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3Dec 12

Just kidding. This blog has nothing to do with sexism. It actually has to do with Final Fantasy. Unless you think Final Fantasy women are sexist. But that is a whole different argument. Anyways, this blog really is going to talk about the desire people have for Square Enix to remake Final Fantasy 6,7,8 or other FF entries before 10 generally starting with IV. You ever notice how no one talks about FFV? I seriously have no idea what that game is about or even if it exists at all. I've heard of fans of every other entry, but V? No not that one. Is it the runt of the litter or something? Anyways, back on track.

So I have a theory about people who want SE to remake early FF games. My theory is that these people have not played these games since they were released in the 90's. Why do I think this? Pretty simple really. If you were to play those games today, I can't imagine how anyone would want to see those lines voiced out loud. The dialogue is horrible. Atrocious. Just awful. I'm not bashing the overall story, but if people were to step back for a moment and really envision those lines being spoken out loud would they still want to hear them? I'm sorry, but these stories don't hold up. They just don't. The gameplay of some of them is probably decent enough to still be worth playing, but I feel that for most people, FF, at least post V, is about the story. And their memory of the story is one shaded by rose tinted glasses of childhood nostalgia. It's like people who claim 80's TV cartoons were so much better than modern cartoons. Have you actually gone back and watched He Man? The show is laughable. So are all the shows from that time. Anyone who still claims they are a fan of them has either not seen them since they were new or is unable to reconcile their childhood fantasies with modern realities. Yea, cartoons suck now. But they sucked just as much 10 or 20 or 30 years ago. The Final Fantasy games were not written by professional writers. They were written by designers who have no real training in the field. There is a reason today's games tend to be written by professional writers. Designers make gameplay. They may come up with a brilliant story. But it takes a real writer to turn that story into a script that sounds like something a human would actually say.

Point is, you, you nebulous FFVII loving people out there, don't really want a FF remake. A lot of people say Square fell apart when they merged with Enix. That may be true, but that isn't the cause of their downfall. The cause is the arrival of voice over. As soon as Square had to actually write lines that people would speak their games were suddenly much more poorly received. The quality didn't actually change. In fact, overall, the dialogue in FF13 is probably the best in the series outside of 12. What changed is that players suddenly had to hear these ridiculous lines spoken out loud and it SEEMED like the writing was worse. It really wasn't. In fact the same group of people have been making FF since 7. A couple people have switched roles and obviously Sakaguchi left entirely, but in general, the team remains identical. The series simply didn't change. People just didn't have to hear the earlier entries spoken out loud. Just try reading the script from some of these games out loud with a group of friends. And tell me honestly that those lines sound like something a real person would actually say. They don't. They are both poorly written and poorly translated.

So sorry to bust the collective bubble of Final Fantasy fans, but simply put, that beautiful version of Final Fantasy 8 you have imagined made on modern consoles just wouldn't be the same. Or, it would be, but it won't be nearly as great as you remember it. In fact it will probably be pretty bad. You'll blame Square Enix of course and say that they just coudn't capture the magic a second time around. Really the game will be a better looking, better sounding version of what you played. Just what you played isn't nearly as good now as it was 15 years ago. Sorry.

Put your faith in a new game written by a professional writer. Trust me, that is where SE needs to go if it wants to recapture the magic of its earlier games.

68 comments
raahsnavj
raahsnavj

You actually tricked me to not reading this entry for over a week. I'm so sick of the sexism talk that I don't even bother opening articles with it in the title. So, being very bored one Saturday morning I figured okay, I'll read it. Lo and behold.

 

Anyhow, I have replayed both FF VI and FF IV on the DS in the last year. I would have to say that I like them. I over played VI as a kid, a lot, and I struggle to find my way through it now simply because I have seen everything the game has to offer. I can just recite the story in my head these days, which makes me wonder why I would ever trudge through 20+ hours of gameplay when I already know the story and that's what I play FF for anyhow. 

 

I agree with you on the dialog thing though - Voice acting in general sucks. Especially translated voiced over dialog. But at this point I don't even think that is the root of the problem. In an attempt to turn a RPG into a action game they have broken the gameplay. In addition to that they have made the story so complex, in terms of reading and figuring it all out, that it just isn't interesting to me anymore. Bad writing alone isn't what I"m talking about here. What the hell is even happening in FF XIII early on? you get a basic gist, but you have to climb through mounds of codex to get all the backstory and really understand it - if I wanted a book I would read a book.

