Ubisoft has announced via Facebook that a new exclusive demo for Rayman Legends will arrive for the Wii U. They claim that they have "heard" us and "will continue to listen" and "understand" our frustration. Yet, Rayman Legends continues to be delayed until September with pretty much the only apparent reason being to release simultaneously across all systems. If you work for Ubisoft, this is what you'll be hearing, if you really are listening.
What an insulting slap to the face. Keep your stupid demo.
Another bloody demo is useless! We already have one and you're fooling yourselves if you think wii u owners give a rats ass about a demo. The game was to come to wii u exclusively so the least you can do is put it on wii u first as scheduled.
Looks like ubisoft found 162 people to like the decision to rape their fans on an enjoyable game for 7 months and fill that void with a shallow demo that last 30 tries. Go to hell ubisoft, buying used games for ubisoft now on!
I commented on the Hate/Love ratio before. Now there are over 1,000 comments, almost all negative and a measly 162 likes. Almost 10:1
working with the development team? the development team has worked their asses off to get this game out for release. and now NOW you think that they need to make us another demo, no you just need to release the game, in full. like you announced at E3, like you delayed to december, then delayed to february. if the game is complete we want it. It will be irrelevant to gamers in september, and I do not want this game to fail, I love rayman and I want to support this series as long as I can, do not shoot yourselves in the foot and wait til it's too late to make a profit. Release it for the Nintendo fans, nintendo fans were the ones praising and celebrating from E3-to Now and now they are razzing and booing. don't turn away the loyal fans you have, because once you do, you will have a more difficult time getting them back.
And these comments are just random ones I picked off the current portion of Ubisoft's FB wall. The list goes on and on and on. It's readily apparent that a lot of Rayman fans and Wii U owners are upset about this. And rightfully so. Games have been delayed before, but usually for good reasons. They want to put more levels in, or fine tune some mechanics, or do something beneficial for the game, but that isn't the case here. The game's essentially done, but it won't be coming out in time, and when it does come out in September, it will have not benefitted in the slightest by the delay.
No, the reason for the delay is so the other systems can see a simultaneous launch. Let's not even focus on the fact that Legends was promised as a Wii U exclusive. Let's focus first on the developers, the people who worked extremely hard on the game. Please read this, something that a Ubisoft developer wrote:
If you're pissed, imagine how we feel. Think on the situation, we've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescom, Wii U presentation, shops, eShop, etc...) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it.
For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wives, kids, and friends for nothing because, after all, such haste wasn't needed. Believe it, it was a hell to swallow these news.
Even then I'm firm in what I said back in the day, Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that shi tty."
Can you imagine how frustrating this is for them? To work your ass off for six solid months to get a game out by Feburary only to be told the game won't make it until September, and to get right back to work in getting the game prepped for other consoles? Not only that, but to see a game you worked so hard on having to go up against giants like Grant Theft Auto V? There's also the possiblity that two brand new machines are coming out this holiday season. Gamers will have a lot to buy at the end of this year. Does Ubisoft really think that Rayman Legends' profile is high enough to compete with Grand Theft Auto V? I mean, it's a high quality game, but it is rather niche. Just look at the sales for Origins. I'm surprised we're even getting a sequel, at all. Now, imagine your game not only not selling well because of competition, but also because of Rayman fans scorned by the delay refusing to buy the game.
I will admit, I'm torn whether or not to still buy this game. Part of me WANTS to buy the game to support all those who worked so hard on it. I want them to see my money, because they honestly have deserved it. But then, the other part of me wants nothing to do with the game, because I don't want the publisher side of Ubisoft to see a dime as a result of such a bonehead move. I want them to take a loss from Rayman Legends to teach them a lesson to not do something as stupid as this again, but is that lesson worth the possiblity of Ubisoft Montreal closing? Part of me really wants to play the game, because I've been waiting for it for so long, but the other part of me just doesn't want to see Ubisoft get away with treating not only the devs, but us like this.
I ultimately feel that it is only right, however, to buy the game to support the hardworking men and women who made it. Yet, that is me. I cannot suggest to anyone else who is interested in the game and upset by this recent development what to do. It's completely understandable either way. The only thing that I desperately want to happen is for Ubisoft to quickly realize the folly in this decision and to put the Wii U version back on track. That really is the only smart thing that we can all agree on. They can make money on the Wii U version now, and then can make a little more on the other systems later. This decision to delay a finished game with the sole intent for a simultaneous release on other platforms is a very poor one, and anyone upset over it should make their voice heard by posting on Ubisoft's Facebook page. If enough people speak out, then maybe Ubisoft will actually listen to us and release the game when it was originally supposed to launch.
