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  • WDHellS
  • Level: 8 (75%) 
  • Rank: Quad Damage
  • Member since: Apr 22, 2005
  • Last online: 11/03/09 10:37 pm PT
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    • Virtually There: E3 2009 Microsoft Conference
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    • Virtually There: E3 2009 Microsoft Conference
     
     

All About WDHellS

  • 28Sep 07

    Sites Of Advanced Free Knowledge

    The content would have focus for games
    with subject of tuturiais that would be lessons step by step
    so that a new legion of users could entered for
    the age of creation and modification of games.

    Teaching characteristic distinct of individual games and
    basic knowledge in set with all programs for creation of
    skins, maps, programming... where all could learn of
    clear form and it exempts to create its proper personalized content to all the games.

    Effect 1

    One of the main effect to this new age, would be to force
    the companies of games to give even more focus in
    contributing with the users of the planet for
    helping them and instructing them in as to create
    content to modify its products.

    Therefore a new demand of players with headquarters for wisdom
    and insane people for being able to express its ideas,
    more would not be satisfied only for playing but
    they would need tools where its creations must not have limits.

    Being only barred to the knowledge of the Real engine of the games,
    but allowing them to explore it to the limit its functionalities
    and personalizing at the levels of a re-creation of its favourite games to its proper perspectives.

    That is an idea from me Lucas Da Costa Dantas(WDHellS)

    • Posted Sep 28, 2007 8:08 pm PT
    • Category: Technology
    • 0 Comments
  • 24Sep 07

    Destruction Engine .

    The Destruction Engine

    A new level of game ambient involvement .
    I think that can be a engine behind all other engines at run-time .

    The map editor only build the map
    that tells to the game where all should be . (Build Engine)

    Then pass it to the Texture
    that draw it features all over the map and objects (Texture Engine)

    Then give it to Light and Shadows
    that paint it effects on the textures and objects (Light Engine,Shadow Engine)

    Then pass it to ambient
    that interact with all four engines on the map to display ,and action it effects (Ambient Engine)
    NOTE:"Ambient Engine must be a pack of involvements like: wind,grass,water,fire....."

    That then interact to destruction
    and can take the whole map down ,let only the terrain from the outside .
    (The Destruction Engine) must to know how to construct a destruction at runtime .

    Examples :A wall and it textures that give it to Destruction Engine,
    construct pieces of that wall by calculating it fisics material
    and contents ,and the destruction will never be the same twice .

    The characters body can be destroyed to a liquid blood on a infinite ways .

    By this time all new pieces created at run-tine must be only saw by the other engines
    to automatically give its effects to then ,giving a new experience never before .

    And the Involvement Engine behind all the engines must give it instructions
    to all including the AI Engine that give intelligence the interact with everything .
    And it creates the (AI Envolviment Engine).


    That is an idea from me Lucas Da Costa Dantas(WDHellS).

    • Posted Sep 24, 2007 3:46 pm PT
    • Category: Technology
    • 0 Comments

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