ON MovieTome: That 300 sequel finally gets details!
CNET Networks Entertainment:
GameSpot: TGS 2008
GameFAQs
SportsGamer
MP3.com
TV.com
Metacritic
  •  
  • Lazy-Kingdom
  • Level: 9 (42%) 
  • Rank: Ikari Warrior
  • Member since: Mar 13, 2007
  • Last online: 07/14/07 1:25 pm PT
  • My Emblems:
    • Rank: Registered Member
    • Neighborly
    • Tagger Flirt
    • Rank: Registered Member
    • Neighborly
    • Tagger Flirt
     
     

My Friends

All About Lazy-Kingdom

Yo, its Lazy Dude...██████] 91% Done...
Well..Not Much Just Bored Outta My Mind...?

[Cloud]:Stay Where You Belong...In My Memories
[Sephiroth]:I Will...Never Be a Memory

*Cloud gets a phone call*
Cloud:"Uhm hello?"
*Evil laugh*
Cloud:"SEPHIROTH! God damn you!!"
Sephiroth:"I'll never be a.."
*Hangs up and looks at geostigma*
Cloud:"Like! Ewwww"

Nintendo Ds Lite
[=[__]=]
[+[__]+]
You Know You Want One

Name: Cloud Strife
Job: Mercenary (ex-member of SOLDIER)
Age: 21
Weapon: Double-handed sword
Height: 5\' 7\"
Date of Birth: August 19th (alternately August 11th?)
Birthplace: Nibelheim
Blood Type: AB

████████ 100% Porno Complete

Ok Thats Enough For Now I'll Talk in My Blogs

  • 7Jun 07

    Dead Moon

    Aside from the gorgeous backgrounds and rocking soundtrack, Dead Moon doesn't have much to offer over the majority of other shooters available for the Wii's Virtual Console. The Good: Backgrounds are detailed and have multiple scrolling layers; soundtrack defies the supposed limits of the turbografx-16's audio capabilities; weapons are plentiful and easy to upgrade. The Bad: Levels all feel the same; environmental hazards are rare and insignificant ; boss battles are uninspired; only one mode with six short levels; lacks support for a second player.

    Dead Moon for the TurboGrafx-16 is a horizontally scrolling space shoot-'em-up not unlike Gradius or R-Type. Throughout each of the game's six levels, you make use of a variety of lasers, bombs, or shields to guide your ship through multiple waves of alien ships and eventually destroy the boss waiting at the end of the level. The graphics and audio are some of the best you'll see out of the TurboGrafx-16. If you're a shooter fan, you'll appreciate how easy it is to outfit your ship with weapons and upgrades. These make it possible to survive the swarms of ships every level throws at you. Unfortunately, the bland level layouts and uninspired boss encounters ultimately outweigh the game's better aspects. This makes it tough to recommend Dead Moon over the majority of other shooters that are available for the TurboGrafx-16 and for the Virtual Console service as a whole.

     


    Beautiful backgrounds and hectic swarms don't make up for the bland level layouts or dull boss battles.

     

    To its credit, Dead Moon is pleasing to the eyes and ears. The space and city backdrops are rich with detail, while the multiple parallax scrolling layers impart a good sense of depth and speed. Some of the alien ship designs look a bit too generic, but the game doesn't give you much time to lament that fact because the screen is always swarming with enemy ships and bullets. The frenzied action is accompanied by juicy explosions and an intricate techno-rock soundtrack that puts the typical TurboGrafx-16 game to shame.

    Because the screen is constantly full of hazardous stuff, the game is brutally challenging. Thankfully, that challenge is offset somewhat by the weapon and upgrade orbs that enemy missiles frequently leave behind when you destroy them. Some orbs will outfit your ship with homing missiles and shield pods. Solid-colored orbs change your main weapon and let you swap among six-way bullets, a forward spread gun, a wave shot, and a big blue laser. Collecting multiple orbs of the same color will upgrade your weapons one level. Conversely, getting hit will cause your weapons to decrease one level, which means you can usually survive two or three hits before you lose a life. You also get a limited stock of bombs with each ship.