We all want to support developers for making the games we love to play, but god dammit if the publishers make it hard to do so...
If you really want to protest this decision, but want to support the developers, buy the Wii U version and only the Wii U version.
Why does it always have to be you either love or hate the developer? None of that should matter. If you are interested in the initial premise of a game being offered, you decide whether or not you want to get it based on your own personal criteria.
As a fan of Ubisoft games (Splinter Cell, Ghost Recon, Assassins Creed, Prince of Persia, Driver) I would understand if the delayed a game I was looking forward to if it were to add more content, fix bugs, address online issues...I couldn't however support a decision like this one. I have in the past bought games that I didn't like the publishers (Mass Effect 2,3...I hate EA) but that's only one company, and one game. I refuse to buy any other EA game new unless I can get it for $20 because of their crappy Madden game. Each situation is different, and the circumstances surrounding them are also different. I feel that in this particular situation Ubi realized that they were not going to get the return they initially though by being exclusive to Nintendo and that's a good point. Businesses make poor decisions all the time, and this time is no different. I fell sorry for the fans, but a delay is just that, a delay...good things come to those that wait.
BTW, Splinter Cell Blacklist was also delayed from March to August so yes, I know EXACTLY how you guys feel, now the only game I will get for my Bday is Tomb Raider
I buy games based on whether or not I want to play them. Honestly, there have been a number of games I've purchased where I didn't even know who dev'd or published it until I had my hands on the box or read some reviews that mentioned it.
But yeah, in the end skipping a purchase over a delay seems utterly pointless, and the only people being hurt by that are the devs and gamers skipping out on a game that they'd likely enjoy over a silly reason.
Sometimes it is, but not most of the time. I usually just buy games second hand from publishers I hate, I can't stand the thought of my money benefiting them. I can feel sympathetic for the developers, especially if I love them, but at the same time it doesn't change my decision. Look at EA for example, they own a selection of developers I like (such as BioWare), but in the past they have destroyed so many great development teams (Westwood Studio's spring instantly to mind) that I simply hate supporting them. They turn good developer's bad by milking their franchises and destroying their creativity. As much as I love a company I can't support a publisher who is clearly destroying their rep. What's worse, not supporting a publisher and seeing them close down their development teams because they need to save money, or seeing a publisher tear apart a company that you once loved and being powerless to stop them?
My question from this debacle- if we can't express our displeasure with a publisher by voting with our wallet for fear of putting a good, hard-working development studio in the ground, how exactly CAN we tell Ubisoft we don't approve? Literally the only thing we can do to affect a publisher is buy or refuse to buy their games. We don't get any other products from them. And I don't want to have to kill a good developer just to get the message across. There needs to be some kind of reform in the relationship between the publisher and the consumer, some way to give the consumer more of a voice.
I'm not sure why so many people are convinced that not buying a game will 'teach publishers a lesson'. I mean, the phrase 'vote with your wallet' gets thrown around a lot, but at the end of the day, even if sales flop for this game, are the people who made these decisions actually going to put two and two together? Will they even notice that fans are grumbling, or will they just chalk it up to 'poor market conditions', 'development difficulties', 'bad marketing', etc. Ok, so not everyone has the geniuses at Capcom at the helm, but I'm not that convinced these guys will necessarily connect two and two.
I buy good games if they're good, I don't really care who published or developed them. If I 'blacklist' a publisher who happens to publish a good game, I'm the only one suffering. To answer the question of the blog title though, emotionally and intellectually my love for a developer overcomes a dislike for the publisher, yes. I tend to feel the developer's soul shines through the cracks of whatever DLC crap, marketing garbage, release decisions and suggestions a publisher might pile onto their game in the end. I still love Bioware, I still love Visceral, I would still love the original Infinity Ward if they were still under Activision, I still love Bungie despite their move with Activision. I respect developers that make good games and are good at their craft.
I won't be buying the game on September or I should say I will get it used afterwards. If I have to wait for the game to be an all consoles release after promising a Wii U exclusive then the game company doesn't deserve a pass. The question about your love for a game being enough to overcome hatred for the publisher is an easy one to answer NO. And for the devs... it is paid work and you perform it willingly I understand your frustration but work is sometimes like that. I wont support a company just for the sake of its employees if their management lies to us like Ubisoft is doing I do believe the Dev team would be better off elsewhere because this game will fail if it releases on September and the company soon after if it keep doing boneheaded decisions like this one.
