- JustPlainLucas
- Rank: Castle Crasher
- Member since: Jul 19, 2002
- Last online: 05/25/13 12:45 pm PT
My Friends
-
rawsavon online
-
Yagr_Zero online
-
rragnaar online
-
Kevin-V online
-
nunchuk28 online
-
guildclaws online
-
JordanElek online
-
Shame-usBlackley online
-
Jing16 online
-
Sandpiper121PP online
It all started with the special edition of game releases before the current generation of systems debutted. Select games for the Xbox and other systems were being sold with a couple of extra trinkets, marketed as "Special Edition" or "Collector's Edition" or "HAHA, I Have This Edition and You Don't Edition". It was a test to see just how successful selling games at 60 dollars would be. And it turned out to be just that.
2005. MS begins releasing information regarding the release of their sophomore system, the 360. The price of the console itself was a bit hard for people to swallow, but it was the price of their software that really hurt. 59.99 would now become the MSRP standard. Their defense? That games are becoming too expensive to make. Sony followed suit a year later, and their only difference was that the price of their console was much higher than MS's. Nintendo that same year was able to get away with selling their system at a cheaper price because it was cheaper to make, but they also kept the games at 50 dollars. With the Wii U, however, those days are gone. After seven years, Nintendo's finally starting to sell games at 60 bucks.
As games get more expensive - or as more games that come out that people want who can't afford them all - more people look towards the used game market to save a few extra bucks. As a result, the industry feels a hit of lost potential sales, so they implement measures such as online passes and always online DRM and on-disc DLC to make money off secondhand sales. They are only ending up hurting the consumers this way, though. The real problem is not making the game worth 60 dollars; it's just that too many people aren't willing to pay 60 dollars. At all. Sure, some games sell great at that price tag, because they're being published by giant companies who have millions to blow on marketing. Well, if they have that much money to throw around... why are they trying to block used sales? Simple greed.
Now, let's look at something here.



Can you rank these games, without looking on Amazon, in order of cost from lowest to highest? If you guessed
, you're right. The PC version retails for 29.99, followed by the 3DS version at 39.99 and then the Wii U at 59.99. Is there any justification that the Wii U version should retail for twice as much as the PC version? No. Only because it's being released on a console system. Scribblenauts Unlimited is not a demanding game that taxes the Wii U's processors at all. It's practically a handheld game blown up on the TV. There's no reason to pay 60 dollars for the exact same game you can get on the 3DS for 20 bucks less, and on the PC for 30 bucks less. As for Nintendo exclusives, they don't have to worry about that. If you want New Super Mario Bros. U, they got you by the balls. Good luck waiting for a price drop on a Nintendo exclusive, so you're pretty much forced into buying second hand if you want that game at a good price.Now look at these:


These are two new Sega games. Sonic Racing released at 39.99 and Anarchy Reigns released at 29.99. Now, you could try to make the argument that these might be cheaper games with smaller budgets, but Sonic All-Star Racing Transformed feels every bit as good as a Mario Kart game, and even better than a few of their installments. Anarchy Reigns is a bigger game than its predecessor MadWorld was, and that originally sold for 49.99. If Sega can get away with selling games at far below the 60 dollar average, why aren't other companies following suit? We aren't letting them.
Now, I've bought plenty of games at 60 dollars when I really shouldn't. It's a problem, I know, and I really don't have as much disposable income as I think I do. The only real reason why I keep buying games new is because I just hate knowing the fact that there are games out there now that I want. It's like, they aren't going to be nearly as fun if I end up waiting 6 months for a price drop. It's all about that "play it now while the rest of the gaming world is playing it, too" attitude that makes me buy games at 60 dollars. That's a will power issue that I fully acknowledge, and I think a lot of us share that same affliction.
But in my perfect world games would cost 39.99. How many times have we seen brand new video games slashed from 60 to 40 in just a couple of months? Wouldn't it be more beneficial to companies to sell more units from the very start? The more you sell at a lower price, the more you'll eventually make in returns. And here's the beautiful thing: the gamers who buy used games from GameStop at 55 would now start buying new games at 40. It would be a great way to stop the hemorrhaging that all these companies say they're experining from used game sales.
And if I could, I would start a movement. I would gather up as many gamers as I could, at least a million, and have us all commit to buying new games at no more than 40 dollars to send a serious message to publishers that games are too expensive. Unfortunately, I can't, even if I wanted to. I'm too weak of a person to lead that many people when I'll probably go out and buy a game at 60 dollars next month. It would just help my wallet if the 60 dollar price tag would just up and disappear. It would also help publishers sell more copies without losing so many sales to the used game market, and then they would stop wasting so much time and money trying to counteract it.



