@jollyjoel23 You will have to make-do with NFS: Most Wanted for now although a new Underground game is certainly a possiblility.
Sequels are good. There, I said it. While it's easy to criticize companies for giving us what can feel like annual DLC, it's worth noting that the usual suspects (CoD, FIFA etc.) not only sell well but generally review well too. It makes plain business sense for the likes of EA and Activision to profit on an established brand and although I would always champion a fresh, new IP it's hard to deny the quality of so-called 'triple-A' sequels. This may bring snorts of disdain from eye-rolling haters but their scoffery should really be directed at the exiled, ostracised and forgotten hermits of the past and instead of demanding less they should be crying for more.
Although some spec-snobs will disagree the WiiU has officially landed us in the next-generation (or in a new current generation again - I am never sure when that changes) and with it comes the opportunity for developers to exploit this power to tear up the rulebook and create new and original experiences but there is also the potential to give some lesser known titles a second chance. Titles that may not have met their own expectations in terms of sales, reviews or even quality, but ones that had the ambition to offer up something that we may not have been ready for on older hardware. Here are a few examples
Portal 2 proved that a co-operative puzzle game wouldn't just work, but that it could be great. Although Project Eden may have been presented as a shooter, at it's heart it was a puzzler. Sure there was a lot of combat but it was of the stand and shoot variety and involved little or no strategy due to Bioshock-styIe respawn booths every ten feet or so. No, the combat was there as a nice little palate-cleanser between wandering around in a Monkey Island kind of fug until you managed to stumble over the solution. Four characters each with separate skills had to descend deeper into the bowels of a MegaCity One type complex, constantly hindered by failing lifts, collapsing walkways and annoying beasties. With Live and PSN this could be rebooted with new graphics and drop in / drop out play that games like Left 4 Dead and Dead Island use so effortlessly.
Stubbs the Zombie
Zombie games are hardly a rarity but the difference with Stubbs the Zombie was that you didn't destroy the zombie horde you created it. As the original zombie it was up to you to bite unsuspecting humans, reducing them to shambling warriors so they could spread the plague to others and so on until you could take on the military and then ultimately the world. With a cute soundtrack and a great sense of humour this game turned the genre on it's head and had a real sense of fun in it's skull-munching gameplay. So while the original meant that you could create a zombie horde of only about 8 or so, a powerhouse sequel could increase that number a hundred-fold to create a Dead Rising sized mob of brain-hungry monsters to throw against all those undead haters out there.
The herd 'em up is hardly a crowded genre which makes Herdy Gerdy the best by default but it doesn't mean it wasn't full of great ideas. Big open levels were full of various creatures like the fearful Dupes or musical Bleeps that you would have to round up and herd into their appropriate pen. Dangerous creatures roamed the countryside too like the bear-like Gromps that could knock you out and start eating your carefully herded flock. A cutesy and whimsical look hid a challenging depth and if you wanted to get 100% in each level it would take some serious planning. Sadly it felt rough around the edges and basic issues like a lack of checkpoints, long loading times and a woeful map meant that the difficulty could occasionally tip from fun challenge to unfair slog. With current-gen technology there is the opportunity for bigger maps, greater creature numbers / diversity and the chance to bring this forgotten gem back from obscurity.
Dropship - United Peace Force
To my mind Ace Combat has lost it's identity. You could never have said it was a flight sim but you still had to fly the thing, Ace Combat never felt like a corridor shooter before Assault Horizon. This leaves a gap in the market for a console flight game that wants you to actually fly and Dropship is the perfect game to leap into that breach. The Dropships that you flew were of the VTOL type that meant you could hover like a helicopter and then shoot off like a jet. It was tricky to control but incredibly satisfying when you made that pinpoint rescue landing under fire and then jetted away to safety. A modern version could not only make the game look a lot better (which wouldn't be hard) but could create some huge battles and set pieces in both a campaign mode and hectic multiplayer. Just leave out the jeep sequences.
Call of Cthulhu: Dark Corners of the Earth
Based on several Lovecraft stories this game was a disturbing trip into the occult. At the start you arrive in the sinister town of Innsborough on a straightforward missing person case but things start to go very bad, very quickly as you realise that the town is under the influence of monstrous ancient beings. Like Eternal Darkness on the Gamecube (itself in sequel limbo) you had a sanity system which meant that looking at the horrible creatures of the dark for too long would drive you mad and eventually to suicide. Reminiscent of Half Life the game was very linear and the story-telling and atmosphere meant it never felt like you were just running down a fancy corridor. An updated version of this could be fantastic and with HD visuals and sound it could be something really special.
There are plenty of other games that deserve a sequel treatment like Soul Reaver, Thief, Fear Effect or Beyond Good & Evil but these are well known and often requested. It's the less well-known that need a voice. Those titles that may not have been great but were trying great things. So if a developer is short of ideas but doesn't want to crib off the usual then they could definitely try some of the above for inspiration.
Well fear effect was to supposed to get a sequel called fear inferno on the ps2 but it got cancelled and never saw the light of day. Maybe eidos can bring it back for the PS3 with current gen graphics. But that's only a dream.
@Drilbit777 I am not really sure why Fear Effect disappeared. It was quite successful and had a great world and characters.
Still waiting on a new CONSOLE version of Ghouls N' Ghosts. i see games like Dust on X-Box Live Arcade and wonder how much even just an HD remake would rock, let alone an original hand drawn 2D follow up would. I could go on with a plethora of 16-bit era titles that should get HD treatment but...