    The problem with Dead Moon is that it's a one-trick pony. The screen is always full of enemies, but the level layouts are dull and the boss encounters are uninspired. Enemy ships appear in patterned groups, pop off a volley, and leave, while the backgrounds merely scroll by--apart from the rare asteroid or ship fragment. Shooters like Gradius and R-Type are memorable because they make you navigate through asteroid fields, rotating structures, or cramped tunnel runs. You won't encounter any of those things in Dead Moon. On top of that, the bosses--while large--hardly animate and don't do much except expel bullets or hurl themselves into a corner at predictable intervals. Every level feels like the one before it. Dead Moon simply doesn't justify the 600 Wii points you need to spend to play it on your Wii, especially when you factor in the lack of a two-player mode or any bonus modes.

    By Frank Provo, GameSpot
  • 7Jun 07

    Tom Clancy'sG.R.A.W. 2

    GRAW2 offers up a better, though shorter, single-player game than its predecessor. But the bulk of its gameplay can be found in its impressive and deep multiplayer game. The Good: Intense, gritty modern infantry combat; impressive multiplayer suite with countless combinations of competitive and cooperative game modes; gorgeous graphics and cutting-edge visuals; excellent sound effects and voice acting that actually helps you in the game. The Bad: The single-player campaign is over before you know it.

    Ghost Recon Advanced Warfighter is the game that lent serious legitimacy to the Xbox 360. It was one of the first "must have" games for that system, delivering graphics and gameplay that just weren't possible on any previous console. Between the critical acclaim and the impressive sales, it was inevitable that there would be a sequel. What's startling, though, is the speed at which Ubisoft produced Ghost Recon Advanced Warfighter 2. Just a few days short of the first anniversary of GRAW, we have the follow-up, and as you'd expect, it's a better game, though it's also a noticeably shorter one.

     


    Welcome back to Mexico in GRAW2. Now take out some more rebels.

     

    GRAW2 puts you right back in the steel-toed combat boots of US Army Captain Scott Mitchell of the fictional 5th Special Forces Group (the Ghosts) for another grueling battle south of the border in Mexico. While you needn't have played the first game to enjoy the second, it certainly helps to understand the overarching plot. A Mexican civil war has erupted between mutinous army units. For various reasons, the elected-civilian government and the US have been drawn into the conflict. In the new game, the fighting threatens to spill over onto US soil along with the threat of nuclear weapons, which gives your superiors even more reasons to scream at you over the radio to defeat the rebels.

    What follows is more of the intense infantry combat that was featured in the original GRAW. You will go on both solo and team missions to achieve a varied set of objectives, from rescuing a Mexican journalist who has clues to the insurgency to neutralizing enemy encampments, and more. The action unfolds on both sides of the border this time, and the game ably captures the first-world and second-world settings. The Mexican side of the border faces even more turmoil than in the first game. The visuals in GRAW2 are also more stunning than in the original game, thanks to sumptuous atmospheric lighting and effects. The incredible scale remains; you'll again look out over vast cityscapes consisting of hundreds of buildings as you fly over in your Black Hawk Helicopter. But now, you can also take in the stunning vista of a setting sun over the desert or gaze at gigantic pillars of smoke rising from the fires of a war-torn Mexican city.

    GRAW2 features a similar mix of on-foot and in-vehicle action sequences as its predecessor. Most of the time, you'll be on foot, hugging every bit of cover available as you engage a mix of Mexican Army rebels and foreign mercenaries. The cover system remains solid, and you can "hug" most cover simply by moving up to it. Once there, you can swing out or up to engage an enemy before dropping back to cover. It's this system that makes the GRAW games feel more authentic than other shooters in which you can only stand in the open. On top of that, the squad system in the game lets you command a small infantry squad, so it's not just yourself that you have to worry about.

