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20Jun 12

Our esteemed News man Eddie Makuch recently posted an Article called, "Violence in Games: Industry Buzz," a compilation of industry views on the pervasive violence demonstrated in this year's E3 which was different than prior years, supposedly, because the violence displayed was for entertaniment value rather than providing support to a narrative or context. Only, this isn't exactly a new topic, and there wasn't really any substantive reason to be discussing said topic other than the fact that Miyamoto - I love you, Miyamoto - doesn't like it. Only his problem wasn't violence, it was the pervasive use of weapons, but we'll go ahead and generalize that for now.

Violence for the sake of violence has existed in games for a long time, and in entertainment in general for thousands of years. In gaming most recently it reached its apex with Mortal Kombat about 20 years ago (1992). To address the issue of gaming violence in the U.S., the ESRB was created two years after Mortal Kombat (1994) to provide guidance to consumers in order to ensure people knew what was appropriate, using reasonable standards, for certain age groups. Similar organizations were created in other countries and regions, and have been widely adopted and consistently enforced more than similar rations of movies and music (Source: FTC). The issue of the glorification of violence in games has been discussed at length and appropriate action taken by forming these bodies to provide consumers with guidance.

Now I'm not a fan of a rape scene - interactive or not - being included in Tomb Raider (supposedly this is not going to happen now, by the way). Lara Croft is a sexualized character as it is, what with the hot pants and cleavage and all. But I'm not going to get up in arms about it being created, either: What are we supposed to do, limit free speech? Tell the developer not to make it? Regulate and outright censor the content? The best "solution," if there is such a thing, is exactly what has already happened, making further discussion of topics like violence, misogyny, and other repetitive, recycled gaming social topic redundant unless those discussing said topic have some sort of alternative solution to address the problem handy, assuming that there is a problem, which there may or may not be.

TombRaider_01051_screen.jpg

The part I really don't like, though, is what people aren't talking about. Hundreds of games that do not glorify violence are coming out all the time, and not just the high-profile, family-friendly, first-party Nintendo titles. You've got Airmech, Bastion, Bit.Trip, Braid, Jamestown, Monaco is Mine, Osmos, Portal, Quantum Conundrum, Superbrothers: Swords and Sworcery EP, Trine, Watch Dogs- need I go on? There are many, many games that focus on puzzle elements, narrative, or to which violence is a mechanic rather than something glorified. I would argue even that, though the violence in The Last of Us is indeed gruesome, it doesn't really seem to be for its own sake, its there to support the suspension of disbelief.

But it's not as fun and interesting to report on games like Lego City as it is topics like the issues of misogyny, violence, religion, stereotyping, etc. in gaming, so all the amazing progress that has and is being made all the time with great narratives and storylines gets outshone by coverage of the hot-button issues.

10 comments
terrascythe
terrascythe like.author.displayName 1 Like

Movies, books, music, and videogames all attempt to explain the human condition through the entertainment safety net.  We explore culture through art because events happening around the world, and in our personal lives inspire us to express those messages creatively.  I have no problem with deviant, violent, or sexualized forms of art when talking about entertainment.  Although they may be in poor taste, I do not think violence should be censored for the sake or political correctness.  To do so would imply that audiences cannot gain any additional meaning or importance from these scenarios.  Or that deeper analysis is trivial.

 

However, something that is not mentioned very often, and bothers me greatly, is the way these games are marketed.  For example, a commercial for CoD Black Ops features well known athletes and actors under the moniker "there's a Soldier in all of us."  Or, the new line of toys for the Halo series cleverly marketed for children 8 and up.  The list goes on....  Hollywood is famous for doing this in PG13 movies like Pirates and Spiderman that are marketed through Happy Meals and Halloween costumes.  I don't think the industry should stop short or be demonized for making these types of entertaiment, but I feel that the way these games are marketed should face greater scrutiny.

DrCLos
DrCLos like.author.displayName 1 Like

I agree. I have no interest in any interactive rape scenes, but I wouldn't protest the game. I'd just simply choose not to purchase the game. Although I haven't had any interest in Tomb Raider games since the first 2 anyway, but that's besides the point. :P

 

In the end, it's all about whether or not I'm having fun with a game. Whether it be with the violent Batman games, or the more whimsical Mario games. I love them all.

gbrading
gbrading moderator moderator like.author.displayName 1 Like

Not sure Watch Dogs is a game which doesn't glorify violence: Afterall at the end of that demo there's a full on gunfight at the OK Corral. :P I see the pervasive nature of violence in games the same way there are a lot of films with shooting in them. When we watch Mission: Impossible or some other action film nobody bats an eye. Games are just emulating this for the most part.

