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1Mar 13

I just want to start out this blog with an unrelated shout out. EA recently announced it will be holding a summit for developers to discuss LGBT portrayals in gaming. As a huge supporter of that community I think it is great that one of the biggest companies in the industry has put themselves under fire to support those guys and gals. EA obviously does a lot of terrible stuff, but I have no qualms saying I absolutely admire and respect them for doing this. Gaming has long been one of the most unfriendly places for homosexuals, which is a terrible tragedy. For a demographic that often needs a way to escape from reality more than any other, it is shameful that our industry does such a piss poor job of including them. So thank you to EA for taking a leading role in trying to change things from the industry end. I sincerely hope that gamers themselves can work to make our community more inclusive for all types of people.

Okay, just wanted to get that out of the way, because I do strongly support what EA is doing. Now the topic of the rest of this blog is about the movement of top developers from AAA to Indie studios and the support these Indie teams have gotten from the press. I think it is interesting because if you were to ask the average visitor to a site like Gamespot if they would prefer someone like Cliff Blezinski work on a AAA game or an Indie game I think almost everyone would say AAA. Yet if you were to ask most any developer who has been in this industry for as long as he has which they would prefer to work on, almost all of them would say Indie. Now a lot of people would blame this on the evil publishers who require lengthy hours for little reward. And there is definite truth in that. I think there is a bit more to it than that though.

A lot of the developers who are at the top of the industry today, grew up in the days of Atari or even earlier. To them, games were just that, games to pass the time away. Early game designers were called engineers. At Atari, Nolan Bushnell hired programmers not artists. Games didn't have much in the way of stories. They were "drawn" by a programmer and designed by a programmer. The industry was small and developers made the whole game themselves. These games had no ambitions beyond providing some fun for kids for an hour. Developers designed for a controller that had one joystick and one button. It was a simple time when break rooms were filled with weed and rock and roll music filled the hallways.

The game development of today is anything but simple. Designers at major companies don't answer to a couple hippies but to a room full of shareholders. Content is tightly controlled to appease market trends and rating requirements. The days of just sitting at your desk and making a game seemed gone until the rise of digital distribution through Xbox Live and later Steam and Smartphones. While many gamers look poorly upon many Indie games, especially those on smartphones, to many developers, smartphone games are what they signed up to make 30 years ago. And self publishing from their garage is the business model they planned when they started. For many of them, Indie games, especially smartphone games, are what they think of when they think of the term video game. And making those games either by themselves or with a small team is what they always wanted to do.

I guess that is the interesting split for me. For many designers and many of the older journalists and gamers, Indie games are what they imagine when they think of game. Yet for teenagers or younger, those types of games are trivial or inferior to what they consider true gaming. They call these games casual or describe them as "simple time wasters" or something to that effect, maybe unaware that games are in fact simple time wasters in many cases, and especially were if you go back more than 10 years.

Now I'm not saying that gamers and game designers shouldn't respect the changes and innovations that have occurred in the game industry over the past 15 years or so, but I think it is foolish to look down upon the designers, journalists, and gamers who claim to love Indie games, even of the smartphone variety. For many of these people, these were the games they grew up with. The games they wanted to make or wanted to write about or wanted to play. For many of my fellow bloggers and for several of the journalists on this site, gaming as a kid involved a controller with no more buttons than a smartphone. I don't want to turn this into another pro-smartphone blog, because that isn't the point. The point is that I feel younger gamers just don't understand why a developer or critic would want to make or cover an Indie game over a AAA game and that is sad. It shows a lack of understanding about gaming history and the type of "my games are better than your games" mentality that makes kids hate their parents' music.

In the end a game is meant to be fun. It is meant to entertain and the scale of a game doesn't really effect that one way or the other. But regardless of that, the point of this blog is to merely acknowledge that for many designers, critics, and gamers, games have changed so drastically from what they started out as, that it is very compelling to try and go back to those roots and try to bring gaming back to how it was when things started - a bunch of hippies just trying to have some fun.

7 comments
badcat7
badcat7

You lost me at "Gaming has long been one of the most unfriendly places for homosexuals", and I cant bother reading past Homosexuals are a "demographic that often needs a way to escape from reality more than any other".  Predicate on two flawed assumptions, that most gamers game to "escape" reality, and that gays are a bunch of bed wetting weirdos that can cope with neither reality nor not having a digital sexual surrogate with whom to share their sexual fantasies with in every gaming experience.  Not sure what it has to do with the future of gaming.

