Okay, the idea of posting it here didn't work. So I just posted it in my myspace blog. I have two parts out at the moment. Here's the link for my profile.
www.myspace.com/backintan
I have gotten pretty far in the story, but after being in a creative writing class for a few weeks, I looked back at it and realized that it could use a lot of work. Then I came to the conclusion that not too many people would actually read it. Heck where I was in it was only the beginning really. So I started to rewrite it. This time, however, I am going to write and release it chapter by chapter. You could say it's like a comic book/manga only in text though since I can't draw if my life depended on it.
The Story for the very many who don't know is a fanfic of sort called the Gama. It's a story that puts many video game characters with a few original ones in a world. You could say that it's like Kingdom Hearts but mine is a bit different. You won't see the main character jumping from world to world or fighting a type of heartless creature for that matter. Instead, it will be a journey of him getting mixed up with many characters from videogames. There will be many fights between them, mostly good against evil but I will change it up a bit. The idea might have already been done, but I still want to write this to prove to myself that I can write a full story without giving up. I'll be releasing the Prologue soon.
I am please that the planning is done for it is done, and I have already written a lot, about a little over 30 computer pages. Although I shouldn't be speaking in quantity, but I just want to say that the story is barely off to a start.
For anyone who cares, the story revolves around a boy named Idus. When he was young, he was abandoned by his father, and ever since has been with the Greil Mercenaries. They were the ones who took him when he was about to perish. After being with them for many years and going through some tough missions. Idus decides to set off to search for his father or at least to find out why his father left him. He is accompanied by Zihark, another member of the troop, and together they head off towards lands unknown to them, while they aren't the strongest ones in this story. Idus and Zihark will play a large role with the events that are going on all their dimension known as Ancia, and the more futuristic dimension known as Scia.
If you're interested about this story and/or have any questions regarding it, just PM or comment this and I'll get back to you.
Okay, I thought this through, and first of all. I would only want something like this implemented into the game if they nailed down the SP first.
So I love RE4's gameplay mechanics. The over the shoulder view, the way you aim, and just about everything. I thought to myself, and I think that a system like that could be great for MP in RE5(if the same mechanics are returning that is) Sure I know there has been those online REs, but this one would be different(I think) It would be more fast paced and intensed.
So there's two basic modes I thought of. I'll start with the more fan appealing one. There was the Mercenaries mode in RE4, which allowed 1 player to get high scores by killing lots of ganados. Well this idea is basically Mercenaries with multiple people. I mean how fun would it be holding off a horde of ganados with a buddy. Of course, it would have to be more challenging with more people. Not just with more ganados, but with things like damage and weapons.
The mode would start everyone with a pistol or a knife depending on what the host chooses. There would be weapons placed around the stage as realistically as possible. Such as shotguns in a storage room or hanging up on wall, and the more powerful weapons such as Uzis and sniper rifles in military crates. Each player would start in a certain spawn area. From there on, your goal is too survive from the ganados. With each wave being tougher and tougher than the last.
Of course I don't want it to be just a wave survival. I want some elements that made the SP so fun. Maybe after each wave a boss of some sort would appear. Like an El Gigante would come and smash up the building your holding out in. Or the Del Lago appearing if it's on a lake or buildings on docks. In Castle levels garrados(blind guys) would come every once in awhile. The list could go on with mini bosses/bosses. Then I want some sequences like in the cutscenes. The parts where you have to mash buttons to stay alive in a cutscene. If they could somehow pull that off, it would be awesome. Combine that with all the Ganados coming after you, and you got yourself a thrilling survivor.
Not only that, but there could be like co-op missions to do for the MP. Like VIP stuff where there is two or three people you have to protect between you and another. Or a survival where you have to fend off a few waves of ganados but all you have is a pistol. The trick is, you'll have to depend on your partner who has a sniper and is in a safe spot to nail down most of those ganados.
The next mode is of course a Deathmatch gametype. When I think about it, this one reminds me of MGS3:S's MP. You kind of have to stop and aim in that one too to get accurate shots I guess, but of course they have their differences.
