Perhaps the badasses of old just need to evolve into a new form of badass. No longer characters full of brawn and minimal brain, but badass in what they do. I think Sam Fisher is a badass in Conviction, although other people may think otherwise. I do not consider the assassins in the AC series as badasses. There just seems to be an, i dunno, intellectuality that's missing. I also consider Prophet from Crysis 3 a badass. Perhaps games that require more forethought such as those in stealth games will now determine the badass: Killing someone without anyone knowing. Of course, it's just my opinion.
- Bad_Gamers83
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- Member since: Dec 2, 2008
- Last online: 05/23/13 4:06 pm PT
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I just thought up an important gaming question that will shake the foundation! Okay, maybe it won't shake it, but people will notice, kinda like when someone's chair squeaks. Is the stereotypical video game bad-ass a thing of the past?
Thinking about more, well, relatively recent releases, namely Far Cry 3 and Tomb Raider, some of the issues people have had is that the main characters both act like they're Rambo as soon as there's a gun in their hands. Another complaint, pertaining to the Devil May Cry reboot, came in the form of Dante's makeover, receiving a lot of skepticism and even more angry words of vile hatred.
Perhaps what the audience craves now are deeper characters. Tomb Raider, aside from Lara Croft's apparent instinct to know how to slaughter people with a bow and gun, received high marks for making Lara Croft more relatable than her gymnastic, older self. One review even praised DmC (Devil May Cry) for its deep story and new perspective on Dante's past.
One of the biggest cries when developer-hell damned Duke Nukem Forever (oh yeah, I'm going there) came out was that Duke himself was overly obnoxious. Making crude jokes, peeing in urinals and punching aliens in the lower region were so '90's and out of place in today's culturally superior games. Read with implied sarcasm as you wish.
Maybe I'm a bit of a fish out of water here. I grew up with games like Doom and Duke Nukem 3D and Mortal Kombat. All were big games with bad-ass characters doing often doing horrible things to other bad-ass characters and it was awesome! Maybe people have moved. I feel like in a lot of ways, I've moved on.
Characters like Nathan Drake, Master Chief and Commander Shepherd have taken important roles in this current gen of gaming. All of them seem competent, skilled with a gun and mildly bad-ass. Each also has a detrimental flaw that plays a larger part in their tales: they are mortal. This adds layers to things games like Duke Nukem 3D and Doom didn't really touch on (though you can die a lot in Doom). Time is of the essence and the best offense is a good defense. Each character has their strengths and weaknesses, making them more flawed super heroes. Also, Commander Shepherd seems to get more action than Duke ever did (Hay-ooo!).
There are still games that bring the more flat bad ass to the forefront, like the characters of Borderlands. These games are typically parodies (read: tributes) to these games of ol' or they're just not well received.
I think it's our change in culture. There are more people than ever that want to see the medium grow and become better recognized and respected. It's hard to do that when demonstrably shallow characters like Duke are at the forefront. Also, our tastes have changed. We still want violence and sex, we just want it to contextually make sense and sometimes even be deep and meaningful (this isn't a planned blog).
In the end, I think the bad ass will live on. The heroes of ol' need a good ol' rebooting and even makeovers (cough, cough, Dante). Gaming is all about having fun and forgetting the world around you, much like reading a good book or watching a good movie. Having more believable characters who still do extraordinary things is still bad ass, it's just a new kind of bad ass.