The problem with games is that the major studios are homogenizing games into one or two types of gaming experiences with different skins.  The gaming landscape is bland, boring, and repetitive.  Just about any time they find something new and "hook" an audience, you can be sure that the sequel will be homogenized and streamlined beyond any all recognition of what attracted gamers in the first place.  Seen too many titles follow this pattern, namely from the big EA, and it has caused much of my interest in games to fade.  Ive become very discriminating in a gaming environment that places too much focus on marketing an capturing the largest share of the market, rather than making fun and interesting games.

raahsnavj
raahsnavj

@badcat7 I totally agree with the second paragraph. This is definitely one of the biggest problems in the industry right now.

Iridescent406
Iridescent406

What developers are doing with homosexuality, I feel, is almost singling them out. Now all of the sudden, every RPG with a marriage option HAS to have gay partners. I'm fine with that, but is it just because homosexuality is actually becoming relevant in this day and age? I feel like they're just exploiting homosexuality, as a means of saying that they're doing something right, which will lead to people liking them, and then buying their games. Had homosexuality been unknown still, EA wouldn't care at all.

grimg
grimg

Really like this blog and the points you brought up. I'd have to say (on a bit of a tangent) that maybe there's a middle ground? Maybe games that aren't necessarily perfectly real at first but highly polished could become a thing, with all these devs that know what they're doing minus the angry men in suits telling them what to do could we not get the super immersive experience AND the really neat ideas coming together? Possibly without being cheapened and chugged out on a rotor at that!

Mojira7
Mojira7

I like this blog. And I am glad you brought this issue. However, as a gamer that started in the NES era myself, I have always gotten the impression games even at that era were more then a bunch of hippies just trying to have fun. Or perhaps you meant games made further back than that since you mentioned Atari? Or...perhaps in America games made in the 80's were less about the shareholders, but games made by Japanese companies have always had a commercial control feel... Most NES games I played back in the day sort of still felt like that I dunno...


Or maybe I have completely misread your blog haha.. Still, very enjoyable and I like reading blogs like this!

JustPlainLucas
JustPlainLucas

I played a ton of XBLA games, one that sticks out of recent memory was DLC Quest.  It was a fun, cute little game parodying the trend of DLC and how it sells  you a whole game piece by piece.  But, indie games simply don't hold my attention for long.  ADHD?  Maybe... or could just be I find value in the bigger games.  Not saying bigger is better, but fully fleshed out games offer experiences that just appeal more to me.  I can acknowledge that the indie scene has exploded over the last few years, and if one strikes it rich with a simple concept, more power to them.  I honestly don't want my consoles flooded with them, though, because as weird as it may seem, it cheapens the value of those machines.  Why pay 250 for a Vita when all you're going to do is play 8 bit indie games?  Of course, the Vita is a special kind of mess, but you get what I'm saying.  

raahsnavj
raahsnavj like.author.displayName 1 Like

I just downloaded The Walking Dead to play one night... on my iPad. I play a lot more games that are simple in nature these days because of my time constraints and such. I also think that modern development has become so 'rich' with environments that they become unwieldy to know what is useful to the game and what is just fluff. I like the simplicity of games a lot more than I like the realism. 

I know not everyone is like that though and that is fine. I am in the minority though I think and I wish games would just become more "indie" every day. I just wish budgets were reasonable and people made games that appealed to niche gamers more. 


Really, I don't want to play an action game, that is also a FPS, that is also an adventure game, that also has talkie parts, that also has grinding parts, and multiplayer... That is AAA dev. It is the game that can do it all but doesn't connect to me. When I play games there are certain flavors I'm looking for. Sometimes I want action, other times I want puzzle, other times I want dialog, other times I just want to shoot stuff. I rarely get in the mood to do all of them. Similar to movies. Sometimes I want a comedy, other times a drama. etc. AAA dev has the problem of trying to hit every game type in one game... the result is just a game that doesn't satisfy anything IMO.

Bring on the niche games. Each one of those seems to do the genres better and more cohesively.

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