So the modes for Deathmatch would either be FFA or team. It would really use the gameplay mechancis well with a few extra things. The first thing is damage to body. The ganados in RE4 would react realisitically to your shots, so it could work for RE5. If you get in the leg good enough, you would stumble over. Heck, you might even start limping. Shot in the arm or shoulders would cause your aiming to get worse. Headshots would of course kill you, and shot in the chest or gut would have effects on your breathing.
Another thing I would like to see is some improvement with knives, since they would kind of be useless unless they were overpowered. Like you should be able to sneak up and slit a sniper if he/she doesn't notice you.
The last thing I would want would be environmental interaction to a degree. So if I wanted to get rid of a sniper who was up in a house, I could toss a pyro gernade and that place would be lit up eventually. Also things like ladder uses would be nice, but you would need a person to help you carry them around.
Now there are some issues I could see happening. One might be the number of weapons you could hold. Which I think should be limited to like 2-3. Another would be switching, would you have to go into your case and select in real time? Or would you be able to switch weapons with a button? Lastly, the idea of only being able to fire while standing still would anger people in Deathmatch. They might make it so that you would be able to move a bit, but that might mess with the formula too much in MP. Or maybe they would just have more flash gernades to get rid of campers.
Well, that's my idea for MP in Resident Evil 5. Questions? Good comments? Bad comments? Anything would be good.
After seeing stuff like the upcoming Hellgate. I would really hope that game has a form of MP, because that would be really sweet. And if it doesn't, then hear me out with this next idea.
Let's get put into a world like Diablo or Baldur's Gate or Morrowind. Make it sort of like in those settings but with futuristic features with them. The Game would play out like those only it's in FPV, and you mainly use guns this time. There would be all sorts of guns in the game. Guns that use magazines would be more accurate and pack some punch but the danger of running out ammo especially charging into a huge monster zone would be fatal. Then there would be other guns like energy ones that are no where as strong regular guns but have unlimited ammo. Also, I think there could be a sort of spell guns in the game. If you don't plan on practicing magic while playing. You could always just use These guns that while only fire a few rounds before they need to reload/recharge, fire powerful spells at enemies.
Now picture a big world like Morrowind or something like that to explore in. Cities would be protected by huge barriers from creatures on the outside, and as soon as you leave them you're basically on your own. In between cities would be fields of monsters, human/other race ruins to explore and find items, and interesting landscape to look at.
The game would use a class sytem like other RPGs, and it wouldn't be too original. Soldier/Grunt are the fighter types that are good with standard guns and can eventually dual wield certain weapons. Special Ops are guys who come with a radar at start for tracking enemies. They are great at long range combat, and can cloak themselves for stealth kills with melee weapons. Other classes would be like Medic, those who heal themselves and others around them, they can also cure diseases would be a huge thing in the game. My favorite would be the engineer. Guys who can craft their own weapons and do other things like build robots to defend them. Their penalty would be that they lack offense. Another great thing about would be constructing other things but I'll save that for MP.
Now just picture the game with MP. Like something in Diablo, where you could travel with others and do quests, getting stronger as you go along. A neat feature would be a Support like in Fire Emblem. Let's say you level up several time while with the same party members from previous levelling. As you level up, a thing called Support would increase. Support would basically make it so that when you're with these people, attributes like firepower and accuracy would increase along with spells and such. A useful class that would be in MP could be a Field Ops like person. They would have less attack and defense, but sacrificing that they could carry a lot more items/ammo. This would be ideal for parties who want to go and venture out longer.
Now here's an idea that is seperate from the top. It would use the same system in a way, only in an arena fashion. It would be like the mod on CS with WC3 settings. So the game would have combined elements like unreal tournament/halo with RPG elements. There would be basic gametypes like DM, TDM, CTF, and such, but with these RPG elements. Before the round begins, you could choose your class and set skills/spells for your character. Then you would go out and fight. While you're dead and waiting to respawn you would level up here and switch classes/skills. You could also buy new weapons/equipment. If you didn't want to wait until you die you could return to a special spot(s) on the map and take it from there.
Well, this isn't one of my most unique ideas, but oh well. I felt like typing it. Enjoy.
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