Well, sometimes things change, you really can't say why Ubisoft decided to delay Rayman, but I don't think that's cause for any ruckus...you guys will just have to be patient. Not stomping on your feelings, but getting mad over a delayed game is really infantile.
It was for both Shadows of the Damned and Mass Effect. I felt dirty while I watched the EA emblem fill up my screen every time those games loaded, but I soon shelved my shame and dove into gaming bliss! There have been instances where I haven't been able to bring myself to pick up a game even if I really wanted to play it because of the publisher though.
Amazing article as usual Lucas. As much I don't like Ubisoft and what they have done with the developers, I may consider to buy the game but only if the Wii U version gets released first. These Wii U owners should get it first since they be waiting so long for and that the game might now sell well in september and may never get a sequel.
As a human being, I always empathise first with the consumer, second with the developer. The empathy disparity is not that great since both brackets are decent. Developers do generally put in their best. However, the one group that ruins the relationship between these two trading camps, and cheats them each out of a decent share of the monetary gain, is the publisher -- the middle man. The so-called helping hand that is always creating war between consumers as a group, and then between them and developers while using legitimate outlets like second-hand markets as the scape goat, along with irrelevant things like piracy to further the divide within consumers and between consumers and developers.
Here's to ideas like Kickstarter and Greenlight -- this is the step in the right direction where developers can directly approach their customers for funding and where customers can contribute what they can contribute and even receive a generous return for minimal pledge amounts. Quite a few projects have made in excess of their target amounts this way, removing the animosity-breeding, bloated mess of the publisher out of the picture.
As a PC gamer I have no love for Ubisoft after being treated like a second rate citizen and branded criminals for years now.
Sadly though, even if you want to support the developers they probably won't see much of the profits anyway, most of it ends up in the publishers pockets, not to mention their shareholders.
We're in a recession people!!!!!!! I don't have the money to buy games just because the development team "worked hard". I buy good games regardless of who the developers and publishers are, and likewise, I avoid bad games regardless of who the developers and publishers are.
Great blog! Couldn't of said it better myself. I'm disputing between either buying the game new or used myself just because of this bonehead move. Though you make a good point; it's hard whether or not to decide if we should still buy it so that the developers get the money that's rightfully deserved. Hopefully Ubisoft will just change their minds. If you guys haven't seen this yet, please sign this petition:
Hopefully this will make some noise and make a difference.
-yes, I know most of the time the one thing that stop developers from delivering quality games (or a complete game) is the publisher. it isnt a rule set in stone though, in many occasions the publishers just dedicates to watch all the legal stuff, like making sure no copyright infringement is going on in the development of a game. also making sure there will be enough money to develop a game, promote it, distribute it.
but some times, the publishers manifests in the form of a dumb rich guy who thinks, some how, he has any business making videogames. then he goes around getting involve in the creative process of a videogame, it is the only part of the process he will probably understand enough to believe he can intervene and overrule the opinion of the developers who usually know what they r doing.
I respect game developers, they work hard to deliver entertainment, they miss birthdays (love ones and their own), their children's births, Saturday nights, and superbowls, to meet the deadline. and even if the game is successful there is no guaranty they will still have a job at the end of the season.
I like to think that when I pay for a videogame I think was awesome, Im helping the developers who worked on it, some how, because I know most of the money goes to the publisher, but I meant to say that those developers names become better known...... (u know in the world of game developing, I have no Idea who those guys are I mean I know who Hideo Kojima is of course the guy dress like a rock star from the late 80's how do u forget something like that? but other more normal looking developers are harder to remember)...... and maybe more worthy publishers will take notice and shelter those developers under their wing.
I have always enjoyed the hypocrisy of the gaming community. They are recognized, as a group, for being selfish, irritating, short-tempered, short-sighted, and completely unforgiving. Yet, when they see the same behavior exhibited by someone else, be it player, developer, or publisher, they suddenly complain about how terrible those attributes are. Based on their behavior, most publicly active gamers don't have a shred of credibility when it comes to complaining about the actions of others because they're already guilty of doing the same thing. It's hilarious.
