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  • SpruceCaboose
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  • 7Jul 08

    Official Hype Blog: LBP

    After so much hype and bashing, I have decided to create a mini-guide to LittleBigPlanet, and since fuzzysquash is the master at hype threads, I am going to crib from his format!

    I. What is it?

    LittleBigPlanet is a 2D puzzle/platformer game from Media Molecule. This is Media Molecule's first official game, and was founded by former members of Lionhead (Developers behind Black & White, The Movies, and Fable, among others).

    It was announced March 7, 2007 at the Game Developers Conference.It was demo'd at Sony's GDC at 11:20 AM.

    YouTube video of part of the GDC Demo.

    A few months later, in July 2007, more was revealed at E3.

    LittleBigPlanet won Best Original Game from the Game Critics Awards, and took home quite a few nods from the media.

    IGN awarded LittleBigPlanet runner up in Best Platformer, runner up for Best Art Design, winner of Best Technological Achievement, winner for Most Innovative Design, and runner up for their PS3 Game of the Show.

    GameSpot gave LBP a Finalist award for Best Stage Demo, a Finalist award for Best Graphics, the Winner for Best Platformer, Winner for PS3 Game of the Show, and finally, Winner, E3 2007 Game of the Show.

    II. What do you do?

    LittleBigPlanet is a 2D/3D platformer where the emphasis is on problem solving and creativity. Co-operative multiplayer (Up to 4 players via local multiplayer or over PSN, or any combination of the two) has been confirmed, and players are encouraged to create and manipulate their environments (complete with dynamic physics) in order to complete the levels, including manipulating items with fully interactive physical properties (weights, materials, malleability, deformation, etc).

    Along with the pre-made levels that ship with the game (created by Media Molecule using the same tools given to the players, and which can be modified as the player sees fit), the game also includes the tools for players to create their own levels and share them across the Playstation Network, where user reviews and votes will aide players in picking the best levels, in a system based around the ease and accessibility of YouTube and similar sites.

    Along with the ability to create almost any object in game via the game tools, LittleBigPlanet will also allow users to take any image on their PS3 HDD and create a "sticker", which can then be placed on objects in game, thus allowing, in theory, the ability to create levels from almost any 2D platformer in the past.

    Example of level creator tools in Standard Def

    Example of level creator tools in High Def

    III. What Critics are saying

    1Up had this to say in their last preview:

    "At this point, everyone knows LittleBigPlanet as "that game with the cute sack-puppet characters where you make your own levels and stuff." Technically, the "game" portion is a 2D platformer with a little bit of spatial depth, and it'll ship with several premade levels. LittleBigPlanet is truly distinguished, though, by its potential for becoming a creative outlet. With its disarmingly cute ****and user-friendly tools that also offer tremendous depth, LittleBigPlanet makes imagination the only real limitation to what you can create. It's the exact opposite of the intimidating complexity of, say, building something in Unreal.'

    'Given free rein to screw around with the creator tools, we could've whiled away hours...no, make that days. Not only are the tools simple to use, but many of them are also so clever that before we'd complete what we set out to make, we'd already dreamt up a handful of new ideas. We'd never have believed it back in school, but playing with geometry and physics turns out to be an absolute blast. When you start connecting objects, making something that actually goes together in a sensible way, and then dropping yourself and anyone else who wants to play into your creation...wow.'

    'Don't be deceived by the characters' cuteness; you've got more than simple building blocks to play with here. In fact, creating a level's structure very much equates to setting the foundation for all the other cool things you'll want to do with your creation. We were particularly mesmerized by the environmental effects you can apply to any object: For instance, make a surface icy, and anyone who touches it for more than a few seconds turns into an ice cube and must shake the Sixaxis controller to break out -- provided they don't come to rest on the ice, in which case someone else needs to push them from the chilling surface before they freeze to death.'

    'Media Molecule is looking to address any concerns potential players may have about LittleBigPlanet's appeal, from the user who just wants to play the game to the budding architect who'd rather build levels. From what we played, both activities were fun on their own. There's an undeniably fun, childlike vibe to barreling through levels with your customized character, from getting electrocuted to blocks tumbling everywhere to hopping on a skateboard to escape to the finish -- all the more fun knowing that you can make any of it yourself.'

    'We feel like we hardly scratched the surface of the builder tools in our time with the game, and we can't wait to get a chance to really dig in and go nuts with them. After watching various users play LittleBigPlanet, our initial concerns about how much people who didn't care about creating levels would be interested in the game seemed unwarranted. User-created levels tap into a whole personal element above and beyond simply being "more to play with," and we figure that the better you know the creator, the stronger that connection becomes: Imagine receiving a special level from your friend wishing you a happy birthday. Since it's so easy to bang out levels, we have to wonder whether other game designers will make LittleBigPlanet levels just for fun -- publically, or perhaps as just a little secret on the side."