 

On the other hand, games that hit the mark lead you into what is going on very early on, then expand it out from there fairly quickly. Look at the pacing of FF IV, FF VI, and FF VII, then look at the pacing of FF XIII - one gets to the point - you know your quest, you know why you are where you are and you are off to your first mission within 10 minutes of the opening. FF VI, you are in the heat of the story in the first sequence. FF VII you know the mission and why you are there right off. FF XIII, what the hell are you doing for the first 3 hours of the game other than leading 4 people you could care less about down corridors? FF sucks these days because it doesn't get to the point. It is because everyone keeps griping about 90 hour epics instead of cohesive 20 hour adventures that get to the point.

kohle36
kohle36

One final point about the SE merger - I'm curious to know where you got that information about the same dev teams producing FF since VII. I don't have access to personnel files or anything, but the general buzz seems to be that a LOT of the original Squaresoft employees left in the years following the merger. Directly after, SE did end up with about 80% Square staff (though Square lost the financial end of the merger), and the internal structure of the development teams has remained relatively consistent since then, but my understanding is that most of the actual positions involved have gone through a fair bit of turnover.

Sakaguchi left and founded Mistwalker, yes, but so did a lot of the other creative forces behind Square's best series. Tetsuya Takahashi (graphics design and direction for Secret of Mana, Chrono Trigger, Front Mission; and work on several FF titles) took Suguira and founded Monolith Soft (who went on the make Xenoblade Chronicles, the closest thing to a classic FF title this gen). Nojima (scenario and concept writer for most of the 'classic' FF titles) left in 2003, followed by Uematsu (who scored pretty much all of the memorable Square music in existence) in 2004, both to found their own companies - and while they consult with SE on some projects, they're far from company assets any more.

More than that, after SE's team 3 finished up work on Chrono Cross, pretty much the whole lot of them (and apparently others as well) were scooped up by Monolith, which is now the closest thing to the original Squaresoft the industry has. So while from a management perspective team 3 produced Xenogears, Chrono Cross, and then went on to make FF XI and XIV, almost none of the same actual people were involved (and it shows, oh how it shows).

Info is a little harder to come by on team 1 (all the main non-MMO FF titles since VII, save XII for some reason; plus Kingdom Hearts and Dissidia) because there wasn't a single mass-exodus like on team 3, but my understanding is that over the intervening years, many members of that team have also left for other companies or to pursue other projects. As a result, SE is sitting on some of the most valuable IPs in the industry, without almost anyone involved in their initial meteoric rise to popularity. If you could link (or at least point me to) the info that SE's team 1 has maintained a consistent employee roster over the last decade-and-a-half, I'd be very interested to read it, if only because I've been hearing conflicting (if not fully substantiated) reports over the same period of time!

kohle36
kohle36

As for your theory, you're probably right in that a lot of clamor for a remake comes from fans remembering through rosy nostalgia-glasses, and I agree that SE shouldn't bother remaking any of them. However, some of your other points are a bit off the mark (I mean this in the 'constructive criticism' sense, not 'douchy know-it-all', and by all means call me on it if I come across as the latter).

So, the dialogue. I won't argue with you on your point - if put word-for-word into voice acting, the result would be nothing less than cheesetastically facepalmable. Hell, Square's first foray into voice acting in X pretty much proved that first hand. That said, you're forgetting a few important things here. First off, I think a lot of people confuse bad localization with bad dialogue. You did mention that writing and translation are separate creative acts at one point, but failed to differentiate them in your argument. Let me put it this way: Do you read Japanese, and have you played the originals in their native language? I don't and haven't, but a few friends who now live over there have claimed that the English translations are laughably inferior to the Japanese originals, especially when you account for subtle cultural cues and references that a) never made any sense in NA to begin with and b) probably wouldn't make much sense even in Japan over a decade later. I'm willing to chalk it up to their opinions, but unless you've seen the source material, it's better to comment on the English translation as opposed to the writing as a whole. More like, 'it takes a real [North American] writer to [translate] that story into a script that sounds like something a [North American] would say' (sorry Europe/restoftheworld, same goes for you guys too)

Secondly, as any professional writer knows, dialogue has to be molded to fit the medium its written for.  The entire style and inflection of writing changes drastically even when we are dealing with different written mediums (c.f. nonfiction; novels; newspaper articles; internet comments lulz!; and yes, textboxes in videogames). The limitations of the medium itself shape what can (and more importantly what CAN'T) be said in a text-based game. Nowadays, we can just fill in story through spoken dialogue while the player rolls along with the game, but back then, the whole game had to stop and parse out 3 lines of dialogue at a time. As a writer, you're pretty limited in the range of emotive content you can fit into that context. It's a whole other story (literally) if the writer knows these words are going to be voiceacted, and that carries its own set of problems and limitations.

