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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3
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Iīm a teen who thinks school sucks!!!
The New Super Mario Bros.

The New Super Mario Bros. is a pretty good game.
It makes the DS look wonderful and Mario is one of those game that every one likes to play.
Like take Mario Galaxy for example itīs for the wii but if somebody asked me wich one I would prefer bettewe the New Super Mario Bros. or The Super Mario Galaxy I would say I prefer The New Super Mario Bros. because the levels are known.

There are more powerups:

Super Mushroom-will make Mario grow into Super Mario.

Fire Flower lets Mario shoot fireballs at enemies.

Starman-grants Mario invincibility for a limited amount of time.

green 1-up Mushroom-gives Mario an extra life.

Blue Koopa Shell-causes Mario to wear a shell like a Koopa, becoming Shell Mario.

Mega Mushroom-causes Mario to grow into the gigantic Mega Mario for a short time.

Mini Mushroom-causes Mario to shrink into the minuscule Mini Mario, giving him access to tiny passageways that he couldn't normally access.

Whith This new powerups and the known The New Super Mario Bros. Wonīt be boring!!!!

Posted by fernandomarques, Jul 5, 2008 3:55 am PT   2 Comments
The NES

My new blogs are going to by about NES games but before I talk about this games I need to talk about the NES, it controlers, and of couse some of the acessories.

Just to Start NEs is the same has "Nintendo Entertanement System" and it was and is one of the most popular consoles of the 80īs. It didnīt use CDīs but it used cartridges. the cartridges were put inside the console unlike the" super nintendo"

The controllers are really simple too. Theres the pad and the A and B button.

Well then there are the turbo buttons from the turbo controller. Whit those buttons we dont need to be tapping the A or B button all the time.

It can look like this or this:

Posted by fernandomarques, May 25, 2008 8:31 am PT  
Hardware and accessories of Xbox360

Hardware

The main unit of the Xbox 360 itself has slight double concavity in matte white or black. It features a port on the top (when vertical, left side when horizontal) to which a custom-housed hard drive unit can be attached in sizes of either 20 or 120 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU. Graphics processing is handled by the ATI Xenos which has 10 MB of embedded eDRAM. Its main memory pool is 512 MB in size.

Accessories

Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, wireless steering wheel for a realistic of playing a racing game, headsets for chatting, a webcamera for video chatting, Dance Mats and Gamercize for exercise, an HD DVD player (now discontinued, three sizes of memory cards, and two sizes of hard drives (120GB and 20GB), among other items, all of which are **** to match the console.

Posted by fernandomarques, Apr 6, 2008 11:06 am PT  
Hardware revisions of playstation 2

The PS2 has undergone many revisions, some only of internal construction and others involving substantial external changes. These are colloquially known among PS2 hardware hackers as V0, V1, V2, etc., up to V15b ( as of 2008 ).

The most obvious variations were the changes in the case design. So the PS2 is differentiated between the original case design and the "slimline" model, which was introduced at the end of 2004. In November 2007, Sony announced a new, physically smaller, version of the slim PS2.

The original PlayStation 2 design.

Three of the original PS2 launch models (SCPH-10000, SCPH-15000, and SCPH-18000) were only sold in Japan, and lacked the expansion bay (Dev9) of current PS2 models. These models included a PCMCIA slot instead of the Dev9 port of newer models. A PCMCIA-to-Dev9 adapter was later made available for these models. SCPH-10000 and SCPH-15000 did not have a built-in DVD movie playback and instead relied on encrypted playback software that was copied to a memory card from an included CD-ROM (normally, the PS2 will only execute encrypted software from its memory card, but see PS2 Independence Exploit). V3 had a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards. As of V4 everything was unified into one board, except the power supply. V5 introduced minor internal changes, and the only difference between V6 (sometimes called V5.1) and V5 is the orientation of the Power/Reset switch board connector, which was reversed to prevent the use of no-solder modchips. V7 and V8 included only minor revisions to V6.

Assembly of the PS2 moved to the People's Republic of China during the development of V9 (model numbers SCPH-50000 and SCPH-50001). The upgraded console added an infrared port for the optional DVD remote control, removed the IEEE 1394 port, added the capability to read DVD-RW and DVD+RW discs, added progressive-scan output of DVD movies, and added a quieter fan. V10 and V11 were only minor revisions to V9.