@Wango_Tango I might agree that many gamers are "selfish, irritating, short-tempered, short-sighted, and completely unforgiving". That is precisely why I no longer play WoW, any MOBA or any XBox live. However, do you think it's possible that the ethically-based outrage originates primarily from those of us who have self control, who recognize a difference between right and wrong behavior, who spend a disproportionate amount of time contemplating how to be a better person and, consequently, how to make the world just a little bit nicer? If not, then isn't a good cause still a good cause, whether the people behind it are good or not?
@almagester Outrage over a delayed release date is not ethical. Neither is being outraged because a game is no longer WiiU exclusive. Disappointment? Fine. Maybe a little bummed? Understandable. Deciding to spend your money on something else because you don't feel like waiting? Super. Outraged? You have a problem.
@Wango_Tango I thought the outrage was over how poorly the developers were being treated by their publisher. If it's not, then I see your point. Otherwise, I'm not certain it's fair to throw out the whole affair because a few nasty people might be supporters.
@Wango_Tango It's like that for all corporate-consumer relationships, not just gamers. Consumers have expectations when it comes to corporate practices and buying their products. Companies must provide quality services and consistant promises if they ever want to stay in business. This practice, in a sense, alienates some consumers, so that's why there is an outrage.
@thetravman @Wango_Tango No, it's different. Gamers, in particular those who actively participate through online communities, are one of the most hostile and irrational consumer groups. This is, in part, because many of them suffer from at least a slight case of addiction with gaming. It isn't just about having fun. There's an emotional component to it that they don't get anywhere else. Thus, when something trivial, like a delayed release date is announced, gamers fly into a rage because they won't be getting their fix. Seriously, public outrage. It's laughable.
i believe strongly that amongst all the troubles is the marketing. big investment firms rely heavily on marketing people and to me these people can be utterly moronic. these are also very very expansive events. just look at the halo 4 stunt in lichtenstein, i can't even begin to comprehend how much that must have cost them. money that would be better put to use in developing and giving the workforce better working conditions. but big investment firms are big banker egos that rather like to pay for THEIR name to look good on top of things, instead of the product they sell. the gamers grape vine forums are better advertisments than any event that, lets face it, 99% of us never be able to go to even if we wanted to. the only people to benefit from games these days seem to be the marketing people, go figure.
That's an easy decision for me: no buy. And I'm not talking about Rayman. So far I have in my "black list" two publishers that I don't buy anymore their games.
I understand your frustration, but I think you're being too hard on the publisher. The simple fact is, Wii U sales have sucked, and keeping it as an exclusive would lose a ton of money. They COULD stagger the releases and drop the Wii U version now, but then they'd have to spend twice as much in marketing costs to keep it in the public eye in both time frames, it would be off the radar for people who buy a Wii U between now and then, and gaming websites likely would largely ignore the secondary fall release. You'd have to ask one of their planners to know for sure, but I don't think this was a spur-of-the-moment decision; nobody wants to delay revenue for two quarters if they don't have to.
Also, I have to say that I think the developer's comments were unprofessional. So they worked really hard for a few months to meet a deadline, and then there's a delay; big woop, welcome to real life. I can't count how many times I've busted my hump on something that ends up as little more than a report filed and forgotten. If he's going to whine every time "men in ties" make a decision he doesn't like, he should go indie - when other people are paying the bills, other people are making the decisions.
Yeah, as long as the game's good. I really like Bungie, and I wish they wouldn't have signed with Activision, but then again, I only buy games based on quality, regardless of publisher.
I'm certainly going to support the developers by buying the Wii U version of this game as planned. Ubisoft did a one-two bonehead move by screwing Nintendo out of a great exclusive and delaying it just so it can be ported to the PS3 and 360.
Rayman Legends seems designed with the Wii U gamepad in mind. How can they possibly translate that to a PS3 and a 360?
@Asagea_888 After playing the demo I can't see how they will transfer some of the ideas to just a controller. Unless that isn't their intention, the PS3 version may require a Vita and the 360 version may use Smartglass? Just a thought.
My "love" for any developer is contingent on the quality of the product and that includes the way it is sold. If I have a microtransations in my survival horror it is an instant 1 out of 10 game, no need to actually play it. And no I won't differentiate whose decision it was, I blame everybody involved, and I will call your game a piece of crap.
If a developer I respect associates with EA or the likes I instantly assume they are cashing in their reputation and will adapt to the schemes and malpractices of EA.
The abhorrent state of the industry is fault of a sheep like consumer base, EA and the likes would be bankrupt long before they had the chance to destroy the industry if people didn't feed them.