 

However, I am completely sick of the "Modern Warfare" snag everything has got into. A few years ago it was World War II, now it's modern shooters. As Mr. Jeff Gerstmann said once, "War is trivialized as entertainment constantly, across every form of every medium." But that doesn't mean we should accept it. I personally think it's trying to find a balance between the violent, war-raging, blood-thirsty games, and those which go for other tacts. Nobody would really call the Total War games particularly violent, even though hundreds of people are killed in them. It's a lot about the context the game is presented in.

nocoolnamejim
nocoolnamejim moderator moderator like.author.displayName like.author.displayName like.author.displayName 3 Like

Violence, sex, and other things are a part of the human condition. They will always, repeat ALWAYS, have a place in storytelling. To pretend otherwise is foolishness.

 

I didn't particularly have any problem with the vaunted "Tomb Raider rape scene" because it made sense to me in the context. While I have been very careful to keep any knowledge of the storyline for that game far away from me, you don't need to know much to figure out that the scene that was shown is a realistic one.

 

You have a young, untested, inexperienced, sexy, Lara who is found and captured by a battle hardened thug/criminal/bad guy. The military in the U.S. and other places have been grappling with the concern of female soldiers being raped for probably decades now as part of their debate on whether to allow them into active combat roles. Lara being captured by the scummy looking bad guy that was shown inevitably brings the risk of her being raped into play.

 

There's a huge difference between rape not being shied away from in a storyline vs. it being presented as a reward for the player as some games (hello Japan!) do.

 

But getting beyond that into more generic violence. The amount of violence in games has not, in my opinion, materially changed (on average) all that much in the last twenty years or so. Our ability to portray it more vividly has. Simply because blood splatter can be presented more vividly does not mean that we ALL OF A SUDDEN need to start up the handwringing of an industry that has clear regulations in place that make it easy for consumers to know what they're getting themselves into with the warning labels and ratings on the games.

iowastate
iowastate ranger like.author.displayName 1 Like

just what I needed was someone else telling me what to do and what is and isn't appropriate.

 

my mum  has never stopped and my sisters have always had their opinions and I have nieces that chime in now not to mention two ex wives and a grown daughter.

Foolz3h
Foolz3h like.author.displayName 1 Like

It's the hypocricy that annoys me. This is all coming from people that have contributed in one way or another to videogame culture, and none of them are taking any responsibility for the roles they've played. Warren Spector's comments were especially grating.

raven28256
raven28256 like.author.displayName 1 Like

I'll just get this out of the way: I don't mind the idea of a rape scene in a game, but it really depends on how its handled. It shouldn't be there just because, hey, shock value. The way they looked like they were going to handle this rape scene was just that: Pointless, lazy shock value.

 

Anyway, I do agree that the glorification of violence in the mainstream game industry is getting kinda out of hand. That may sound really odd coming from me, but I kinda agree with the idea that the AAA game industry's take on violence, ESPECIALLY war, is kinda tiring these days. What I'm getting at is I want to see more war games that treat war realistically. In other words, stop focusing on how "AWESOME" it is to be a super secret special forces black ops badass mowing down thousands of generic terrorists, Russians, or Russian terrorists. Just imagine if, for example, there was a war game where you play through the AWESOME AC-130 level shooting up a convoy of armored vehicles only to suddenly learn that you just slaughtered a bunch of friendly soldiers. Welcome to the occasional reality of modern combat. Looks a lot less like CoD, doesn't it?

 

That's what I really want to see more of. War games that aren't exactly "fun," war games that show you just how horrible it really is. We get this stuff from movies all the time, why not games? It's kind of funny considering how often game developers try to emulate movies.

 

I think it's the outdated idea that a game MUST be "fun." Frankly, the idea that a game HAS to be fun needs to go away, because I think that's a big part of this particular issue.

s_h_a_d_o
s_h_a_d_o like.author.displayName like.author.displayName 2 Like

Yup - it's almost as though the articles exist merely as troll-bait. :|

Bozanimal
Bozanimal ranger

Apologies, I just got upset after reading my millionth "violence and video games problem" article. So many topics that have been discussed over and over and over- let's just focus on making some great games already!

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