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  • True_Blu3
  • Level: 44 (4%) 
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  • Member since: Aug 14, 2005
  • Last online: 10/12/09 3:41 pm PT
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All About True_Blu3

And man said, "let their be blu3!"

  • 3May 09

    Let There Be Blue!

    Sorry for my lack of updating, boys and gals'. What has been going on?!

    • Posted May 3, 2009 7:02 pm PT
    • Category: General
    • 5 Comments
  • 19Mar 09

    Lack of Updates

    Yup, the updates are lacking alright. So I'll just get straight to the point of things.

    School is tough. Everyday, I must do homework for my Biology, Geometry, and World History cl@sses. It's stopping me from playing some games on week days, and it causes me to totally ignore blog updating. Is this really a problem, though? It's damn school. A Human being should be busy eventually in his life. If not, then he or she is considerably not a good Human being; for many reasons that I don't need to state.

    Anyway, lets get cracking.

    I got my copy of RE5. It's a damn good game. Sure, it lacks the fear and tension of the past REs. But as an action game, it's incredible. It does the one thing that made me love RE4 so damn much; the developer placing the player in crazily-insane situations that look impossible to pass at a first impression. RE5 doesn't do that as much as RE4, but that's simply because of the game's length. I am on the last chapter, and I think I clocked in at least twelve hours of playtime. If the game was 20-30 hours long like RE4, maybe the tense situations would be constant and would make the game better.

    But really, who likes long games despite me? I am probably in the 1% category of the gamer population that hates the fact that games are short these days. I know, a game's length doesn't determine as to whether or not a game is good or bad. It's all about the level design, the story, the gameplay, and how the design and the mechanics intertwine with each other.

    Which brings me to my future career after College. I want to be the head leader of a game company. I want to be like Hideo Kojima, Cliffy B., and Gabe Newell. I have ideas that I cannot turn into reality by myself, and I need to let my soon-to-be-made game documents go into the game console/PC as actual games. I have gameplay ideas that I hope will fix the problems of the modern shooter, such as the recharging health meter and the imbalanced weaponry. Every gamer should not be frustrated by trial-and-error and balance issues. I want the gamer to enjoy the experience and hope to never see it end. I want them to love the game and not think of the fact that they paid $60 (plux tax) for a **** product.

    As a 17 year old man, I want to be a part of the game industry. I am currently writing a script for a game that will soon be made in the long future. I can't go into details on what the game is or what it's about, for that would be taking it a little too far and would kind of make me seem childish. But I want to be a game developer, simple as that; and to do that, I am going to be a concept artist. That's how Hideo Kojima began, so I am following in his foot steps.

    Wish me luck, I guess... Well, you don't have to wish me like yet. Maybe when I am in my mid 20s... or 30s... or 40s... Yeah, 40s sounds about right.

    • Posted Mar 19, 2009 6:48 pm PT
    • Category: General
    • 3 Comments
  • 5Feb 09

    Forge + Sandtrap = Dream Come True

    Tons of people will agree that Halo3 is nothing but a Halo 2.5 with minor improvements in graphics and gameplay. It has it's frustrating trial-and-error moments in single/multi player. It even has some balance issues with it's weapons and vehicles. Halo3 has a lot of flaws, and that's very agreeable. But there's one thing that makes Halo3 an actual sequel.
    Forge Every box, wall, and object is removable and replaceable. Have fun.

    When Halo3 was released, Forge was a useless map editor that was used to move weapons, spawns, flag placements, and all that other stuff. It was a useful tool, but nothing else. That was until Foundry came into play, and it changed Forging forever. Why? With the use of moving immovable objects to create bridges, walls, and entrances, creating your own map was as easy as pie. All that was needed was some patience.

    Since then, glitches were found. These glitches gave Forgers the ability to make objects float and attach together. These highly mistakable glitches made Bungie, in my views, a genius. Plus, with the amazing ability to create your own Game modes with the highly customizable options available in Custom Games, Halo3 became the Xbox360's LittleBigPlanet.

    Just when things were going great, Bungie wanted to take the term "great" and enchance it to the term "godly". The result?

    Sandbox.
    All that crap is removable and replaceable... only in a bigger environment. Sandbox is Foundry 2.0. It's a large, nearly endless plain of awesomeness where imagination can strive. It's bigger then Foundry, it's better then Foundry, and it's sandier then Foundry. We still don't know much about it, but it's rumored that Forgers have the ability of changing the Day-and-Night cycle of the map. If true, that's wicked awesome.

    I can't wait for the Mythic Map Pack. It's #1 on my list for the most awaited DLC on Xboxlive, near GTA4: Lost and the Damned. Lets hope it followed the hype.

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    "Rocks" SiN is an intense expierience from start to finish. Sadly, the game isn`t finished yet which makes this a slide-show. Continue »

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