I remember reading an interview with Chris Avellone (I'd share the link but I don't have it handy), abnd he went pretty in depth about the stuff the developers have to deal with. I'd say a lot of the stuff people get upset about, for the most part, falls squarely on the shoulders of the publishers, whether it be rushing the development team, forcing DRM, DLC, and microtransactions, canceling a game, or situations like the example above. For the most part, the developers love gaming and actually give a crap about the gaming community as a whole, and more than anything they want to satisfy their fans. Obviously there are times where the publisher has to be "that guy" and make tough decisions, since this is a business after all, but too many times we see publishers overstepping their bounds and overruling devs in areas they know nothing about. For this reason, I'm hoping we will see more and more successful and positively reviewed Kickstarters, to stick it in the face of the publishers.
Take SimCity for example (Maxis and EA). The answer is YES
As long as the publisher is providing the developer with funds to create a game. I have no reason to complain. They are making this possible, without them the game couldn't even be developed in the first place.
This is the way I feel with EA. I have trouble supporting Bioware because they're owned by EA. But at this point, it's clear that Bioware will never be the same as long as they have to deal with forced multiplayer components and DLC. I also wish the Dead Space franchise didn't belong to EA.
@thereal-15-cent EA is the cancer of the gaming world. But they're never going to fall do to their sheep always buying their fifa and madden game ever year.
Well in that particular situation ( regarding Rayman ) I don't care that much but I understand that it was supposed to be an exclusive and now they won't have the game until way to late and every other consol will have it. It seems to happen with Nintendo, I remember when RE4, Viewtiful Joe and another Capcom game came out on the GameCube first as an exclusive and then BAM! Capcom release those game on the PS2 like a year latter.
Do I avoid some publisher/maker even if they put out nice game ? Yes I sure stay as far as I can to EA, Activision and now Capcom. Otherwise I'm ok with every other publisher until their product may be too boring or crippled with DLC ... so maybe one day Square may joint the team.
Not sure about this particular situation, but in general, no. Being loyal or having 'love' for a developer only leaves you open to exploitation. My general rule is to stay detached until they've really proven themselves worthy of your trust and loyalty, like CD Projekt Red has. I'm fully aware of the possibility that they too, might one day, decide to cash in their fans and all the good will they've gathered. I hope that day never comes, but experience has taught me to be ready for anything.
Luckily the devs have been getting paid this whole time. It's Ubisoft that cashes in with the actual game sales. All the devs will see is MAYBE a bonus if it sells a certain amount (will be hard to do at the end of this year). What I see happening, as has been the case many times, is that the core people that make up the dev will leave the company and Ubisoft. It's happened countless times when a publisher oversteps the dev team. Support them wherever they end up going, but purchasing the game after release will only benefit Ubisoft financially, as well as letting them know they were still in the right as they still got your money.
If we stopped buying games from publishers we didnt like, we wouldnt have any games, may as well just bite the bullet and support your favorite devs until we find a better way of funding video games.
Wow, just wow. Of all the things to come on the internet to whine about this has to be one of the saddest most puerile rants I've read in quite some time.
Who cares if it's delayed. Is it the only videogame left in the entire universe? Unbelievable.
@blueinheaven Why so angry? It's just an opinion, ignore it if it generates this amount of fury. Life's too short man.
@blueinheaven Just because you're dismissive of someone's point of view does not mean that no one cares. Obviously, people care. There wouldn't be over 1,800 upset gamers posting on Ubisoft's Facebook page and well over 6,000 signatures on a petition trying to get the game's release date set back to February. Sure, it's not the only video game left in the universe, but its delay served no purpose except to jeopardize future sales.
@JustPlainLucas @blueinheaven There are other games out there. How stupid will you all feel if Rayman Legends comes out and it's absolutely pants? You describe your 'hatred' of a publisher because they make a business decision to release a game at a time that suits them best.
It's their friggin game. They don't owe you anything. I hope you don't hate people in the real world for such spurious reasons. I expect the real reason for all the angst has nothing to do with the game but rather a feeling that their console platform has been spurned because it's doomed to fail and people are angry they've made a bad buying decision.
@JustPlainLucas @blueinheaven You're devoting way too much time to a lost cause that actually is inconsequential but since I can't make you understand what a waste of your time it is I will say instead knock yourself out. Cry all day every day.
It won't change anything but it will probably make you feel better. I'm all for that.
