Sign on Options
Theme: [Light Selected] To Dark»
  •  
  • nini200
  • Fuse profile »

  • Level: 43 (39%)
  • Rank: Sword of Sodan
  • Member since: Oct 13, 2005
  • Last online: 05/23/13 9:42 am PT

All About nini200

  • 28Feb 13

    Capcom addresses MAJOR issues with Monster Hunter 3 Ultimate Patch, Except One..

    MH3U

     

    As most of you may or may not know, there will be a patch for Monster Hunter 3 Ultimate that will, ( as it originally was on 3) allow for players across the region to play alongside each other.

    In my opinion, this is huge for a game that is built upon the multiplayer online aspect as the core of the game.

    Also, the patch will (as it should have originally been seeing as this was one of the main marketing ploys of the WiiU) allow the complete game to be played entirely on the Gamepad.

    This is great and could even lead to 2 player local co-op play if Capcom so decides.

    This is a much needed patch and should've been done in the game originally and not through a patch.

    Never the less, Capcom has done a great thing here and have addressed many people's issues with the game (Before it released mind you).

     

    Now that they have addressed those issues, there is one issue still pegging me that should be readded to the game.

    What's the issue?  You intelligently ask me.

    The issue is, the omission of WiiMote and Nunchuck option for the controls.

    wii

    After playing the demo, I am now semi-used to the gamepad setup but I still die a bunch more than when using the WiiMote and Nunchuck.

    This is mainly due to me having to look down to see what I am selecting.

    Sometimes it's due to a mistaken button press when trying to perform another action.

    Enough about that.

    The WiiMote and Nunchuck functioned well in Monster Hunter.  It was neither overly or under implemented.

    The Swing to attack could have been removed though I agree, because they offer a much simpler and better option to attack and that is by simply pressing the "A" button.

     

    The controls were as follows:

    Move with the Nunchuck Analog.

    Block with the "Z" Button.

    Scroll through items by holding the "C" button and pressing left or right on the DPad.

    Press "1" to use selected item or whilst still holding "C", Press "A".

     

    Sheath/Unsheath the Weapon with "+"

    Press "A" to attack.

    Modified attacks were:

    Tilt Slightly Left and Press "A" to do your upward attack.

    Tilt Slightly Right and Press "A" to do your Circular attack.

    Tilt Slightly Up and Press "A" to do your Charge/Overhead Attack.

    Press "-" for your Special attack.

     

    Press "2" to bring up the options menu.

    Dpad scrolled through the options menu.

     

    Open the Hunters Book, and press "1" to bring up the Monster Scanner.

    Point at the monster once in range, Press and hold "A" and drag it down into the Monster Book to add monster info.  (This cannot be done anymore since they removed this control method).  It kind of gave the game a pokemon-ish aspect of gathering monster info.

     

    While online, press "2" twice to bring up the chat box

    Scroll through the Keyboard with the Dpad and Press "A" when you get to the desired letter or punctuation.

    (This can be majorly simplified by having a USB keyboard)

     

    I have talked to a Capcom Representative about this issue and the reason he gave was that "there were additional things added to the game that could not be implemented with the WiiMote, thus the removal of the option".

    From playing the demo, I have yet to see one thing that has been added that the WiiMote could not already do.  If you know anything about the additions that were added, please feel free to inform me.

    While the option to play the game using the Gamepad and CCP/GPP are nice and there is no problem with me there, the readdition of the WiiMote controls would make this game feel much more at home to the people, like myself, that used the WiiMote and Nunchuck as the primary control setup for Monster Hunter 3/Tri.

    So hopefully, Capcom will see that the WiiMote was a good control method for this game and will readd it through a patch in the same way that they are patching Region free and Off Tv play.

  • 21Feb 13

    Monster Hunter Tri Ultimate - The Ball is dropping. Hype Meter Falling Fast

    Well people, it's official, Capcom has found a way to HIGHLY lessen my hype for Monster Hunter 3 Ultimate.

    The reason for the hype meter decrease is the Omission of the WiiMote controls.

    I understand that some used the Classic Controller and that's fine but for those of us that used the WiiMote for Monster Hunter 3, we have been swept under the rug.

    Monster Hunter 3 was one of the only games that implemented the WiiMote controls in a successful way.

    They didn't do too much nor did they do too little.  They used just enough motion necessary to determine the difference in strikes.

    For instance, if you wanted to do a Super Attack, you slightly tilt upward and Press A.  For a Wide ranged attack, you slightly tilt right and press A.  For an upward attack, you slightly tilt left and press A.

    This led to the creation of really unique combos. 

    For instance, with a lance, I could simply, Press A, Tilt Right and Press A, tilt Left and Press A and tilt Upward and press A for a Normal Attack followed by a Wide swing followed by an upward attack and finished by a Super Attack.

    Now that that simple control scheme is removed, on the Gamepad for the same combo with the same weapon, I must press X, A + X, A, then R1 + A.

    As it stands, it is just the demo version so hopefully the full retail game has these controls readded as they were already in the original game.

    • Posted Feb 21, 2013 1:43 pm GMT
  • 14Feb 13

    Nintendo Direct 2-14-2013 was a bust. GDC 2013 WHERE YOU AT?

    Because this recent Nintendo Direct was a bust.

    I'm anticipating GDC to see what Nintendo is planning to do now to get Dev Support back.

    New Zelda Community.... what about the rest of the Nintendo fanbase that want to talk about games like Star Fox, Metroid, FZero, Donkey Kong, etc?  Where's their communities?  Oh right, they don't matter... whoop tee freaking doo... confused.gif

    Remake of DKCR..... Really? So we're focusing on Remakes now?  Forget about using those same resources to bring forth new games and sequels to other forgotten franchises.  Nah, we'd much rather use these resources on a remake on a game that wasn't good enough to have remake on.

    Ooh lookey lookey, a new better deluxe version of the WiiU for $30 more than the original Deluxe which includes Nintendoland free...  THIS VERSION SHOULD'VE BEEN RELEASED ORIGINALLY TO BEGIN WITH) and it Includes a Pro controller AND ZombiU instead of a useless stand for the Pad.

    "Let's see what our partners are working on" - *Numbnut comes on screen reading a Zelda history book.....* mad.gif

    Outside of Fire Emblem content (featuring the Silver Haired Maiden), Luigi's Mansion: Dark Moon, Mario and Luigi Dream Team, Animal Crossing: New Leaf (which honestly I don't really care much about atm but I hear it's a good franchise so I'm a little bit interested in it), there really wasn't much of interest in my opinion.

     

    I absolutely can not wait til GDC 2013 to see what Nintendo are planning to do to get Developers back on their console.

    Nintendo needs to get some fire blazing under their breeches and start cranking out other games and not start this remake trend.

    This is why I loved the Nintendo vs Sega era.  Sega brought that fire dragon and put Nintendo in the oven until they were forced to make some awesome games.

    • Posted Feb 14, 2013 7:33 am GMT

See Previous Blog Posts »

My Recent Reviews

Some people just don't have opinions. Like nini200.

Recent Images

nini200's Feed

Tracked Blogs