@topherlee94 That's really looking back! Seeing the amazing artwork on Dust and Rayman: Origins I think that you are onto something there.
Stubbs the Zombie sequel is a great call! Had that game on xbox and thought it was amazing, a second could be fantastic.
Please bring back Cubivore--even if it's just re-released on the Wii U e-Shop. It's one of the most bizarre and charming games of the Gamecube era. To this day, I still regret trading it in.
@Author_Jerry Cubivore is a noew one on me and after reading the review it sounds absolutely crackers. Definitely one for re-release. Good call.
Did you read the bullshit you just wrote? CoD reviews well? Oh maybe because the media is paid to review it highly? Compare the mainstream to the almost-legit honest sources, you'll see massive disparity.
@Grenadeh I know that there is definitely a history of developers cosying up to games reviewers to get high scores but when a game scores well across the board it's hard to believe there is a conspiracy across the entire mainstream media. It would be too big to hide.
CoC: DCotE was one of my favourite XBox games, but it was admittedly rough. It could use a nice HD remake, ofc, but please ensure this time a decent debugging, and some minor adjusts. And then make Psychonauts 2, Fable 2 (I refuse to admit there are already Fable 2, 3, kinect and minigame, even if people keeps telling me that)...
@Karlinel Agreed. If they reissued CoC: DCotE it would need some serious quality control. I still haven't got round to playing Psychonauts. I feel ashamed.
@voljin1987 I have never heard of Captain Claw which means it's ripe for resurrection. Bring on the claw!
I like sequels when they are handled right. Some games, when they make a sequel, they take a major detour from what the previous game was like, sometimes so much so that it shouldn't really be a sequel. They changes the basic mechanics of a game, like making a FPS into a TPS, or a RTS into a FPS, or whatever, so it might as well be a completely new game with nothing to do with the original. To those kind of sequels, I have to say, if it ain't broke, don't fix it.
@starduke I know what you mean. The new Syndicate seemed so different to the original that it was hardly Syndicate at all. I am guessing they are cashing in on the name. However, a title like Halo Wars that uses the same universe is a nice change for the fans. Variety is the spice of life after all.
God Damn you man I had all forgotten about the awesomeness that was Call of Cthulhu: Dark Corners of the Earth and now reading this blog made me remind it again and also made me sad that a sequel or a proper HD remake wasnt make :(. I also want to add Condemened series here . Really give it a shot of the old games if you can find them you will not regret it.
@firehawk998 I played Condemned 2 and it was great. Really creepy and brutal. Plus it had the best use of a bear in a videogame ever.
Dropship was great. As you say, the controls were a bit odd at times, but I love how it opened up the gameplay and mission types. IIRC there were missions were you flew in a dropship, dropped off a land based attack thing (APC type), did a rescue mission in that, before getting back to the dropship and flying off. EPICNESS. I'd really like to see a remake of Body Harvest (N64) - I loved that game.
There are definitely a lot of games that deserve sequels or reboots, not to be confused with the seemingly endless drone of FIFA's et al but the problem updating old classics is games have changed and the games you thought you loved all those years ago well, there's a very good chance you'd hate them now.
Most games released in recent years are for casual gamers i.e. no challenge whatsoever and zero depth. Any remake of a modern classic will allow for the fact modern gamers hate games where you have to think or indeed do anything at all other than press buttons distractedly and make your way to the end and then proudly proclaim you 'beat' the game on the internet.
For example I'd like to see a modern remake of Daggerfall oh wait, no I wouldn't I've played Skyrim no wait, no I haven't the damn thing played itself while I moved my character around. I get your point and I agree but all I'm saying is be careful what you wish for.
@blueinheaven That's a good point. Nostalgia can be a dangerous thing. These games had issues when they came out. After a few years those issues can make them infuriatingly unplayable.
It's tough to find that balance between making the player cluelessly wander around for ages and holding their hand the whole way through. Yeah, I lot of modern games go for the latter and drop the challenge.
I LOVED Stubbs! In fact, I was thinking just earlier today how much I'd love a sequel. I got to say, though, Nintendo has not ushered in the next gen. They've only caught up to the current one.
Wow... I remember playing Herdy Gerdy, and I still have it too. :P Man that game was punishing. It felt like those Bear things were around every corner and poor helpless herd wasn't able to do anything but get eaten.
*Moment of silence*
Great blog dude! I agree that some old games should be given a second chance :)
@pspitus Yeah those bears were nasty. I remember that you could trap them in snares but then they would get out this big fishing rod and start reeling in any creatures foolish enough to wander by. Pink devils!
@biggest_loser I have played the first two Uncharted games and while the first was good the second is excellent. Finish it then start again straight away excellent.
Closure seems to have some good reviews and there is a free prototype version here
Forgot about Herdy Gerdy I used to play it a long time ago. A game like that wouldn't be bad if they added more depth.
@bmart970 I have seen a few opinions that Herdy Gerdy was rushed out. With a bit of care they could add that depth but they would need to iron out all the annoying quirks first! That map was soooo confusing.
love the soul reaver series..there's been talk of rebooting the franchise.
I hope it's true...but maybe a sequel is much better than a reboot, no?
@gba1989 Soul Reaver is one of my favourite games of all time so I would love to see a reboot AND a sequel. Take my money!
Are you referring to direct sequels (like Saints Row 2) or something in the same world (Legend of Zelda)? Personally, I wish they would do another Planescape game.
@granola_goodnes A bit of both. Dropship could do with a direct sequel but the Call of Cthulhu world is much more open to alternative gamestyles. I never played Planescape although I think I have it somewhere.