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  • Level: 58 (39%)
  • Rank: Death=Adder
  • Member since: Jun 16, 2003
  • Last online: 05/21/13 1:38 pm PT

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  • 20May 13

    A Little Bit Of: Strike Suit Infinity + Review

    Waves in Space

    StrikeSuitInfinity.jpg

    My review is here! http://entertainium.org/pc/strike-suit-infinity-review/

    But in short I enjoyed this game a great deal more than I did Born Ready's last game Strike Suit Zero. That last game had the major flaw of having some terrible mission design that sucked out so much of the fun that the good parts of that game have to offer. Infinity goes for just a pure combat wave based survial mode and as a result it's a good deal more fun.

    It does still have some of the problems of the original, combat awareness and targeting still aren't ideal. You don't get a good impression of what's around you and your only warning that you've boosted into a group of enemies is you dying rather rapidly. Also the default nearest enemy targeting is also fairly useless, it prioritises selecting the objective usually favouring capital ships. You can change that so that it prioritises torpedos, or strike craft, but it's of little comfort having to toggle between them when what you really want is select the nearest thing trying to kill me. The default setup makes mines all but impossible to deal with and given that a mine hit almost kills you in one hit makes the default target selection even more silly.

    Anyway beyond that it's probably one of the best space combat around, not a huge amount of competition in that space right now. But it's a good deal of fun and it's like five quid on Steam.

  • 5May 13

    A Little Bit Of: Monaco What's Yours Is Mine

    Monaco's mischievous marauders.

    Monaco.jpg

    Monaco is great. I still haven't had a chance to play it as a co-op game which is unfortunate. The game looks great, the greyscale blueprints compared with the coloured world provides a great contrast for you to know what's in your line of sight, as well as where various items and security systems are.

    Music is also rather good, Austin Wintory the composer for Journey has made more wonderful music. It does a lot to pace your own mood from sneaking around in vents to the mayhem that ensues after you inevitably set off an alarm.

    I really love how all of the classes have their own distinct advantage to the point that the all feel overpowered in some way. I found the locksmith to be my least favourite, going through locks quickly is decent because it means you don't get stuck behind doors and also makes for faster runs through levels but I just didn't find it as useful.

    • Posted May 5, 2013 11:27 am GMT
    • Category: Games
  • 26Apr 13

    A Little Bit Of: Evoland

    Changing landscape.

    Evoland.jpg

    Finished this one since I made the video, second half is decidedly less awesome. While the Final Fantasy style combat a fun nod when you run into it, it never really develops and there are way too many random encounters that it gets really annoying. There's probably a reason why it's balanced differently in modern games.

    There's a Diablo style dungeon later on that is pretty terrible and I'm not just saying that because I don't like that style of game. It does sort of highlight how much work goes into making that kind of game not boring and tedious. It does sort of make up for it by having some pretty funny loot drops but it plays like ass.

    They could probably have cut out a good hour of the game (the game is about 3-4 hours long) and it would probably have improved it a lot. It's a funny game to play because of the references it makes. But it does remind that the games it steals from does what they do so much better than Evoland ever comes close to.

    • Posted Apr 26, 2013 6:43 am GMT
    • Category: Games

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