I don't think any company in its right mind would attempt to directly quote every piece of dialogue into a new medium - they often don't make the jump well (try reading a few movie screenplays and you'll see what I mean). Sometimes, the exact thing that made the written dialogue interesting or enjoyable just doesn't work in another medium (look at the Hitchhiker's Guide movie *facepalm*), and in the case of FF, at least some of what was enjoyable WAS the almost endearingly bad translations. You're right, they would be terrible if voice acted, but if SE failed to recognize and account for this (either by reworking dialogue for spoken word or keeping the games text-based), they should probably just pack up their shit and stop making games right now.

Thirdly, most of the FF games weren't written by programmers. Most of the most fondly remembered ones (the same ones people keep clamoring for remakes about) were written by Kazushige Nojima - at least on an overarching scale. While he isn't what you would probably call a'professional writer' (I don't think he studied Japanese lit at university) his sole job for the last 2 decades has been as a scenario and concept writer for the exact medium we're talking about here. Actually, if he's not a professional writer in this context, I don't really know who would be. Frankly I don't want John Grisham or Margaret Atwood writing games, because frankly that would suck. Again, different mediums create different writing needs, and there's no such thing as a guru of all writing styles. Actually, a lot of the criticism of modern games is the way they shoehorn the player into pre-scripted set pieces. This is the direct result of hiring 'professional writers' schooled in liner narratives to do the job. Any writer who doesn't have an intimate understanding of game design isn't going to be able to write a convincing game world in which the player - not the writer - is ultimately in control.

So yeah, I agree that their day is over and SE should focus on new games (maybe even a franchise or two beyond FF - a new Seiken Densetsu would be nice if they could actually get it right), but it's not for the reason you mentioned. Honestly, once you get over the translation issues (which are actually a bonus for me), the original Squaresoft versions are pretty well written games - if not every single line of dialogue, then certainly the stories, many of the characters, and the worlds in which they exist. They may not appeal to current North American sensibilities, but f&^% it, this is a cultural hub which insists on the rebooting and retelling of a handful of familiar stories every 5 years or so - only darker and grittier!!! And only then, so it can be collectively s&^* upon by every self-proclaimed critic on the internet. So frankly, no, these shouldn't be remade. Not because He Man looks dumb to an adult, or because they would be impossible to update with voice acting, or because the writing wasn't 'professional' enough, but because they already exist and you can go download and play them right now! And graphics aside, they hold up pretty damn well. And if you can't play a game that has less-than-current gen graphics, I'm not really interested in your gaming needs anyway - they've already been taken care of thanks.

kohle36
kohle36

A lot of interesting points brought up here, where to begin? Well, FFV does have a dedicated fanbase, it's just that it wasn't originally released outside of Japan, and didn't make it to English-speaking audiences until its re-release in Final Fantasy Anthology seven years later. At that point, most fans had seen the technological leap provided by the PS in VII, and were busy anticipating the release of VIII later that year.

Simply put: not too many people actually played the game outside of Japan (at least comparative to the other titles released in NA and Europe within their launch windows). Those that did saw the game closing in on a decade after its prime, so much of the praise that it received was inevitably of the 'cool game, but not groundbreaking' sort. After VII, how could it have been received any differently?

That said, a lot of the people who played V really liked it, and most of the residual comments you hear about the game are positive (granted, not a representative sample, but hey, we're talking about internet forums and comments sections here). It refined III's job system and laid the groundwork for the kickassery that was FF Tactics, as well being an enjoyable title in and of itself.

At the end of the day, you don't read much praise on English language forums for any of the FF titles that weren't initially outside of Japan, for the same reasons above. How often do you hear people go on about FF II or III?

tom3k
tom3k

Also, i wanted to add that what contributed to the greatness of those rpg, those before the 3d era, and i'm including all the jrpg that came through the nineties chrono trigger included, is that they leave to you, the player, plenty of room to fill in the space leaved by the 2d sprites, the lack of facial expressions and voice over, with your imagination.

 

It's a process of penetration inside the character that's very intimate, something that someone (freud fixation) even saw as sexual, but it's something that lets you fill FREELY all those empty spaces and that helps you in becoming a real part of the story, and that sucks you in the game and contributes to the great memory that those games left you 15 years ago.

