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So as I browsed youtube, I quickly discovered that old RBY didn't really give them a separate battle theme for Team Rocket or Giovanni (not counting Giovanni's gym battle) they both just used the normal battle themes, so yeah, couldn't include them.
Why must the Plasma grunts suck so much when they have the best theme?! Best theme, shortest battle
It's no secret that I think Pokemon is awesome. And for the most part, evolutions make sense, a puppy evolves into a larger dog for example. But every so often you just think 'ok, now they're just making stuff up' because some evolutions just don't seem to make a lick of sense. So here are my top 10 'how the eff does that evolve into that?' Pokemon evolutions list.
10) Gloom to Bellossom
Ok, now, Gloom to Vileplume makes sense and at least Gloom and Bellossom both look like grass types. But Gloom looks so depressed it can't even be bothered to wipe its mouth and Bellossom is all happy and cheery and wearing a lovely little skirt even.
9) Feebas to Milotic
Ok, these also both look like water Pokemon, but Feebas is just so ugly and plain, it barely even has the same color scheme as Milotic. It's supposed to evolve via beauty only prior to gen 5 (where they finally introduced a trade item for this pain in the neck), but really, can one Feebas look any better than another? I put in Feebas over Magikarp because I think Gyarados looks at least kinda fishy, Milotic looks more snakey.
8 ) Shroomish to Breloom
Also both look like grass, but just look at them! The only thing they have in common is the color scheme but they don't have anything else in common. Totally different expression, feet, and Breloom actually has the whole mushroom thing going on more. And it's human shape, that's a bit odd.
7) Carvahna to Sharpedo
Back when Gen 3 was new, I honestly though these were two distinctly unevolving Pokemon. Heck, I had to double check with bulbapedia just to make sure Carvahna really does turn into Sharpedo. But yes, it turns out the pirahna-thing turns into a shark without half a body. Except for the bottom fin being a bit similar and both having a blue top half, they have totally different: fish body types, teeth, eyes, fins, lower colors, and top fins. These look like two totally different water Pokemon to me that aren't at all related.
6) Karrablast to Escavalier
Karrablast will only evolve when traded for another specific Pokemon, Shelmet (and no, they're not even next to each other's family in the 'dex). The idea is supposed to be that Karrablast takes Shelmet's armor in the trade which is the only way that this kinda sorta makes sense. That sad, it still grows some arms and looks a lot more like Shelmet's evolution than Karrablast's. Guess it does still have that blue with yellow belly under there, but the jousting theme is really odd for it.
5) Kabuto to Kabutops
You'd think Gen 1 would have pretty much all logical evolutions (to be fair there's less gen 1 entries on this list), but then you get Kabuto and Kabutops. Sure, fellow fossil Pokemon Omanyte to Omastar makes sense, but man, Kabuto is a little shell like thing with little grabby claws and two sets of eyes and it turns into this humanoid sickle monster with a completely different shaped head and talon-like feet. I just don't see how that turns into that. On a side note, Kabutops has an awful lot of creepy fan art for it.
4) Snorunt to Glalie or Froslass
We've got this cut little thing with cute little button hands and feet that looks like its shivering in its snowhat and it turns into this giant floating head with no limbs whatsoever and now it has horns too. Riiight. Froslass isn't much better, it still doesn't resemble Snorunt in the least, legs are still gone and much like Glalie also has the mask-looking thing over its face. Sure, it has hands, but they look nothing like Snorunt's.
3) Trapinch to Vibrava
I'm not sure how I learned Trapinch evolved into Vibrava, after all it can't have been a guess, they don't have the same colors, the same eyes, legs, or really anything (well they're both ground). For some reason, Trapinch gains a second type of dragon of all things, but also gains wings and bug eyes. I'm sure they could have made something that bears some semblance to Vibrava in an unevolved form because Trapinch is just not it. Vibrava to Flygon though? That's pretty logical.
2) Remoraid to Octillery
A feeder fish turns into an Octopus....yeah, those aren't even in the same family of organisms in real life. Not a single thing about this makes sense.
1) Clamperl to Huntail or Gorebyss
This is just as perplexing as Remoraid to Octillery but two fold! Poor Clamperl has two evolutions and they're equally nonsensical! Now, I could see Huntail and Gorebyss being related, they're both eel looking things, one looks more masculine the other more feminine. But how in the world can either of them evolve from a freakin' clam? Once again we have animals that in real life aren't even in the same c-l-a-s-sification evolving into one another. And I don't see how adding a DeepSeaTooth or a DeepSeaScale can fix that.
Haven't done a blog post in a while, I'm just gonna go with some of my favorite cult classic games of the last gaming generation! I'll just go in alphabetical order.
If you were into extreme sports games back in the early days of the PS2, this game was where you needed to be, not Tony Hawk, not SSX, but Aggressive Inline. The levels were huge, the tricks were gravity defying yet awesome, and the levels were chock full of goals to complete, new areas to unlock, and all without a pesky timer that Tony Hawk 3 still had. Attributes on your character would also level up based on how often you used that skill and not just pouring points into a random bar. I can't think of any other extreme sports game that I had as much fun with as I did with this game. If you want to go back for a time travel and check out the best extreme sports game at a time before they became kinda stupid, go for this one.
Before a little game known as Guitar Hero came out, the developers of Guitar Hero, Harmonix, had made two music games called Frequency and Amplitude. While lacking a guitar peripheral, I preferred these games to Guitar Hero enormously for having more techno music and making me feel like I was more into the music.
Astro Boy: Omega Factor
When the 2003 Astro Boy anime came out, two games were made as a tie in, this one, which was developed by Treasure, and some god-awful PS2 game made by Sonic Team (could it be any surprise that that one sucked?). Anyway, this game was a great beat-em up for GBA, and sometimes so many things were shooting at me that the gameplay slowed down. And it helped me survive. The story was also pretty decent, not using any other Astro Boy storyline and stuffing cameos out of every orifice both for the sake of entertainment and gameplay. Go check this out if you haven't already.
Suda 51 is known as a weird developer. I can see why, yet this game didn't scare me away from him, it made me totally embrace him and I've played a few other equally awesome games by him since (like No More Heroes on Wii and Contact on DS). This is also the first time I've really enjoyed symbolism in a game or really any media and I didn't even notice I was almost at the end of the game that everything was symbolic since I also enjoyed the odd quirky gameplay, even if it does have a pretty steep learning curve.
Klonoa 2: Lunatea's Veil
Now, I'm pretty sure this game has a cult following it, at the very least I am willing to make my own cult dedicated to following it. It's just, oh my god, the gameplay and music in this game are amazing, it's worth playing for that alone. It's not a particularly long nor difficult game, but it's just so incredibly charming that I can't help but recommend it to everyone! There are other games in the series too, like the first game which just got remade for the Wii, so at least play that one even if I think this game is better than the Wiimake of the first game.
Man, this game is awesome! Now, it's a bit lacking in the gameplay department by being average, and if you played the PS2 version even a bit glitchy at times, but I can forgive it for being imaginative, creative, and fun, as well as have amazing dialogue and being one of the funniest games I've ever played. It bounced around publishers for a bit, but then it finally came out after a pretty long development time of around 4 years I believe. Still, this is a game you play for the humor and originality.
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