The PS2 standard color is matte black. Several different variations in color have been produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white, Sakura purple, satin gold, satin silver, snow white, super red, and transparent blue (ocean blue).

The small PlayStation logo on the front of the disc tray could be rotated ninety degrees clockwise, in order for the logo to be the right way up in both vertical and horizontal console orientations.

Slimline

The redesigned slimline PlayStation 2.

In September 2004, Sony unveiled its third major hardware revision (V12, model number SCPH-70000). Available in November 2004, it is smaller, thinner, and quieter than the older versions and includes a built-in Ethernet port (in some markets it also has an integrated modem). Due to its thinner profile, it does not contain the 3.5" expansion bay and therefore does not support the internal hard disk drive. It also lacks an internal power supply, similar to the GameCube, and has a modified MultiTap expansion. The removal of the expansion bay has been criticized as a limitation due to the existence of titles such as Final Fantasy XI, which require the use of the HDD. The official PS2 Linux also requires an expansion bay to function. Currently only the modified MultiTap is sold in stores, meaning that owners of older PS2s must find a used or non-Sony MultiTap in order to have 4 or 8 players during a single game. Third-party connectors can be soldered into the unit giving hard drive support, however IDE connections were completely removed in the V14 revision, thereby eliminating this option.

Comparison of the Slimline PlayStation 2 design with the PlayStation 2, with an Eye Toy on top.

There are some disputes on the numbering for this PS2 version, since there are actually two sub-versions of the SCPH-70000. One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, but otherwise they are identical. Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions. Two propositions were to name the old model (with separate EE and GS chips) V11.5 and the newer model V12, and to name the old model V12 and the newer model V13. Currently, most people use V12 for both models, or V12 for the old model and V13 for the newer one.

The V12 model was first released in black, but a silver edition is available in the United Kingdom, Germany, Australia, France, Italy, South Africa, and most recently, North America. It is unknown whether or not this will follow the color schemes of the older model, although a limited edition Pink PS2 has become available since March 2007.

V12 (or V13) was succeeded by V14 (SCPH-75001 and SCPH-75002), which contains integrated EE and GS chips, and different ASICs compared to previous revisions, with some chips having a copyright date of 2005, compared to 2000 or 2001 for earlier models. It also has a different lens and some compatibility issues with a different number of PlayStation games and even some PS2 games.

In the beginning of 2005 it was found that some black slimline console power transformers bought between November and December 2004 were faulty and could overheat. The units were recalled by Sony, with the company supplying a replacement model made in 2005.

Later hardware revisions had better compatibility with PlayStation games (Metal Gear Solid: VR Missions operates on most silver models); however, the new Japanese slim models have more issues with playing PlayStation games than the first PS2 revisions.

The mainboard of the new silver slim PS2(model SCPH-79000).

In 2006, Sony released the latest hardware revisions (V15, model numbers SCPH-77001a and SCPH-77001b). It was first released in Japan on September 15, 2006, including the Silver limited edition. After its release in Japan, it was then released in North America, Europe, and other parts of the world. The new revision uses an integrated, unified EE+GS chip, a redesigned ASIC, a different laser lens, an updated BIOS, and updated drivers.

In July of 2007, Sony started shipping a revision of the slimline PlayStation 2 (SCPH-79000) featuring a reduced weight of 600 grams compared to 900 grams of the SCPH-77001, achieved through a reduction in parts. The unit also uses a smaller motherboard as well as a custom ASIC which houses the Emotion Engine, Graphics Synthesizr, and the RDRAM The AC adaptor's weight was also reduced to 250 grams from the 350 grams in the previous revision. This revision is currently shipping in retail game stores. Another refinement of the slimline PlayStation 2 (SCPH-90000) was announced for release in Japan on November 22, 2007, with an overhauled internal design that incorporates the power supply into the console itself, with a further reduced total weight of 720 grams.

