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Shadow of the Colossus, most who have played it would agree, is an awesome game. The spiritual sequel to Ico, also highly acclaimed, featured some bold gameplay mechanics, astonishing visuals ... set in a world wherein lie only 16 enemies to bring down, all of them bosses.
More recently these two games were re-released as HD remasters for the PS3, allowing us to revisit these games on the big screen. With the release came the inevitable attachment of various trophies and achievements.
Two such trophies remain locked for me. These are the time trials, eg. Bring down all the Colossi on Normal within the time limit, and again for Hard mode.
Normally I thrive on challenges, and I'm a tenacious Platinum chaser for games I love and cherish. But here's the rub. The way the grip system works, for your hero to hold on to fur and ledges well enough to raise his sword for a good damaging blow, is often fraught with a factor often regarded as just plain "dumb luck". Some of the slightest movements imaginable (think: one pixel), can result in your hero falling on his face, rolling in a random direction, or just some silly little nuance just long enough to interrupt your attack.
But wait, there's more.
Specifically, colossus #3. Search anywhere on the internet and you'll find forums full of crying people asking the world, heavens, and anyone that will listen how exactly to beat the time trial for this beast. ...Maybe I'm among them.
While it *might* be possible to topple this lanky chap without performing a death-defying (but not physics-defying) leap, it's more than likely you will. I don't want to go into too much detail, and there are videos on youtube, but the idea is that once the colossus attacks and buries his stony sword in the ground, you climb on it, and wait for him to wrest it free, then time a jump off the sword at the end of its lift, bypassing a tedious piece of wrist armor that would take a fair chunk of time to destroy.
Even if you can somehow perform this miracle and land somewhere on his head, chest, or shoulders, there's still no guarantee you've won the day. He shakes. A lot. Picture your hero's body in a permanent state of flailing around, hanging on to a clump of fur by the fingertips, while precious time is fast ticking away.
Despite all this, and despite the wrongness of even asking someone to finish it for a trophy in such an awesome game, I forgive them, and will buy the next game in the pseudo-series. Games like these are worth playing, even if you destroy a few controllers in the process of playing it.
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