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All About Morphine_OD

  • 17May 13

    METRO: Last Light - 10 percent of AAA game budget, is it much?

    For Ukraine - definitely.

     

    People, you do realize that prices and paychecks in Ukraine are 10 times smaller than in EU and US, hence the budget was 10 times smaller? I live in Russia and I get payed almost twice as more as my Ukranian collegues, and our prices are twice as high too. So enough with the "so much quality, so little money" talk, in Ukraine money their budget was COSMIC. 

    And their working conditions were so poor, because in former USSR game developers are being treated like shit. Why? Because we have VERY little choice when we want to work in gamedev. So in case anyone says he's fed up with the working conditions, he gets fired without severance package and the next day there are 10 high class specialists already waiting in line to be interviewed for his position.

    This souds harsh, but it's the truth, I know this firsthandedly.

    Now I work in mobile app development and I get paid 5 times as much as I've been paid during my time in gamedev.

  • 18Feb 11

    Rage about Rage

    Rage is starting to look more and more dull, ugly and derivative. I bet they could at least get rid of the ugly part if it wasn't a multiplat. Polycount is too low and no new technologies used like GPU-tesselation and dynamic LOD.

    • Posted Feb 18, 2011 1:15 am GMT
    • Category: Games
  • 12Feb 11

    Crysis 2

    So Crysis 2 leak is here and what is to be said about it? Bad thing that Crytek can't make a game, good thing that Crytek can make a technology.

    Yep, it's the same situation as before - a lot of cool graphics, nice sounds and sometimes brilliant art.

    Enviroments are still repetetive, combat is fun for a while, but it grows stale very quick. Level design is not quite varied - one NY street after another NY street. Levels are awe inspiring form their looks, but sadly, they are mostly linear and the intaraction with them is quite limited. For example - you fight one another fight on just another yet square and suddenly enemies take cover in some kind of store, so you want to follow their example and look around only to find out that it was the only interactive store ON THE WHOLE LEVEL.

    Strangely enough, weapons and abilities feel artificial and underpowered. Just why would someone invent a sniper rifle that can't take someone out in one shot? What's the point? Why you are able to kick a 2 ton car around like a soccerball, but like totally unable to trash some kind of a wooden door to a nearest cabin? You can throw a 90kg soldier around like a ragdoll, but you just can't tear down 2cm metal wall. C'mon abilities were fine in Crysis, why nerf them? Why always when you sprint, the suit kicks in automatically, but the reload action is still slow as hell?

    With the budget so large you could easily buy Minessota and engine so flawless you can render your girlfriend face more perfect than it is IRL, it is utterly unexcusable to make such a stripped game or such a long and boring tech demo.

    Story 4/10

    Graphics 10/10

    Sound 8/10

    Gameplay 7/10

    • Posted Feb 12, 2011 3:07 pm GMT
    • Category: Games

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