PSX

Sony also manufactered a consumer device called the PSX that can be used as a digital video recorder and DVD burner in addition to playing PS2 games. The device, which was only released in Japan, was poorly received, with some major features absent from the first revisions of the hardware, and has thus far experienced very weak sales in Japan, in spite of major price drops. The machine's future continues to be uncertain, with North American and European launches considered to be distant, if at all, especially since the release of the PlayStation 3

Posted by fernandomarques, Apr 6, 2008 11:00 am PT  
Variants of playstation

The PlayStation went through a number of variants during its production run, each accompanied by a change in the part number. From an external perspective, the most notable change was the gradual reduction in the number of external connectors on the unit. This started very early on-the original Japanese launch units (SCPH-1000) had an S-Video port, which was removed on the next release. This also led to the strange situation where the US and European launch units had the same part number series (SCPH-100x) as the Japanese launch units, but had different hardware (Rev. C silicon and no S-Video port)-they were the same as the Japanese SCPH-3000, so for consistency should have been SCPH-3001 and SCPH-3002 (this numbering was used for the Yaroze machines, which were based on the same hardware and numbered DTL-H3000, DTL-H3001, and DTL-H3002). This series of machines had a reputation for CD drive problems-the optical pickup sled was made of thermoplastic, and eventually developed wear spots that moved the laser into a position where it was no longer parallel with the CD surface-a modification was made that replaced the sled with a die-cast one with hard nylon inserts, which corrected the problem.

With the release of the next series (SCPH-500x), the numbers moved back into sync. A number of changes were made to the unit internally (CD drive relocated, shielding simplified, PSU wiring simplified) and the RCA jacks and RFU power connectors were removed from the rear panel. This series also contained the SCPH-550x and SCPH-555x units, but these appear to have been bundle changes rather than actual hardware revisions.

These were followed by the SCPH-700x and SCHP-750x series-they are externally identical to the SCPH-500x machines, but have internal changes made to reduce manufacturing costs (for example, the system RAM went from 4 chips to 1, and the CD controller went from 3 chips to 1).

The final revision to the original PlayStation was the SCPH-900x series-these had the same hardware as the SCPH-750x machines with the exception of the removal of the parallel port and a slight reduction in the size of the PCB. The removal of the parallel port was probably partly because no official add-on had ever been released for it, and partly because it was being used to connect cheat cartridges that could be used to defeat the copy prevention.

The PS one was based on substantially the same hardware as the SCPH-750x and 900x, but had the serial port removed, the controller / memory card ports moved to the main PCB and the power supply replaced with a DC-DC converter that was also on the main PCB.

With the early units, many gamers experienced skipping full-motion video or dreaded physical "ticking" noises coming from their PlayStations. The problem appears to have come from poorly placed vents leading to overheating in some environments-the plastic moldings inside the console would warp very slightly and create knock-on effects with the laser assembly. The solution was to ensure the console was sat on a surface which dissipated heat efficiently in a well vented area, or raise the unit up slightly by propping something at its edges. A common fix for already affected consoles was to turn the PlayStation sideways or upside-down (thereby using gravity to cancel the effects of the warped interior) although some gamers smacked the lid of the PlayStation to make a game load or work.

Sony then released a version dubbed "Dual Shock", which included a controller with 2 analog sticks and a built in force-feedback feature.

Another version that was colored blue (as opposed to regular console units that were grey in color) was available to game developers and select press. Later versions of this were colored green-on a technical level, these units were almost identical to the retail units, but had a different CD controller in them that did not require the region code found on all pressed disks, since they were intended to be used with CD-R media for debugging. This also allowed the use of discs from different regions, but this was not officially supported; different debug stations existed for each region. The two different color cases were not cosmetic-the original blue debug station (DTL-H100x, DTL-H110x) contained "Revision B" silicon, the same as the early retail units (these units had silicon errata that needed software workarounds), the green units (DTL-H120x) had Rev. C hardware. As part of the required tests, the user had to test the title on both. Contrary to popular belief, the RAM was the same as the retail units at 2 MB. The firmware was nearly identical-the only significant change was that debug printf()s got sent to the serial port if the title didn't open it for communications-this used a DTL-H3050 serial cable (the same as the one used for the Yaroze).

A white version was also produced that had the ability to play VCDs-this was only sold in Asia, since that format never really caught on anywhere else. From a developer perspective, the white PSX could be treated exactly like any other NTSC:J PlayStation.

The PS1 with a model number of SCPH-1001 has been reported to be a very good sounding compact disc player rivaling audiophile CD players from high end audio manufacturers.

