In an act of ridiculous indulgence I have separate headphones for gaming (Turtle Beach) and music (Creative Aurvana X-Fi). MOG is worth the 2 x cappucinos per month I pay for it. We need to swap music tastes at some stage. Listening to Interpol as I type this.....
Finally two good things happened to me - To the Moon finally released on Steam and two, scored me a sweet pair of Sennheiser headphones with a microphone. Why I am so ecstatic about this is because sounds or more importantly, listening to music plays a very important role in my life. It's kinda like saying music is my best friend (well almost).
Music (and sounds) for me is like the subliminal message for gaming...you don't realise its wholly there however somehow, you will remember it; or uncontrollably humming a tune where you don't know where you originally heard it.
Coming back to the game To the Moon, I was so excited that besides the rave reviews, it was also praised by its musical scores. Its like the music and story are one fused together in perfect harmony.
When I booted it up and listened to the opening tune with my spanking new headphones, the opening score immediately captured my imagination of the game. Heck all I have to do is press start to begin however (and strangely so) I didn't. All I did was listening to conjure images. And one of the imagines I created was imagine there was no opening score - what will I do? Press start and move on? I feel it will lose the spirit of this game if this had happened.
To the Moon is not in isolation of this marvelous piece of sound as I can remember many, many scenarios of warping through ones mind.
To those who played the first Unreal (not Unreal Tournament) where you play the prisoner escaping the crash space craft. Now I bet you remembered quite vividly when you exit the claustrophobic ship to gaze upon the vast world for the very first time. It was like someone smashed you with a hammer and then stars spinning around your head! Well I bet you didn't realise in full details the score that was playing however it was there, playing its subliminal message, hooking you in whilst you scanned the area. Now imagine the same scene without the music; I bet the impact wouldn't be the same.
Quake 2 also done this remarkably well yet the musical scores were more of the in your face than just atmospheric sounds. I remember reading a youtube comment when playing the song Operation Overlord describing the song as tank montage or 8 stroggs died listening to this song (referring to the amount of dislikes). Again music plays an important role as people not only associate with the game but even quote the monsters, attributes and so forth. Other words: total immersion.
You can also apply this to Halo (how can you not forgot the opening score with those Gregorian chants and those drum beats), No One Lives Forever (and singing evil never dies...love that sixties tunes), the Unreal Tournament Series, XIII (man those are groovy beats to boot), Alan Wake and many more.
Well one can say music touches the soul; now add that to gaming you'll have more than you bargain for. Its not to say its the be all and end all however when it envelopes my soul in a subliminal way, I'm not going to say no to that!
(Coming back to Earth)...let me finally press start to play To the Moon...and yes I fear those tears running down my face...thank you for the music.
(Note: The picture taken was from Ship Sim Extreme rockin in da cruise ship)
ah! hey! give a listen to my music compilation and give me a comment!I am so glad to see a buffalo springfield passus!
'The end' is my only friend (well almost), but at least that's musical too, and quite beautiful, although I'm getting frustrated with the weird scenes inside the gold mine.
Incidently (?) I agree, the sound environment can make or break the gaming experience. The first time I failed to press start on my 'next best thing' game, in favour of listening to the opening musical score, was 'Necromancer' published by Synapse. There was amazing 4 channel sound on an 8 bit Atari system, played through a poor quality mono speaker on our clunky colour TV.
Incidently, I used to refer to Necromancer as Nemocrancer, as a private joke, because the stylised game font was near illegible.
@Azghouls You might want to mention this in the roll call forum thread.
@nutcrackr - I only played 1hr of it so far and really liking it. Aiming to knock it off over the weekend. Apparently its only around 3hrs to finish.
@Gelugon_baat - yep - also I was thinking about drafting this blog for a while however considering Chalk Talk is there, it's a double whammy for me. Also I was thinking of making a blog about remakes / mods however I think Chalk Talk will request this...hopefully.
I'm not a big sound guy when it comes to games and I've broken more headphones than I can count. However I do listen to quite a few music tracks from games. Hope you enjoy To The Moon, certainly an interesting game and one that crafts a relationship with the characters.