 

You can't do that with a rpg full of cinematic sequences drawn up by motion capture, resulting in movie sequences wonderfully dubbed, where what you see and what you hear is what you get, it's not something that inspires your imagination at all.

 

So, i find that saying that those games worked just because they weren't voiced well, it's pretty generic and immature.  Don't get it personal, thanks.

tom3k
tom3k

FFV is fantastic, loved galuf (poor old man) and gilgamesh (that joker), plus the job system is really entertaining, makes you want to try all the combination until you got the mime.

 

Do a favour to yourself, play it on a snes or gba emulator and forget about remakes.

ChaosUndivided
ChaosUndivided

It has been 10 years since I played FF 7 & 8 (the only ones I really played) I got them on my PS3 and I still find them to be good games.

If remade you can easily re-write a lot of the dialog to suit voice acting and still tell the same story. It's not like you just got the original game and have some just read out the lines on the screen. No you would re-write every scene to match with the new graphics.

 

Mid 90's to early 00's were the best time for cartoons with the exception of Dragon Ball.

gba1989
gba1989

Good point about the voice overs...I only started playing FF(the RPGs) at the age of 21. That was two years ago. Maybe because of the hype. First was FFA:1 and 2 then up to 6. It was enjoyable but when I think about it, the story and dialouge were better left off to the player's tolerance and imagination. There are lines that I would cringe to if it were spoken..

 

But the FF Rpg's aren't the games made by SE. What about srpg? There is FFT and TO(although I'm sure that it was Square's to begin with). TO:LUCT has some voice overs but its only in the narrative. And I would say both of these games are very well written and LUCT has that perfectly grim and serious voice overs.

Setho10
Setho10

 @gba1989 Those games were written by Yasumi Matsuno. I haven't played those games but few would argue that he is maybe the best writer in Japanese game design. He no longer works at SE. He moved to Level 5. His stuff is supposed to be brilliant, though, and what I heard of his script for Final Fantasy 12, which he co-wrote, was probably the best writing in the main series.

Halloll
Halloll

I went back to watch the cartoons from my childhood and they were better than I remember. here in the middle east we were reared on the works of Miyazaki, World Masterpiece Theater, Moomins and Tom and Jerry :)   . also Final Fantasy need to step it up since to me the old FF left you're imagination play a part in the storytelling weather you imagined the characters voices or just made stories of your own (didn't understand English then) so they need to match the expectation I built in my imagination. I have a friend who started with FFX and like it so much. he then played the PS1 FF and liked them but he didn't like the ones after X. he say's they have no sense of adventure. 

morgan_gibson87
morgan_gibson87

"The cause is the arrival of voice over. As soon as Square had to actually write lines that people would speak their games were suddenly much more poorly received." - What are you talking about? Both FFX and FFXII were critical smash hits and they were both voice-acted. Pretty poorly written and reasoned!

Vrygar777
Vrygar777

If you want to play a game with a good dialogue play Final Fantasy Tactics: The War of the Lions. Sure its written in an archaic style, but its vastly superior to most of the writing in the main series.

Setho10
Setho10

 @Vrygar777 Yasumi Matsuno wrote that and although I have played little of his work, most would say that he is probably the best writer in Japanese game design. So I'm sure that game is written really well. He also wrote the Tactics Ogre series and Vagrant Story, as well as parts of Final Fantasy 12 which is why that game actually sounds pretty decent when spoken.

Cypress131
Cypress131

The dialog for the early Final Fantasy games weren't great, but they were pretty decent... in JAPANESE. When they were translated, they turned out pretty cruddy. The reason, however, isn't because the writing or translating was bad. The writers never took a step back and thought that this would be translated in many different languages, and so much of the dialog suffered from some sever cultural identity crisises. Much of the dialog, even in Japanese, would seem strange to a foreigner. However, a Japanese person who was raised in that culture wouldn't see anything wrong with the dialog. These cultural differences are extremely apparent in Final Fantasy 8, more then any others. Much of the dialog, in Japanese, from a Japanese point of view, is actually perfectly fine. Some of it is actually pretty great. But when having both of those degrees of separation for foreigners, the dialog looks and feels awkward or just plain awful. You can't simply rule that the writing of Final Fantasy is bad, when you're ignoring the cultural and language barriers. Though I admit, some of the very early games' dialog definitely weren't masterpieces even in Japanese.

