I think I am going to cry a little bit. The Blue gear in the GS screens is on par with my HWL stuff! The humanity of it all. Can't wait tho!
World of Warcraft: The Burning Crusade Updated Hands-On - Exploring Outland, High-Level Content, and Jewelcrafting
To Hellfire and beyond! We get to grips with some of the challenges awaiting players in the new continent to be found in the upcoming World of Warcraft expansion.
World of Warcraft, the most popular massively multiplayer role-playing game in the world, is set to become a bit bigger next year with the release of The Burning Crusade expansion. Currently undergoing a lengthy beta test, The Burning Crusade will add new content and features to the fantasy-themed role-playing game, which allows you to create virtual characters and explore and adventure online in the magical world of Azeroth. Following on from our previous look, in which we spent some time looking at the new Blood Elf and Draenei starting areas, we've been spending more time in the big new continent to explore in the expansion, Outland.
Outland, which consists of seven new zones, is accessible only through the Dark Portal, now located in the southeastern section of the Blasted Lands. Outland houses a massive amount of new content designed to take you from level 60 to level 70, and not only does it expand on all of the existing professions, such as tailoring, it adds the jewelcrafting profession as well. On top of that, there are new mission types to be experienced, and to tempt you through the leveling process there's a whole array of additional weapons and armor, new monsters to fight, more instanced dungeons to explore (these are dungeons that are generated specifically for your character or group), and to top it all off, flying mounts.
The first thing any adventurer will discover on heading through the Dark Portal is that the Outland is a dangerous place. As you emerge from the relative calm of Azeroth, all hell is breaking loose below the plateau on which you stand, with high-level elite creatures fighting out a massive, never-ending non-player character (NPC) battle, setting the scene nicely. Once you've checked in with your faction's base leader there, you're flown across the carnage to experience your first taste of adventure on the new continent. For Horde characters your new home will be Thrallmar, a ragged collection of buildings on the northern end of Hellfire Peninsula, while Alliance characters will head to Honor Hold, a big castle structure in the centre of the zone.
In both of these bases you'll find a whole range of NPCs that will give you your first real quests, and profession trainers who can teach you some skills up to the new cap of 375. To begin with, along with a handful of kill-or-collect quests, you'll be asked to go to various locations throughout Hellfire Peninsula to begin your relationships with a few of the expansion's new factions. As in the main game, most factions will offer you specific rewards as your reputation with them increases, and for most people some of the pieces of equipment will blow your existing gear completely out of the water. Of course, much of these are for level-70 characters and require at least "revered" status, which should take some time to achieve.
Traveling around Hellfire Peninsula gives you some idea of just how Blizzard has approached the Burning Crusade content. The zones themselves are around one-and-a-half times the size of those in Azeroth in the core game, and there is much more to see and do. The environment itself on Hellfire Peninsula is dry and dusty, a bit like the Badlands, and while there are a number of themes that hold it all together, there are at least five sets of quest-givers available to either faction.
The monsters in Hellfire Peninsula range from the first of the Burning Crusade's demonic factions to vulture packs and free-roaming boars, with enormous elite mechanical Fel Reavers shaking the ground as they pass by. The focal point of the zone in terms of geography and quest line is undoubtedly the Path to Glory--a long scar in the ground that runs east to west, culminating in the first hub of Outland-instanced missions at the Hellfire Citadel. This is the domain of the Bonechewer Orcs--the destination for a number of elite quests and some interesting five-man action. They won't pose a massive challenge for experienced players, lasting around a half hour each and featuring only a few bosses, but that does mean they should be accessible to more-casual players.
Just to the west of the Citadel are three player-versus-player take-and-hold locations. This forms the basis for world PVP in the zone and is a good way to earn faction reputation with either Thrallmar or Honor Hold. Because the factional honor system has been revamped, players who spend any time killing members of the opposition won't lose their status over time anymore--another aspect that should give players who log in only for relatively short periods of time a better chance to achieve some of the higher-level rewards. Among the more interesting quests are the bombing run missions, which sit you atop a flying mount and send you over enemy positions. You need to drop bombs in order to kill a certain number of enemy creatures by targeting them while the mount flies you along a predetermined route. It's something a little out of the ordinary in terms of what we've come to expect from Blizzard, and it makes a nice change.
It's easily possible to make your way through to level 62 in Hellfire Peninsula, but that's around 1.2 million experience points from level 60, which should keep you busy for a while. Once you're done, however, most people who don't own the tier-one armor sets obtained in the Molten Core instance should find they've upgraded their equipment either from quest rewards or world drops. Either way, you're sure to make a decent amount of gold from your pursuits, because many quests yield at least three gold pieces, and gold earned from throwaway items looted from creatures adds up, too.
After you're finally done with Hellfire Peninsula you've got a couple of choices as to where to go next. Terrokar Forest sits to the southwest and is a lush woodland zone. Most notably, it holds Outland's only neutral city, Shattrath City, which introduces another set of new factions to work for or against. The focal point of the city is a giant creature of light called A'dal, which controls the existence of the city itself. Your first quest there will have you follow an elemental that spins out some history for you, but as you go on you'll discover there's a fundamental tension between two of the city's key tenant factions.
The Aldor and the Scryers, which consist of Draenei and Blood Elves, respectively, are new factions that intertwine with Shattrath's past. Although their races would suggest otherwise, it's possible to pledge allegiance via a quest line to either of them, but because they are effectively engaged in a cold war, becoming friendly with one faction will turn you against the other. Once again, the rewards on offer are pretty tantalizing for those who spend enough time earning the right to purchase them.
Review Scores
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Game Info
- Release Date: Jan 17, 2007 (AU)
World of Warcraft: The Burning Crusade
- Publisher(s): Blizzard Entertainment
- Genre: Role-Playing
- Release:
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