@blueinheaven @JustPlainLucas If publishers lose money, development studios are in danger of being shut down. Clearly, you can understand that point. Now, I just want to clarify something. I never encouraged anyone to start hating Ubisoft. I'm merely saying that if anyone has a problem with what Ubisoft does, they should voice their concerns. Whether or not they start hating the company is up to them. Plus, I think companies benefit from hearing customers' complaints so they can improve their service towards them. That's usually how business works. Also, don't equate writing a blog airing a grievance to me writing about how my life is over. This blog took no more than twenties minutes getting all the info and writing it. I will express what's on my mind, and to not do so when something bothers you is, well, pointless.
@JustPlainLucas Why should you care if the publisher loses sales because of a bad business decision? Is it your money? I don't get it. I also think if a kids platform game is 'important' in some way the industry in general is in pretty bad shape.
I get that you were looking forward to the game. I get that Wii U owners feel they were cheated out of an exclusive. Actually I lied about that. To me a game is a game it's good for bad I don't care if it's exclusive or not.
There are bigger things in life to get upset about in my opinion. I was equally amused at the 'bad ending' of Mass Effect 3 that apparently destroyed so many lives. My wild guess is they weren't lives to begin with.
I just ordered Divinity II The Dragon Knight Saga for the 360 I played it on PC a while ago and liked it but never finished it and the improved 360 version seems like a great idea to me.
If I didn't have that to look forward to I have Tales of Vesperia to play on 360 which I dabbled with but haven't played properly, Silent Hill HD collection on PS3 to play with and a ton of other games I might never play for both systems but they are there if I ever find the time.
My point: crying about one game being delayed and hating the publisher and encouraging other people to do the same is, well, pointless.
@blueinheaven @JustPlainLucas Ok, I'm going to make an honest attempt here to try to get you to understand why people are upset. Now, if it was a valid delay, like they wanted to add more levels or work out bugs or something, then yes, people whining over it would sound ridiculous. For instance, everyone crying over the delay of Grand Theft Auto V sounds silly. The game is being improved for the better. But that isn't the case with Rayman Legends.
The game is done. Everyone who has been looking forward to it now has to wait for not a single good reason. Nothing is benefiting the game by this seven month delay. I read a post somewhere where a father paid off the game and intended to give it to his son as a birthday present. Well, that's a sure reason to be disappointed, isn't it? There's also the fact that some people only own Wii Us for whatever reason, and that machine's library isn't very stellar right now. Waiting months for a game to come out (which is complete, mind you) only for it to be delayed an entire seven months is sure to disappoint and upset people. Again, nothing is being added to this game to warrant a delay.
Now there's also the fact that the game's sales will suffer as a result of the delay. To push it into the holiday season with a bunch of other games not to mention a couple of new consoles looming on the horizon doesn't seem that smart. People have the right to be concerned when a publisher who makes games they love make poor business decisions, as they are technically investing in the company when they buy their games. So in a sense, they do owe us just a little something, like a complete game being released when it's supposed to.
I'm really hoping you don't just gloss over this and come at me with the same "but there are other games out there" counterpoint. Sure, there are other games out there, but right now, an important game that a lot of people were supposed to play in just a couple of weeks has been taken from them for seven months for No. Good. Reason.
@JustPlainLucas @blueinheaven You don't find what I have to say worth reading because I can not empathise with someone who whines that a videogame is coming out late and hates the publisher as a result.
So basically you don't empathise with my stance and don't care about my feelings on the matter but expect me to care about yours.
For what it's worth, when I go to bed tonight I will say a little prayer for you and your kind desperately deprived of a kiddies platform game you felt was on the way but at the last minute the cruel, hateful publishers took it away from you.
May God bless your little disappointed souls.
@blueinheaven @JustPlainLucas I think the real issue here is that you simply lack empathy. If you don't care about something, then neither should anyone else. People have the right to be disappointed, and they also have the right to express their concerns. To be as dismissive about other people's feelings as you've shown simply isn't productive. I welcome opposing opinions, when they're constructive, but yours isn't. I guess I had no right to tell you to stop replying, so for that I apologize. I was just hoping to get some responses from you that were worth reading, is all.
I'll reply to who I like on here thank you very much. If you don't want other people's opinions stop spouting your nonsense and leaving yourself open to ridicule.
Regardless, the mods decide who does and doesn't post here, not you. Wrap your head round that before telling people what they can and can't do.