 

Actually, If I recall from an interview a while back, the only reason why they decided not to make a remake of FF7 on the PS3 was because they would have too much temptation to change it. To remake a game to be exactly the way it was is an enormous feat. It means that you go over the entire game and rebuild it piece by piece. But when you look back at what you've made, most of the time you see ways that it could have been done better or differently. They stated that they would probably end up changing more then just dialog, but gameplay aspects as well. If they decided to remake FF7, it wouldn't turn out to be the same FF7 that people fell in love with, which was the main reason why they decided not to.

 

Also, I thought FFV was decent... It's even on the Wii virtual console and PSN. It took a long time to make it to the US because it was originally going to be brought over as Final Fantasy III, but they simply decided it wasn't worth it. (Glad they didn't, the numbering was getting confusing enough as back then). The story was a bit weak and it doesn't really stand out too much.

Setho10
Setho10

 @Cypress131 I understand that there are cultural differences that make many Japanese works of fiction very hard to appreciate as Americans, but there are some really Japanese anime and movies that have great translations that capture the intended meaning of the line, if not the exact meaning. Translation is as much about finding a good way to get a line across in your language as it is translating the lines word by word. In cultures as different as Japan and the US, it is especially important to look at what the writer is trying to say and write that in a way that works in English over just translating the phrase. It's really tough, and in some cases just isn't possible. For example, some of Isao Takahata's anime just simply doesn't work outside of Japan. It is so deeply stepped in Japanese folklore and pop culture that you have to be Japanese to understand it. But I don't think that is the case with FF. These stories don't take place in Japan and aren't based on Japanese legends or history so there is no reason that a good translator can't take the lines and translate them in a way that works in English. Look at the amazing translation of Hayao Miyazaki's anime. The lines in English are a lot of times very different than their Japanese versions. The translators (the same couple people do every translation) are brilliant in that they get across the original script's intentions without making it impossible to appreciate in English. It is a huge challenge and requires someone with a vast knowledge of both cultures and an excellent writer in both languages, but it can be done.

Cypress131
Cypress131 like.author.displayName 1 Like

 @Setho10  It's less about the cultural references and more about the characters and how they interact. Many of the personalities in the FF series act or say things that simply may be awkward or strange in the eyes of foreigners, because they don't understand why they would say or do those things.

 

I agree that true translation requires you to sometimes change the wording or phrases to be more relevant and understandable to the culture you're translating it for. At the same time, as you say, it IS a huge challenge as you need to know a vast knowledge in both cultures.

 

However, back to the main point: The dialog and script for many of the FF games aren't as bad as you're making them out to be when you look at the original Japanese text and interpretations. So I disagree on this point.

 

However, I will say that you are extremely correct when you mention things such as american cartoons. Back in the day, I would watch many great cartoons and series that I loved to death. But they don't stand the test of time, as when I look back at them, I can see just how horrible the writing really was. I know I may be chastised for saying this, but I feel the best example is the original Transformers series. The writing is just plain awful. Back when I was a kid, I never noticed. But that doesn't mean that this applies towards everything we used to love as kids. Some cartoons, such as Reboot (especially season 3), had excellent writing that stands the test of time.

 

But on a case-by-case basis, I agree that more times then not, the things we loved as children would not be as wonderful as we remember. But when it comes to these games in particular, if these games were remade, the Japanese reception would be extremely positive. I will agree though, that many english fans would not be as happy. The original english translations weren't the best, I definitely agree, but I disagree when you say that the original writing was done poorly.

wabuss
wabuss

i hate final fantasy

mprezzy
mprezzy

I guess this is all under the presumption that a remake would involve spoken dialogue at all. Or dialogue that isn't re-written- both of which could be highly plausible circumstances involved in a remake. Some people would just like the games "remade," in a sense that they are re-released with current gen graphics and probably wouldn't care about reading dialogue again. Just sayin'.

Setho10
Setho10

 @mprezzy If all people wanted was modern graphics then I think remaking them would be a waste of time and money for SE. Outside of the hardcore fans, no one would want it, and those hardcore fans are the ones most likely to complain that the newly drawn characters are off in some way. If they really want to remake an old FF game they would need to change more than the graphics. The old style just wouldn't appeal to most modern gamers, at least not enough to make the endeavor worthwhile.

hangman000
hangman000

I didn't like the idea of the series having spoken dialogus but wasn't displeased with FF 10,12,13,the continuations,spin offs and crisis core

hangman000
hangman000

(IMO)FF 10 part 2 was a piece of shit.

hangman000
hangman000

I don't want an FFVII remake,just a sequel.Dirge of cerberus sucked.I want it to be turn based(I am not one of those FF fans who bash on the series for not having turn based combat).

starduke
starduke

I have the DS and GBA version of a lot of the FF games, and I never played them before they had DS/GBA versions. However, comparing to what I've seen of the original games to what's on the handhelds, I've have to say they ported them very well. They're still very enjoyable games.