    GameSpot, after a glowing preview, had this final thought:

    "LittleBigPlanet is looking as promising as ever, and we've no doubt its take on user-generated content will be the beginning of a new trend in the games industry. Along with Spore, it's pioneering the way in which players are interacting with gameworlds. Sony is aiming to release a beta test to journalists in the coming months, and even hopes to include some of their creations on the final Blu-ray disc of the game. Expect to hear more about the game in the run-up to its planned September release date."

    And finally for now, IGN had this to say:

    "You're welcome -- and encouraged -- to read this preview, but the fact remains that you'll never understand the jaw-dropping power of LittleBigPlanet until you play it. How do I know this?'

    'Because I just played it for the first time, and I'm legitimately floored.'

    'I was in the audience at GDC 2007 when Phil Harrison introduced the world to Sackboy, and I thought LBP looked like fun but didn't go off the deep end for it. There's been more than a few events since then where LBP and I have shared the same space, but something or some project always kept me from playing it. So, my excitement for the project stayed in the "Gee, whiz. That looks like fun stage."'

    'Today, at Sony's Pre-E3 event, I saw the light.'
    ...

    'Seriously, I could talk all day about how amazing this game seems like it's going to be, but you won't know the joys of making your Sackboy hold his breath until he explodes, using the PlayStation Eye to make an in-game sticker, or any of the other cool stuff until the game's global launch in October."

    IV. When can you expect it?

    A private beta is set to be underway in the next month or so, with a full release of the game now scheduled for October 2008. A demo has been hinted, but has not been confirmed.

    V. Media for LittleBigPlanet

    Tokyo Game Show 2007, Character Creator video (Standard Def)

    Tokyo Game Show 2007, Character Creator video (High Def)

    CES 2008: Fire Level Demo - Actual gameplay (Standard Def)

    CES 2008: Fire Level Demo - Actual gameplay (High Def)

    Extended Pirate Level - Created in game via tools (Standard Def only)

    CES 2008 - Extended Gameplay (Standard Def)

    CES 2008 - Extended Gameplay (High Def)

  • 30Jun 08

    Too many gaming snobs.

    Made this post in SW, and I liked it.

    Here is the post, word for word. Feel free to leave a comment agreeing or disagreeing.

    Gamers have this terrible habit (I say gamers referring to those of us on forums, the so called "hardcore") this generation of being complete snobs. Not all gamers,but enough that it worries me.

    GTA IV is over-rated, MGS 4 is nothing but a movie, BioShock was too easy, Gears of War is generic, Halo 3 sucks, Heavenly Sword is too short, Uncharted is Dude Raider, SMG is childish, SSBB is laggy online.....

    Its like every gamer decided that great wasn't good enough, like we hadn't crawled our way up from single dots and stick figures with only the most rudimentary gameplay and narrative to where we are now.

    Games now have the ability to tell a story. To connect with gamers on a deeper level than just visceral feelings. And I welcome it.

    Games are about having fun, investing yourself in a world outside reality. If you play a game just to beat it or to get a certain score/Achievement, perhaps you aren't playing for the right reasons.

    Gaming is like reading a book, not running a marathon. Its about the trip and how you get to the end, and what is conveyed in that trip. Its not about reaching the end the fastest.

  • 7Jun 08

    Long time no blog: Currently Playing

    I have not writen a blog in a long time, so I figured I would.

    I was on GameFly, but between college and work full time, I did not have much time to use it, so I cancelled it. From what I did experience, it is a worthwhile service for someone who games alot.

    I was able to buy Ace Combat 6 for rather cheap through the service as well.

    I recently completed GTA IV. I won't bore with a personal review. Suffice it to say it is one of my favorite games.

    I also re-bought a PSP after long being a jaded former launch PSP owner. I have to say that I love the newest remodel, and the Ice Silver color. Got about 10 games, and I have thus far been loving WipEout Pure and Crush, along with some other titles. Very glad I own a PSP again, and looking very forward to picking up Final Fantasy Tactics War of the Lions soon.

    Also stopped by GameSpot's Game Day sale and picked up TimeShift (360) for $20, Midnight Club 3 (PSP) for $10, Worms 2 (DS) for $10, and SingStar (PS3) for $60. Pretty good deals, and all the games bought are fun, while not mind-blowing.

    Played TimeShift in a few days worth of marathon sessions, and while it is solidly an average FPS game, the time mechanic and great guns made it more than worth it to me, even if it does try really hard to be like Half-Life 2. I would recommend it to any FPS fan, should you find it on the cheap.

    And as I have been making a concerted effort to catch up on older games, I also started Prey (I've owned it forever, but never got around to playing it) today. Even with it being almost 2 years old, its still is a pretty good looking game, and the portals and wall-walking are interesting to say the least.

    And as for SingStar, actually I am enjoying it quite alot. Great selection of songs as DLC, and singing the songs are a blast. Being able to edit the vocals afterwards and save the performance also adds alot to the fun, as does duels and duals. Very fun, and IMO worth the price.

    That will be all for my update. Feel free to ask me anything, or what have you!

    See you all around GS.

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