- Timstuff
- Level: 33 (26%)
- Rank: Goombella
- Member since: Jun 29, 2002
- Last online: 08/21/08 10:14 am PT
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- Virtually There: E3 2007 Nintendo Conference
- Virtually There: E3 2007 Microsoft Conference.
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- Virtually There: E3 2007 Microsoft Conference.
- Virtually There: E3 2007 Nintendo Conference
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All About Timstuff
Recent Blog Posts
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1Jan 07
Yay, I beat Zelda: TP, and Happy New Year!T
Tonight, I finally beat Zelda TP, and to celebrate I decided to post my full review. I think the game was awesome, but I was kind of hoping for a little bit more out of it. Well, certainly not in terms of length though! I clocked in at 59.5 hours!
Happy New Year! And don't try to light your farts with fireworks. It's a BAD idea, no matter what your drunk friends might tell you.
- Posted Jan 1, 2007 12:32 am PT
- 0 Comments
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17Dec 05
Game publishers are getting too freakin' greedy.
Seriousely, who do they think they are kidding charging $10 extra for
multiplatform games on Xbox 360, even though all you get is slightly
better graphics? And remember all that BS EA told us about how "The $60
pricetag will help us give you more content and a more impressive game
experience"? Well then why is it that Madden '06 on Xbox 360 actually
has less
features than it's current-gen counterparts? 20% more expensive, 30%
less game. That apparently is going to be the motto for next gen games.
Sorry, but as cool as it is to see bump-mapped scales on a T-Rex in
King Kong, it is NOT worth paying another $10, and I know for a fact
that it did not cause the 360 version of KK to be 20% more expensive to
produce. Not to mention that awful 360 port of Activision's "Gun". Yuck.
And
we can't forget the new "Xbox Live Marketplace", where gamers plunk
down real-life cash for in-game content like new maps, character skins,
weapons, and vehicles. It's a golden gateway for developers and
publishers to sell you an incomplete game for $60, and then sell you
the rest of it over the course of a year for another $20 worth of
"marketplace items". You'll end up paying $80 when you should have only
had to pay $50, but that's not even the worst of it...
And now
there's this crap about in-game commercials and advertisements. This is
total BS if you ask me. So, it's not bad enought that my games are
already expensive, but I also have to put up with Mountain Dew
billboards in a World War 2 shooter? Many big publishers (and
apparently some developers like Spark) seem to think this is the
greatest idea since chocolate chip cookies. Sorry, but this is the
dumbest idea ever. It's like if we had to sit through commercial breaks
when we went to the theater or watched DVDs. We are already paying them, and we're paying them well.
The only reason they'd want commercials is to upscale their profits at
the expense of the customers. Well guess what, Spark? If you think that
I'm going to put up with advertisements in my games, I will happily
take my $50 somewhere else.
Publishers are getting way too greedy. I know for a fact
that they are lying when they say the money will go towards making the
games better, because games that use these money-mooching tactics feel
just as incomplete and un-polished as their predicessors that were
avalible for a $50 flat-fee. If they really did need the money to cover
additional expense, they would not have started charging $60 per-game
until after they had begun delivering the improvements. It's a
scam, and I personally hope that EA, Activision, and whoever else
indulges in these price-hiking schemes gets it in the @$$ from their
customers.
- Posted Dec 17, 2005 7:52 am PT
- 6 Comments
My Recent Reviews
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The Legend of Zelda: Twilight Princess
"Almost, but not quite" It's kind of like Ocarina of Time on steroids; despite feeling a little too familiar, it's still a freakin' good game. Continue »
- Posted Jan 1, 2007 12:11 am PT
- Recommended by 5 out of 7 users.
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Lumines
"Instant classic" Lumines is truly for PSP what Tetris was for the original Gameboy, and it belongs in the library of any gamer on the go. Continue »
- Posted Jan 5, 2006 11:10 am PT
- Recommended by 2 users.
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- Timstuff joined on: Jul 17, 2005
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