Crystal_McGhee
Crystal_McGhee like.author.displayName 1 Like

If Square-Enix does make a FFVII remake they better not change a thing! I want to see cross dressing Cloud Strife in HD! Haha #FFVII 

Hawk_Viper
Hawk_Viper

I see title pic to be from 'Another World'.

Is it available for PC ?

Setho10
Setho10

 @Hawk_Viper Yes sir. You can get it on GOG. It's an updated version that runs on modern machines in 1080p. Still the same graphics, but they look really clean. Also includes some music inspired by the game and a bunch of concept art and stuff. I believe it is $10. You can also get it on the App Store on your iOS device if you'd like.

Aneurysm_uk
Aneurysm_uk like.author.displayName 1 Like

I think the reason people want remakes of the old games is because the most recent batch have been crap, and people remember loving the older games to the point they played them through the night until they couldn't stay awake anymore. Granted that there's an element of rose-coloured glasses with anything from your teenage or childhood years, but to blame the decline of the series on bad scripts is way off. FF13 and 14 were bad games, end of. I don't think voice acting comes into it. Sid's "hold onto your draws 'n don't piss in 'em!" line in FF7 is hardly Shakespeare (in fact it isn't even 50 Shades of Grey), so actually hearing that aloud makes no difference to the fact it's a bad line - or the fact it's still one of the best games ever.

Setho10
Setho10

 @Aneurysm_uk I haven't played 14, but I enjoyed what I played of 13. The story certainly wasn't good but I liked the battle system and it was beautiful, polished, and had a pretty good soundtrack. I enjoyed what I played of it. In fact I played more of it than any other FF game. Most of them get boring to me long before FF13 did.

Swain23
Swain23

Though I think they should have never added spoken dialogue to the series it has nothing to do with the downfall of FF. Proof of that is the greatness of FFX. FF 7,8, and 9 had amazing stories and the writing was incredible. These games stories and dialogue were written in Japanese manga/anime style. And no dialogue in anime ever sounds like something somebody would say in real life. In no way does this make it "poorly written" it's just something you obviously don't understand. Also I don't think the writing is the main reason people aren't fans of the new FFs. FF13 had a decent story (at least from what I could bare playing through) but everything else was absolute shit. Battle system is press A A A A A, switch stances, A A A A A A A, switch stances, A A A A. Walk down a narrow path and watch cut scenes along the way. Also I think music is a big deal too. Music in FFXIII made me want to kill myself. 7-10 have soundtracks I still listen to after all these years. The music really contributes to the emotional impact of the story, just as music does in any movie.

 

I'm not hoping for any FF remake, I think the games are perfect the way they are. I'd love to see a new game from SE but they need to have the right approach. PS1 was the golden age of JRPG's and they need to look back at what they were doing back then and take inspiration from that.

Setho10
Setho10

 @Swain23 I like a lot of anime but that doesn't make the writing any better in most of them. Whether the translation is bad or the writing itself just isn't great, the vast majority of anime is just poorly written. I still enjoy it and I get the appeal. But anyone who argues that those lines are well written just doesn't have a great understanding of writing. It's one thing to have a specific style. It's another thing entirely to have lines that are as cringe inducing as those in some anime. I love the art in anime, and I love the creative stories they tell. But I'm not blind enough to say they wouldn't be better with better writing. Look at Hayao Miyazaki's stuff. That still captures all the anime magic, but the dialogue is also mostly really well written. I can sit and watch one of those movies and not feel like I am watching it despite the bad dialogue. I just enjoy most of them 100%. Likewise, I enjoy the stories of some of the FF games, but that doesn't make the dialogue any better. If you enjoy it fine, but the vast majority of people won't and it is those people who SE would need to impress if they wanted to make a remake a worthwhile investment. Also, the combat of FF13 definitely gets better the more time you spend with it. It starts off really, really, slow but when it gets off the ground it is just amazing in how much depth it has. Battles can get really intense and require you to have a real mastery of the system and a knowledge of what each paradigm allows you to do. I only made it halfway through the game, but by that point the battle system was really starting to come into its own. Once you are fighting multiple tough enemies and managing three different characters it just gets really great. I think their flaw was starting things out too slowly. The system really is great if you give it a chance.

tizmond
tizmond like.author.displayName 1 Like

I dunno, I've played through FFVI, VII & VIII again over the last couple of years and in terms of depth & story, I think they still hold up really well. There's not many games out these days that you can rack up 50 hours+ of game time and considering these games are as old as they are, it shows how remarkable they still are. Sure, the turn-based battle system feels a bit dated now, but in all honesty I wouldn't mind seeing an HD remake of them. But you're right: It would be better if SE would concentrate on bringing out a FF game this gen that captures the magic of the old ones. Sadly, the recent ones haven't even come close.

