Cybertron, which Gamespot had given a 6.5 (while other sites gave scores above 7)
Wow 7.0? That's a little lower than expected. Then again, they gave 6.5 to War for Cybertron but I highly enjoyed it. Can't wait to buy this one.
@Bumblebee1138 I know right? The first was great, like the Arkham City/Asylum of Transformers. There hasn't been anything Transformers this good since the series with Rodimus Prime, and no good video games that I know of, just one mediocre one I heard of. 7.0 means the game is good, but War for Cybertron is better than Max Payne 3 for instance and look what score Max Payne 3 got. I'm glad they made a sequel at least. I still will wait for it to come down $10 at least on PC.
@Kryptonbornson @Bumblebee1138 I still think that transformers for PS2, the one before the movie game is still the best, that game I was driven to 100% it because it was just a load of fun with an epic final boss (I mean fighting Unicron for a final boss has got to be epic right?) and no other game since then has captured the fun and joy of that game
@Bumblebee1138 @bgghgubcjhgknjk That was from my gamefaqs days 4 years back, I tried for 10 minutes to find a username that wasn't taken and I eventually just typed in a bunch of completely random letters because I was getting really annoyed and there we go. I'd love to see a HD remake of it but this is the one I'm talking about http://126.96.36.199/prodImages/3546430112205.jpg I highly reccomend you pick up a PS2 just to play this because it's awesome fun, and quite long too.
@bgghgubcjhgknjk I don't have a PS2 so I haven't played it. But ofcause that's your opinion and I'm cool with it. :)
But what's up with that username? :P
- Player Reviews: 5
- Game Universe:
- Beast Wars: Transformers (PS, PC),
- Transformers: The Game (PC, XBOX, PS2, PSP, DS, GC, PS3, X360, WII, DS),
- Transformers: Beast Wars Transmetals (PS, N64),
- Transformers: War for Cybertron (X360, PS3, PC, WII, DS, DS),
- Transformers: Dark of the Moon (DS, PS3, X360, WII, DS, 3DS),
- Transformers: Fall of Cybertron (X360, PS3, PC),
- Transformers (PS2),
- Transformers (Japan) (PS2),
- Transformers: The Head Masters (FDS),
- Transformers: Convoy no Nazo (NES)