    Control of your teammates, vehicles, or drones is a lot easier now thanks to the improved communications system. Now you can get a full-screen video feed from any friendly asset on the battlefield, which essentially lets you be in two places at once. You can find some cover, tell your men to move to another position, and then use their video camera to locate and call out targets for them to engage. A cool new battlefield drone called the Mule has many uses, which include battlefield resupply and healing, mobile cover, and remote-controlled scout. You're able to control the Mule directly from the camera view or give it movement orders on the fly. The overhead drone that was cumbersome to use in GRAW is also improved in the sequel because it's far easier to control, and you can view its video feed in full screen rather than in a postage-stamp-sized window.

     


    The action takes place on both sides of the border, and you'll have to defend US soil.

     

    Thankfully, GRAW2 manages to eliminate some of the frustrating gameplay elements that appeared in the first game, such as the annoying rooftop sniper hunts that were more of an exercise in trial and error than actual skill. Those have been replaced with some riveting set piece battles, including a Black Hawk Down scenario, as well as desperate defend-and-hold situations. And while you can go through the game stealthily if you want by using suppressed weapons and sneaking about, it's just as much fun--if not more--to go through guns blazing. The large battles in GRAW2 are pretty awesome because usually vehicles are exploding around you, helicopters are buzzing above, and the situation is going crazy. Perhaps the best moment in the campaign is when you're temporarily deprived of your high-tech gear, so you lose all of that oh-so-helpful targeting information that can make the combat in GRAW2 feel a bit too easy at times. Suddenly having to locate and identify your targets raises the intensity quite a bit.

  • 26May 07

    Final Fantasy versus XIII

    Im really thinking about selling my ps2 to this Gamespot or something to get 100$ off on a ps3 and sell All my gay games and buy FF v:13, Enyways?, :::

     

     

    Publisher: Square Enix, Inc

    Category: Role-Playing

    Release Dates: N Amer - 06/30/2007

    :::::::::::::::::::::::::Enyways::::::::::::::::::::::

    Not a merely a sequel, but a wholly independent story unfolding in a different world with different characters. This title will appear alongside FINAL FANTASY XIII on the PlayStation 3 system. When coupled with FINAL FANTASY XIII, FINAL FANTASY Versus XIII completes the core of the FABULA NOVA CRYSTALLIS Project

    And ofcourse the Lazy-Kingdoms ScreenShots And I was able to get a interview with "Storm" and he said, " ... " a very well said thing form " Storm "???

    FINAL FANTASY Versus XIII Screenshot Oooooooo? I don't know whats so cool about this one?

    FINAL FANTASY Versus XIII Screenshot Damn..I hope they don't kill him?

    FINAL FANTASY Versus XIII Screenshot Wow I got this as my Desktop backround with Lazy Kingdom on it!

    FINAL FANTASY Versus XIII Screenshot Really doesn't matter?

    Wanna see a picture thats off the topic? Im showing enyways?

     

    Wow my first made Sig? Wanna see something else?

     

     

    ^^^^^Leena made this? Ooo how about this one?

     

     

    Hey! Gears of War! still my 3rd favorite game!

     

     

     

See Previous Blog Posts

My Recent Reviews

  • Halo 2

    "Masterpiece" Despite a rather short campaign and a disappointing storyline, Halo 2 is an exceptional shooter that frequently delivers thrilling, memorable, and unique moments in its online, co-op, and single-player modes. Continue »

    • Posted Apr 7, 2007 10:24 am PT
  • Devil May Cry 3: Special Edition

    "Immersive" Though it's like a fish out of water on the PC, this straight port of a great, gruelingly fast and intense PlayStation 2 Continue »

    • Posted Apr 6, 2007 6:13 pm PT

Lazy-Kingdom's Feed

Lazy-Kingdom does not have any recent activity. What a slacker! Maybe you should send Lazy-Kingdom a private message and ask, "Where are you hiding?"

advertisement

My Unions