Setho10
Setho10

 @tizmond I think they work because they aren't voiced. It's a lot easier to accept awful dialogue when you read it than when you hear it out loud. Today these characters would have to actually show expression in their faces and talk out loud. That would just ruin the games. Personally I don't think they hold up all that well today. Not that they are bad, but it's not like they are so much better than any modern RPG. Square Enix needs to revamp a lot of its design decisions if it wants to be successful, not revert back to previous systems.

Lucky_Krystal
Lucky_Krystal

Great blog. It's easy to whine and scream "SE SUXS NAO!" but its more complicated than "they suck now."

 

Like you said, FF had no written dialogue so no one actually heard how ridiculous these lines were. I recently picked up FF8 at a flea market, and so far I don't see it as any less cornier than the recent FFs. I laughed at Rinoa's "Look into my eyes! You're going to like me, you're going to like me! Did it work?" for all the wrong reasons. Its still a good game but come on people, take off those rose tinted nostalgia glasses and actually READ this stuff.

 

Also, now it seems like other JRPG companies with half of SE's budget are putting out games with stories and gameplay just as good (Atlus, Mistwalker, Monolith Soft, and Namco Bandai say hi!). SE is going to have to step it up in the story department if they want to stay in the race for another 10 years.

 

I commend SE for always changing things up gameplay wise. I liked most of the battle systems in FF and like that I'm getting something new each time (only one I didn't like was 8's junction system). But maybe now its time for them to change it up story wise. I highly doubt a remake is the answer to SE's problems.

 

Setho10
Setho10

 @Lucky_Krystal Right. People have these really false memories of those games. They really don't understand what it would be like to have those stories presented with voice over and realistic graphics. It just wouldn't work.

sdafa
sdafa

While I believe you offer a very interesting premise, I have to disagree with it to a degree. While the dialogue has never been flawless, the stories in FF 7-10 really lifted the games enough to make players ignore the, more often than not, dubious dialogue. I feel that the current generation of FF fails to live up to the lofty story heights that were set by the previous installments. Also, I like FF 5.

OB_Shah
OB_Shah

Nothing to do with vioce overs its the gameplay systems which isnt as it use to be final fantasy was about Open World lots of town, Citys ,flying ships, Side quests and a Great story, Now non of  This exist in FF13 thats what they are lacking the core basics of the final fantasy Genre and thats what fans are missing not bad vioce overs FF 13 was the end for me its the worst in the series nothing good about it there was no Open world element nor there were any towns or citys or any one to talk to and the battle systems really sucked and even some maps were recycled from FF12 over all i blame them for changing the core basics of there genre.

Setho10
Setho10 like.author.displayName 1 Like

 @OB_Shah I don't get people's love of the open worlds of Final Fantasy. It's not like Skyrim where there was tons to do in them. You just walked from one quest objective to another. The game was still linear. You did a bunch of quests in a row. It's not like you could do them out of order. You couldn't effect their outcomes. All the open world did was make you waste time between getting to each dungeon or city. I much preferred FF13 to those styles. I also liked the battle system in 13. I enjoyed it a lot more than any of the previous battle systems. I'm curious if you played 13-2. It had towns and side quests. I don't think that made it better, but I guess some might say it did. I dunno. I liked 13 the most of any FF game. Then again I think all FF games are pretty terrible so that isn't too high of praise.