Posted by fernandomarques, Apr 6, 2008 10:52 am PT  
Sega Dreamcast

The power light, like the Dreamcast logo in NTSC regions, was orange (this color was chosen because the Japanese consider it to be lucky). Games were sold in jewel cases. In North America, these initially had the Dreamcast name and logo on a white background, but later games used a black background, similar to the PlayStation's. Japanese games used an orange-and-white scheme, and European and Australian games used blue.

The unit was packaged with a video cable which supported composite video and stereo sound. Available separately were an RGB SCART cable, an S-Video cable, an RF connector (included as standard in the UK, Germany and Portugal), and a VGA adapter (see accessories below).

Although there was no reset button on the Dreamcast system itself, there was a way to reset a game during play. If the player wanted to reset a game, they would have to press the A, B, X, and Y buttons all together and then press the start button. This would then take them to the game's main menu. If repeated, it would take players to the Dreamcast menu.

In North America, a black Dreamcast was released in limited numbers with a sports pack which included two Sega Sports titles. This was the same as other models except for the black casing and the Sega Sports logo located directly below the Dreamcast logo on the lid. Electronics Boutique offered a blue Dreamcast through its website. Similar offerings were sold through the Lik Sang website. Cases of different colors like blue, red, orange, and green were sold for replacements of the original casing. In Japan, Sega released many varieties of the system, including a limited edition Sonic anniversary version, a pink Sakura Taisen version, and a Hello Kitty version released in 2000 in Japan which, due to its limited production, has become an extremely rare collector's piece. The package contains a keyboard, controller, VMU, mouse, and a Hello Kitty trivia game. The console and accessories came in both translucent pink and blue in color with some printed designs.

The Brazilian version, manufactured by Tec Toy under license, was essentially the same as the North American version, but its video output was converted to the PAL-M standard and did not come with the modem, which was available separately.

Dreamcast in Europe had a blue spiral logo, similar to the logo on earlier Sega systems. This change is thought to have been for copyright reasons: German company Tivola Publishing had been using a similar swirl logo years before Sega branded Dreamcast with the orange swirl.

As well as the VGA mode to connect to a PC monitor (again using an adapter), the European Dreamcast supported PAL video, in both 50 Hz and 60 Hz modes. This was a first for game consoles, as no previous PAL console had offered the option to play games at full speed, using the ability of many PAL televisions to operate at 60 Hz. This feature was exploited in previous consoles but only by modifying the console with a chip to allow it to run NTSC games (e.g., Sony's PlayStation), or by adding switches to the internal circuitry to manually select between 50 Hz and 60 Hz (e.g., SEGA's Master System, Mega Drive or Saturn). Although the 60 Hz code had to be enabled on the disc, doing so was a simple matter, and only a small number of games lacked it. The 60 Hz feature has become standard on all major consoles released since.

Games in Europe were sold in jewel cases exactly twice as thick as their North American counterparts, possibly to enable the inclusion of thick instruction booklets containing instructions in multiple languages.

A third-party company from China named Treamcast released a portable modified Dreamcast which used the original first-party Dreamcast components with a custom made plastic casing. This small system with its fold-down display resembled the later PS One. Many companies included software and a remote with the unit that enabled it to play MP3s and Video CDs. When the Internet import video game store Lik Sang contacted Sega to ask permission to sell a modified version of the system with Sega trademarks on the system, they were told that Sega did not approve of the unit, and felt that it violated their trademarks. In reality, this system is no different from a Dreamcast pre-modified with a third party shell, as the system's internals still use first party hardware, and the only modifications are the outside casing and internal sound and video adjustments.

In 2005, the internet import store Lan-Kwei started selling a "Treamcast" portable modified Dreamcast with a 16:9 widescreen LCD. Aside from the cosmetic differences in the case to accommodate the larger screen, there are no differences between the original Treamcast and the newer widescreen model.

Posted by fernandomarques, Apr 2, 2008 1:05 pm PT   4 Comments

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Serial Killer

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made by my friend with Garry's Mod

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LOTRO MoM Presentation pt 3

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This is the third part of the presentation of the first expansion of Lotro entitled Mines of Moria.

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LOTRO MoM Presentation pt 2

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This is the second part of the presentation of the First Expansion of LOTRO entitled Mines of Moria.

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