Joshua2222
Joshua2222

 @Setho10  @OB_Shah I've played all FF games (except V and VI, haven't got around to it) and he's right. The game is still linear, it's only technically open world, nothing more. And I also don't really see how the games are turn based either, FFX is the only true turn based game. You had a little gauge that filled up and then you could attack. FFXII and FFXIII has the exact same thing, it just happens faster. I think a lot of you people are just picky as hell and put these games on such a high pedestal that nothing can ever match them. (And please note: I love the series of FF so don't act like I don't know what I'm talking about)

OB_Shah
OB_Shah

we are talking about gameplay systems which isnt as it use to be final fantasy was about Open World lots of town, Citys ,flying ships, Side quests exploring there was a sense of adventure in all even that talking to people filling there request by traveling town to town, discovering secret, treasures AND if you think FF is all about a Battel system, then you really dont know what your talking about SO tell me is FF game only about a battle system if not then what if  FF all about  go on tell me since you LOVE ALL FF. lol you think that FF is failing coz of Voice acting LMAO????? Tell me what is FF all about

 

Everiez
Everiez like.author.displayName 1 Like

 @Setho10  Those are what old FF fans are looking for. There is no rules saying open world has to be non linear and riddled with choices to affect story. We don't care about that. Linear story is fine. What matters is about sense of adventure and not overly restrictive game design. Discovering secret, hidden place, introduce side game mechanic, side quests, etc.

OB_Shah
OB_Shah like.author.displayName 1 Like

 @Everiez  @Setho10 finally someone gets whats going on coz this guy really doesnt know what he is talking about nor he knows what is Final fantasy about

OB_Shah
OB_Shah like.author.displayName 1 Like

Over all your saying you like things to be dumb and simple were you have to just press the "X" button and do nothing no need to walk around no need to explore no need for treasure hunt and a dumb battel system which does the fights for you lol unlike FF 8 were you had to junction or gamebit of FF12  LOL wooooow why dont you watch a Anime and hold a controller in your hand and pretend your playing it you will be satisfied because a write would have write a whole script for you is that what you want LMAO?????????

 

OB_Shah
OB_Shah

1st of all i have ended the game, unlike you who has been claming that you never finished a Finaly fantasy game in most of your replys to people and if you need a real discussion remake the blog and name the tile something to do with Final Fantasy so fans of the series could read your blog the tilte right now is miss leading and then you talk  random crap about FF when you never actually ended a FF game in your life and half of the people over here came to read about Sexism and they never played FF so to whom are you tring to hold a discussion with LOL ???? 

Setho10
Setho10

 @OB_Shah I didn't say that anywhere. You don't need to resort to insults. Grow up and have a real discussion if you want or leave my blog. I think the battle system in FF13 is just as deep as those in previous games. Switching between the different paradigms in real time requires a lot of quick thinking and a good mastery of how each paradigm works. It starts out pretty easy, but by the time you have three different characters you have to manage at the same time it can get really intense. I enjoyed it. Most battles in previous FF games boiled down to pressing the X button to attack until all enemies were dead. Then on harder battles you had to actually pay a lot more attention and use strategy and quick thinking to succeed. I don't see how that is any different than what they have in this one. It is just quicker paced. I challenge you to just hit X over and over during every battle of FF13. You can't succeed that way any more than you can succeed doing that in previous games. It honestly sounds like you never got more than a couple hours into the game if you think that. As for the open world, I just don't really agree that it had any real effect on the game. You can still have hidden areas and side quests and secrets in a linear game. FF13 didn't have much of that, but being an open world isn't a requirement for any of that. FF13-2 had side quests and secrets and cities and it wasn't an open world. What did you think of that game?

Jake518
Jake518 like.author.displayName 1 Like

Hahaha I like the way you trick people into coming here. Kudos! Anyways, I think it would be cool to see the older FF games remade. Same game with no changes made to gameplay, just changes in the look and sound of the games. It might not be accurate to say that the games would be pretty bad. I think nostalgia would have a positive affect, but that's just a personal opinion.

Setho10
Setho10

 @Jake518 Thanks! I honestly haven't played much of any of the FF games, but I just don't see those games holding up very well today, especially the PSOne entries. There is just a lot of crap that people forget about with those games. They were great for the time, I just don't think the average person today would think they were as good as kids back in the 90's did.

evil13killer
evil13killer like.author.displayName 1 Like

square enix is no longer the same they are money hungrey making two xiii follow ups 

 

Setho10
Setho10 like.author.displayName 1 Like

 @evil13killer I think they are trying to prove they can make a good FF13. The first one really lacked the freedom most players wanted, but the second lacked focus. I think this third one sounds pretty interesting. It reminds me of Valkyrie Profile for the PSOne what with it being timed. They are making an open world with lots of replayability and an improved combat system that lets you take more direct control of Lightning. If the story is good then that seems like everything the fans want at least from what I understand of the complaints. If they just made another FF13 then I wouldn't be impressed, but they seem to really be trying to make a good game out of this sub-series so I'll give them the benefit of the doubt.

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